https://vcc.wiki/internal/w/api.php?action=feedcontributions&user=Peridorky&feedformat=atomValve Cut Content - User contributions [en]2024-03-28T22:55:51ZUser contributionsMediaWiki 1.31.1https://vcc.wiki/internal/w/index.php?title=Talk:The_2022/23_Gigaleak&diff=10710Talk:The 2022/23 Gigaleak2023-07-10T22:04:19Z<p>Peridorky: /* origins of leak */</p>
<hr />
<div>The 2022/23 Gigaleak also known as "The Valve repository leak" or the "Garjulio leaks" was a series of leaks ranging from December of 2022 through January of 2023? This leak comprised of entire pieces of valves external Dev repository given to people who buy a source engine license.<br />
== Timeline of leaks ==<br />
insert the timeline of the drip feed leading up to the full repo drops<br />
== origins of leak ==<br />
(this is just a stub, you may add onto it)<br />
While it is still unknown who the source leaker was, it is known that the leaker got their content through working with a team that had repo access. While purely speculative it can be assumed a rift formed causing the source to break off and release things in small drips. After passing its way through several people, the full and complete compilation of all of the hand-me-out repositories was released to the public.<br />
The kitty.mdl was out of the bag.<br />
<br />
== Contents of the leak ==<br />
The leak featured content from an abundance of valve titles as seen below it is very vast.<br />
=== Half-Life 2 ===<br />
[[Half-Life 2 Gigaleak Content]]<br />
description<br />
(Will need a sub page) <br />
=== Episodic ===<br />
Episodic content revealed an assortment of unseen textures, <br />
(Will need a sub page)<br />
Episode 1 and 2? or do them separate idk<br />
=== Team Fortress 2 ===<br />
(Needs a sub page)<br />
New maps, gamemodes, hats, enemies, weapons, animations, models. The whole nine yards, it's all here.<br />
=== Portal ===<br />
(I honestly haven't looked to see if a sub page specifically for portal is needed)<br />
description<br />
=== Counter-Strike: Source ===<br />
Maps, most notably zombie_city. Some are portovers from goldsrc.<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)<br />
=== Day of Defeat: Source ===<br />
Day of Defeat: Source has long been the subject of confusion, as photos of an unreleased map surfaced on the internet a while ago. These maps were part of an unreleased update to the game; to bring it up to its goldsource counterpart's standards. The leak only contains new maps, some of which are new, most of which are port-overs from the goldsrc version of Day of Defeat.<br />
=== Half-Life 2: Deathmatch ===<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)<br />
=== Half-Life: Source ===<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Light_(WC)&diff=10698Light (WC)2023-06-14T17:41:51Z<p>Peridorky: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title1=light.vmf <!-- the map name with .vmf --><br />
|image1=light.vmf.png<br />
|engine=Pre-Release Source<br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=April 23, 2002<br />
|mapversion=2020<br />
|editor_build=2006<br />
}}<br />
<b>What does this have to do with lights?</b><br />
==Overview==<br />
Light is a map containing a strider and some buildings. It's a lighting test. What more could you want?<br />
===Appearances===<br />
*Base directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
light.vmf1.png<br />
</gallery><br />
===In-Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
light.vmf.png<br />
light.vmf2.png<br />
</gallery><br />
[[Category:WC Mappack]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Talk:The_2022/23_Gigaleak&diff=10697Talk:The 2022/23 Gigaleak2023-06-13T17:03:40Z<p>Peridorky: </p>
<hr />
<div>The 2022/23 Gigaleak also known as "The Valve repository leak" or the "Garjulio leaks" was a series of leaks ranging from December of 2022 through January of 2023? This leak comprised of entire pieces of valves external Dev repository given to people who buy a source engine license.<br />
== Timeline of leaks ==<br />
insert the timeline of the drip feed leading up to the full repo drops<br />
== origins of leak ==<br />
(this is just a stub, you may add onto it)<br />
The leak was first pawned off to a few users, one of them namely being crazyrasputinmonkhamburger. Under the alias of 'Garjulio,' he and the user Brando as well as MagicNipples slowly drip-fed leaks through the downloads chat. It spread across multiple users, each of them contributing their own small leak, before a user named Maxx had had enough of the games. Using an alternate account, he uploaded the leaked content of every developer repository post-repo wipe to the downloads chat. All of the prior leaked content was contained within, as well as things not yet released to the public.<br />
The kitty.mdl was out of the bag.<br />
<br />
== Contents of the leak ==<br />
The leak featured content from an abundance of valve titles as seen below it is very vast.<br />
=== Half-Life 2 ===<br />
description<br />
(Will need a sub page) <br />
=== Episodic ===<br />
Episodic content revealed an assortment of unseen textures, <br />
(Will need a sub page)<br />
Episode 1 and 2? or do them separate idk<br />
=== Team Fortress 2 ===<br />
(Needs a sub page)<br />
New maps, gamemodes, hats, enemies, weapons, animations, models. The whole nine yards, it's all here.<br />
=== Portal ===<br />
(I honestly haven't looked to see if a sub page specifically for portal is needed)<br />
description<br />
=== Counter-Strike: Source ===<br />
Maps, most notably zombie_city. Some are portovers from goldsrc.<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)<br />
=== Day of Defeat: Source ===<br />
Day of Defeat: Source has long been the subject of confusion, as photos of an unreleased map surfaced on the internet a while ago. These maps were part of an unreleased update to the game; to bring it up to its goldsource counterpart's standards. The leak only contains new maps, some of which are new, most of which are port-overs from the goldsrc version of Day of Defeat.<br />
=== Half-Life 2: Deathmatch ===<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)<br />
=== Half-Life: Source ===<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Talk:The_2022/23_Gigaleak&diff=10696Talk:The 2022/23 Gigaleak2023-06-13T17:00:16Z<p>Peridorky: /* Day of Defeat: Source */</p>
<hr />
<div>The 2022/23 Gigaleak also known as "The Valve repository leak" or the "Garjulio leaks" was a series of leaks ranging from December of 2022 through January of 2023? This leak comprised of entire pieces of valves external Dev repository given to people who buy a source engine license.<br />
== Timeline of leaks ==<br />
insert the timeline of the drip feed leading up to the full repo drops<br />
== origins of leak ==<br />
(this is just a stub, you may add onto it)<br />
The leak was first pawned off to a few users, one of them namely being crazyrasputinmonkhamburger. Under the alias of 'Garjulio,' he and the user Brando as well as MagicNipples slowly drip-fed leaks through the downloads chat. It spread across multiple users, each of them contributing their own small leak, before a user named Maxx had had enough of the games. Using an alternate account, he uploaded the leaked content of every developer repository post-repo wipe to the downloads chat. All of the prior leaked content was contained within, as well as things not yet released to the public.<br />
The kitty.mdl was out of the bag.<br />
<br />
== Contents of the leak ==<br />
The leak featured content from an abundance of valve titles as seen below it is very vast.<br />
=== Half-Life 2 ===<br />
description<br />
(Will need a sub page) <br />
=== Episodic ===<br />
description<br />
(Will need a sub page)<br />
Episode 1 and 2? or do them separate idk<br />
=== Team Fortress 2 ===<br />
(Needs a sub page)<br />
description<br />
=== Portal ===<br />
(I honestly haven't looked to see if a sub page specifically for portal is needed)<br />
description<br />
=== Counter-Strike: Source ===<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)<br />
=== Day of Defeat: Source ===<br />
Day of Defeat: Source has long been the subject of confusion, as photos of an unreleased map surfaced on the internet a while ago. These maps were part of an unreleased update to the game; to bring it up to its goldsource counterpart's standards. The leak only contains new maps, some of which are new, most of which are port-overs from the goldsrc version of Day of Defeat.<br />
<br />
=== Half-Life 2: Deathmatch ===<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)<br />
=== Half-Life: Source ===<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Talk:The_2022/23_Gigaleak&diff=10695Talk:The 2022/23 Gigaleak2023-06-13T16:57:43Z<p>Peridorky: /* origins of leak */</p>
<hr />
<div>The 2022/23 Gigaleak also known as "The Valve repository leak" or the "Garjulio leaks" was a series of leaks ranging from December of 2022 through January of 2023? This leak comprised of entire pieces of valves external Dev repository given to people who buy a source engine license.<br />
== Timeline of leaks ==<br />
insert the timeline of the drip feed leading up to the full repo drops<br />
== origins of leak ==<br />
(this is just a stub, you may add onto it)<br />
The leak was first pawned off to a few users, one of them namely being crazyrasputinmonkhamburger. Under the alias of 'Garjulio,' he and the user Brando as well as MagicNipples slowly drip-fed leaks through the downloads chat. It spread across multiple users, each of them contributing their own small leak, before a user named Maxx had had enough of the games. Using an alternate account, he uploaded the leaked content of every developer repository post-repo wipe to the downloads chat. All of the prior leaked content was contained within, as well as things not yet released to the public.<br />
The kitty.mdl was out of the bag.<br />
<br />
== Contents of the leak ==<br />
The leak featured content from an abundance of valve titles as seen below it is very vast.<br />
=== Half-Life 2 ===<br />
description<br />
(Will need a sub page) <br />
=== Episodic ===<br />
description<br />
(Will need a sub page)<br />
Episode 1 and 2? or do them separate idk<br />
=== Team Fortress 2 ===<br />
(Needs a sub page)<br />
description<br />
=== Portal ===<br />
(I honestly haven't looked to see if a sub page specifically for portal is needed)<br />
description<br />
=== Counter-Strike: Source ===<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)<br />
=== Day of Defeat: Source ===<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)<br />
=== Half-Life 2: Deathmatch ===<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)<br />
=== Half-Life: Source ===<br />
(Maybe gets its own page if not can all be added to the same assorted sub page)</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Gasmask_Citizen&diff=8537Gasmask Citizen2021-07-08T18:00:45Z<p>Peridorky: </p>
<hr />
<div><!--{{Infobox_album|image = |title = Gas Mask}}--><br />
__NOEDITSECTION__<br />
The Gas Mask Citizen is a well-known cut model, known mainly for its appearance in the "[[Get_Your_Free_TVs_(Demo)|Get Your Free TVs!]]" shot, stated to be from around 2000.<br />
<br />
== Background ==<br />
The Gas Mask Citizen is the oldest known revision of Half Life 2's citizen model. It is a person fully clad in a rubber suit with a brown apron, with his face behind a gasmask. According to Marc Laidlaw, it was cut so Valve could focus more on their facial animation system.<!--citehere--><br />
<br />
The model in the Leak (believed to be "Citizen.mdl", referenced in many early WC maps) is long gone (with a few potential descendants still present), and all that remains of it are its textures. <br />
<br />
It's symbolic of the earliest eras of Half-Life 2's development, while the atmosphere still was toxic enough to necessitate gasmasks.<br />
<br />
== Screenshots ==<br />
<gallery widths="280" position="center" captionalign="center" hideaddbutton="true"><br />
File:Free_tvs.jpg|A citizen runs by with a TV.<br />
File:Strider_attack.jpg|Citizens being gunned down by a Strider.<br />
</gallery><br />
<br />
==== Potential Descendants ====<br />
<gallery widths="200" position="center" captionalign="center" hideaddbutton="true"><br />
File:Samuel_hlmv_2.png|Samuel, having a texture in the Gas Mask Citizen's folder, almost certainly is descended. But what is genuine, and what is Samuel?<br />
File:Cohrt_hlmv_alt2.png|Cohrt appears to recycle the Gasmask's legs. The rest is more ambiguous.<br />
File:Cstatue_hlmv3.png|Consul_statue has the same "tear" in his coat as the other two.<br />
</gallery><br />
<br />
=== Remaining Textures ===<br />
<gallery widths="125" orientation="square" hideaddbutton="true"><br />
Gasarm.png|Arm<br />
GasRarm.png|Right Arm<br />
hand.png|Glove Top<br />
GasPalm.png|Glove Palm<br />
GasTorso.png|Torso<br />
GasLeg.png|Leg<br />
GasHood.png|Hood<br />
GasValve.png|Second valve<br />
GasGlass.png|Hood Glass<br />
GasFace.png|Face <br />
Samface.png|Early Samuel face texture<br />
CheapTV1.png|TV texture found in CS:CZ; similar to the one in the Free TVs shot<br />
FreeTV.png|TV texture from SWAT 4 (a game from the same period and had been released by Sierra) similiar to the Free TVs shot<br />
</gallery><br />
== Efforts to remake ==<br />
=== Released Gas Mask Citizen ===<br />
* The "FF27" Gas Mask Citizen<br />
Initially released on Gamebanana, it was eventually taken down.<br />
<gallery widths="200" position="center" captionalign="center" hideaddbutton="true"><br />
File:Gamebanana002.png|Front<br />
File:Gamebanana_gas_sidebetter.png|Side<br />
File:Gamebanana_behind_2r.png|Behind<br />
</gallery><br />
* The "Gmadador" Gas Mask Citizen<br />
Relatively new compared to the others, with a particular emphasis on being accurate to the pictures.<br />
<!--- Get new version pics? --><br />
<gallery widths="130" position="center" captionalign="center" hideaddbutton=true><br />
gmad_gas1_front.png|Front (Full)<br />
gmad_gas1_front_a.png|Front (Head)<br />
gmad_gas1_side2.png|Side<br />
gmad_gas1_behind.png|Behind<br />
</gallery><br />
* The "Stacker" Gas Mask Citizen<br />
With a head based on the TFC Pyro, it offers a distinct interpretation of the model.<br />
<gallery orientation="none" position="center" captionalign="center" widths="200" hideaddbutton=true><br />
stacker_front1.png|Front<br />
stacker_side1.png|Side<br />
stacker_behind2.png|Behind<br />
</gallery><br />
* The "Red Katana" Gas Mask Citizen<br />
Also known as the "Milkyway M16" after the person who released it, this one is very well-regarded in quality, although it is not fully attempting to recreate what is in the screenshots.<br />
<gallery hideaddbutton=true position="center" hideaddbutton=true captionalign="center"><br />
rkatana_front_1r.png|Front<br />
rkatana_side_1r.png|Side<br />
rkatana_behind_2r.png|Behind<br />
</gallery><br />
* The "Snood" Gas Mask Citizen<br />
Though not a particularly good model, either in accuracy or quality, it has the dubious honor of being the first released Gas Mask Citizen, predating better alternatives.<br />
<gallery hideaddbutton=true position="center" hideaddbutton=true captionalign="center"><br />
snood_front1.png|Front<br />
snood_side1.png|Side<br />
snood_behind1.png|Behind<br />
</gallery><br />
* The "Spud" Gas Mask Citizen<br />
Not a particularly common Gas Mask Citizen, but released nonetheless. It is middle-of-the-road, accuracy and quality wise.<br />
<gallery widths="200" position="center" captionalign="center" hideaddbutton=true><br />
spud_front 1.png|Front<br />
spud_side 1.png|Side<br />
spud_behind 2.png|Behind<br />
</gallery><br />
* The "Scientist" Gas Mask Citizen<br />
Based on the HL1 scientist model, it has a much lower poly count than the rest, giving it a distinct dated element.<br />
<gallery widths="200" position="center" captionalign="center" hideaddbutton=true><br />
sci_gas_front1.png|Front<br />
sci_gas_side2.png|Side<br />
sci_gas_behind`1.png<br />
</gallery><br />
* The "Based Eymane" Gas Mask Citizen<br />
This version holds the slot as the first gas mask citizen model remake to include a working glass visor. It is distinctly very accurate to existing screenshots.<br />
<gallery widths="200" position="center" captionalign="center" hideaddbutton="true"><br />
eymanefront.png|Front<br />
eymaneside.png|Side<br />
eymaneback.png|Behind<br />
</gallery><br />
* The November 2018 "Gmadador" Gas Mask Citizen<br />
This new model of Gmadador's Gas Mask Citizen includes additional animations and a custom-made animation.<br />
<!--- we got those pics chief --><br />
<gallery widths="130" position="center" captionalign="center" hideaddbutton=true><br />
Gmad2018FrontFull.png|Front (Full)<br />
Gmad2018FrontHead.png|Front (Head)<br />
Gmad2018Side.png|Side<br />
Gmad2018Back.png|Behind<br />
</gallery><br />
* The December 2018 "Red Katana" Gas Mask Citizen<br />
An entirely different model than the original "Red Katana" Citizen which uses custom textures based on the original.<br />
<gallery hideaddbutton=true position="center" hideaddbutton=true captionalign="center"><br />
RK2018Front.png|Front<br />
RK2018Side.png|Side<br />
RK2018Back.png|Behind<br />
</gallery><br />
* The "Wolfcl0ck" Gas Mask Citizen<br />
This recreation focuses heavy on reusing assets from other models that were presumably taken from the original citizen.mdl. The legs come from Cohrt.mdl, the torso from samuel.mdl, and the front filter is a modified version of the mask from the combine elite.<br />
<gallery><br />
File:gasmaskback.png<br />
File:gasmaskside.png<br />
File:gasmaskfront.png<br />
</gallery><br />
* The "The One Epicplayer" Gas Mask Citizen<br />
Using Based Eymane's model as a base, it has a victory animation, a remake of the E3_Strider Run animation, a Cohrt/Samuel idle animation and include a version without eyes.<br />
<gallery hideaddbutton=true position="center" hideaddbutton=true captionalign="center"><br />
TOE2018Front.png|Front (Full)<br />
TOE2018Head.png|Front (Head) (with Eyes)<br />
TOE2018Side.png|Side<br />
TOE2018Back.png|Behind<br />
</gallery><br />
* The "Sandvich Thief" Gas Mask Citizen<br />
Based on the HD Half-Life Scientist & TFC Pyro, this Gasmask Citizen isn't the highest in quality or accuracy. It is also currently only available for Goldsrc.<br />
<gallery widths="200" position="center" captionalign="center" hideaddbutton="true"><br />
File:Sandvichfront.png|Front<br />
File:Sandvichside.png|Side<br />
File:Sandvichback.png|Behind<br />
</gallery><br />
* The "Xinus22" Gas Mask Citizen<br />
Another solid gas mask citizen. This one appears to have a full face.<br />
<gallery widths="200" position="center" captionalign="center" hideaddbutton="true"><br />
File:xinusgas1.png<br />
File:xinusgas2.png<br />
File:xinusgas3.png<br />
</gallery><br />
<br />
<br />
==== Files ====<br />
Collection (does not include Sandvich Thief's): ([https://www.dropbox.com/s/y6hy5ygs3umkltm/gas_pack.zip?dl=0 Dropbox]) ([https://www.mediafire.com/?dca35ohu2iu31wl Mediafire])<br><br />
Sandwich Thief's cit: https://gamebanana.com/skins/184456<br />
Xinus22's Gasmask Citizen: https://cdn.discordapp.com/attachments/308781516606013442/837765077825617940/gasmask_remake.rar<br />
=== Unreleased Gasmasks ===<br />
* Posted on Facepunch by Sgt. Headcrab.<br />
<gallery widths="200" position="center" captionalign="center" hideaddbutton="true"><br />
File:Gashead.png|Head<br />
</gallery><br />
* The "Project 9" Gas Mask Citizen<br />
Originally posted by Odddoc, with the third shot being released by T-Braze on the hl2-beta.ru discord.<br />
<gallery widths="200" position="center" hideaddbutton=true captionalign="center"><br />
6T Y3IVUibA.jpg|Screenshot 1<br />
YNytUz35YPc.jpg|Screenshot 2<br />
proj9gasmasks.jpg|Screenshot 3, with The Gman included<br />
Gassss.jpg|Render<br />
</gallery><br />
* The "Rastellarous" Gas Mask Citizen<br />
One of the stranger models. It is very low quality due to the fact it is a simple recolor of an existing 'Haz Mat' playermodel.<br />
<gallery widths="400" position="center" hideaddbutton=true captionalign="center"><br />
File:D1_trainstation_020003.png<br />
</gallery><br />
* The "Conscript" Gas Mask Citizen<br />
This Gas Mask Citizen was in the mod Conscript, and "went down with the ship", so to speak.<br />
<gallery widths="200" hideaddbutton=true captionalign="center" position="center"><br />
File:Snood_3.jpg<br />
File:Snood_2.jpg<br />
File:Snood_1.jpg<br />
</gallery><br />
* Fonz's Gas Mask Citizen<br />
This Gas Mask Citizen was made during 2018-2019, using the bottom of Cohrt and a modified torso of Samuel. The mask is the highest poly out of the rest.<br />
<gallery widths="200" hideaddbutton=true captionalign="center" position="center"><br />
File:Fonzmask.png<br />
</gallery><br />
<br />
== "Get Your Free TVs!" Script ==<br />
<blockquote>The video as I recall was of the viewpoint character moving through some dingy buildings on a deserted street, when around the corner run two citizens carrying old-fashioned boxy television sets. The first one shouts, “TVs! Free TVs!” as he runs past. The second one says, a bit more of a fast mutter, “Get one. Get a TV. Get yourself a TV!” I think as the viewpoint keeps going, you round a corner and see a citizen and a cop in a very awkward scuffle, where the cop tries to konk the citizen with his nightstick and the citizen is trying to protect himself with his fists. Somewhere in here (maybe a different map?) another citizen hurls a molotov at a building and starts a small fire. I think there might be alarms going off the whole time? It was a pretty short clip, and I’m not even sure what it was supposed to demo considering it was SIGGRAPH and not a gameplay demo. - Marc Laidlaw [April 13th, 2018]</blockquote><br />
[[File:Laidlaw Proof.png|thumb|678x678px]]<br />
<br />
[[Category:Humans]]<br />
[[Category:2003 Leaks]]<br />
[[Category:Allies]]<br />
[[Category:Good Articles]]<br />
[[Category:Before The Leak]]<br />
[[Category:Half-Life 2]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Early_censored_Models&diff=6900Early censored Models2020-11-11T09:07:05Z<p>Peridorky: /* Trivia */</p>
<hr />
<div>When Half-life was released in Germany it was censored. But did you know that the Alpha had a different way of approaching censorship?<br />
<br />
== Scientists ==<br />
<br />
The scientists in some German pre-release magazines, they resemble robots with red and white coloration.<br />
<gallery><br />
weird_sci.jpg|Pre-release German version of the scientist.<br />
gp6.jpg|Another image of the scientists.<br />
</gallery><br />
<br />
== Security Guards ==<br />
<br />
The security personnel have a much more robotic look to them. They are colored a navy blue.<br />
<gallery><br />
h1b.jpg|The only known screenshot of the German Alpha's security guard.<br />
</gallery><br />
<br />
== Zombies ==<br />
<br />
The Zombies share the same color scheme as the scientists, difference being the the obvious zombie features.<br />
<br />
<gallery><br />
Ua_office01.jpg|German Alpha Zombies in an early version of Office Complex.<br />
</gallery><br />
<br />
== H.E.C.U ==<br />
The H.E.C.U had a much more different look to them compared to their retail counterparts. They resembled humans a lot more closely, and had a different gun model.<br />
<gallery><br />
RoboGruntStage1.jpg|A Grunt in the early version of Apprehension.<br />
Chopper gauss.jpg|A Grunt on the cliffside.<br />
</gallery><br />
<br />
== Trivia ==<br />
An interesting thing to note about the scientists and zombies is that their UV mapping seems to be broken.</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Early_censored_Models&diff=6899Early censored Models2020-11-11T09:06:12Z<p>Peridorky: </p>
<hr />
<div>When Half-life was released in Germany it was censored. But did you know that the Alpha had a different way of approaching censorship?<br />
<br />
== Scientists ==<br />
<br />
The scientists in some German pre-release magazines, they resemble robots with red and white coloration.<br />
<gallery><br />
weird_sci.jpg|Pre-release German version of the scientist.<br />
gp6.jpg|Another image of the scientists.<br />
</gallery><br />
<br />
== Security Guards ==<br />
<br />
The security personnel have a much more robotic look to them. They are colored a navy blue.<br />
<gallery><br />
h1b.jpg|The only known screenshot of the German Alpha's security guard.<br />
</gallery><br />
<br />
== Zombies ==<br />
<br />
The Zombies share the same color scheme as the scientists, difference being the the obvious zombie features.<br />
<br />
<gallery><br />
Ua_office01.jpg|German Alpha Zombies in an early version of Office Complex.<br />
</gallery><br />
<br />
== H.E.C.U ==<br />
The H.E.C.U had a much more different look to them compared to their retail counterparts. They resembled humans a lot more closely, and had a different gun model.<br />
<gallery><br />
RoboGruntStage1.jpg|A Grunt in the early version of Apprehension.<br />
Chopper gauss.jpg|A Grunt on the cliffside.<br />
</gallery><br />
<br />
== Trivia ==<br />
An interesting thing to note about all of the models is that their UV mapping seems to be broken.</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Combine_Soldier_(Evolution)&diff=6898Combine Soldier (Evolution)2020-11-11T08:53:58Z<p>Peridorky: </p>
<hr />
<div>__NOEDITSECTION__<br />
<br />
The Combine Soldier is a transhuman enemy fought in Half-Life 2 and its episodes. It went through a long and diverse revision history, a lot of which pictures have been released for.<br />
== Concepts ==<br />
There is a large amount of art of the Combine Soldier, much of it is radically different from any versions we see in-game.<br />
=== Early Suit Designs ===<br />
A few early concepts show different ideas for the Combine Soldier's design. For example, the "flames" soldiers reuse the head from some metrocop concept art.<br />
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small"><br />
fire.jpg<br />
fire_alt.jpg<br />
helmet.jpg<br />
sketch.jpg<br />
weirdguy.jpg<br />
Hyperborea_opening.jpg<br />
</gallery><br />
=== Early Color Schemes ===<br />
These are from a later point, when the general design of the Combine Soldier was decided on. Some of the concepts here experiment with a different head, along with coloration and smaller body details.<br />
<br />
It's worth noting that in Half-Life 2 Survivor, the Combine medic models make some use of the alternate head designs.<br />
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" ><br />
soldier2.jpg<br />
soldier1.jpg<br />
soldier3.jpg<br />
soldier4.jpg<br />
soldier5.jpg<br />
soldier6.jpg<br />
soldier7.jpg<br />
soldier10.jpg<br />
</gallery><br />
Alternate head<br />
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" ><br />
soldier8.jpg<br />
soldier9.jpg<br />
soldier11.jpg<br />
soldier12.jpg<br />
</gallery><br />
<i>Versions 1-3's order is speculation. If proof comes around, change 'em!</i><br />
== Version 1: Pre-2002 ==<br />
[[File:Version_1_borealis_zoomin.png|thumb|left|350px]]<br />
<br />
This is the earliest version of the Combine Soldier that there are screenshots of. What makes this one distinct from the others is the visibly red eyes. It has the red arm-patch in common with Versions 2-3, and the helmet and gloves in common with Version 2. <br />
===Screenshots===<br />
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" ><br />
soldiers.jpg<br />
</gallery><!-- get the frame from the 2002 trailer showing it off--><br />
{{clear}}<br />
== Version 2: E3_Hydra==<br />
[[File:Version_2_e3_hydra_zoomin.png|thumb|left|350px]]<br />
<br />
A strange version that is apparently a mishmash of Combine Soldier and early Counter-Strike: Source assets<ref>[https://facepunch.com/showthread.php?t=1521400&p=50895922&viewfull=1#post50895922 "those are hands from an early CS:S model slammed into the combine soldier for E3"]</ref>. While the helmet is white, it seems to be more detailed than Version 1's. This is the only shot it appears in.<br />
===Screenshots===<br />
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" ><br />
hydra.jpg<br />
</gallery><br />
{{clear}}<br />
== Version 3: 2002 ==<br />
[[File:Version_3_zoomin_new_1.png|thumb|left|350px]] [[File:Version_3_zoomin_new_2.png|thumb|right|350px]]<br />
<br />
The earliest version of the Combine Soldier we have the texture for. Unlike the earlier versions, this one has a navy blue helmet, and yellow eyes. <br />
<br />
The <code>Soldier_Stripped</code> from the Leak appears to be from this version. The pants textures from this version are identical, and the boot textures while moderately different, are still fairly similar. Oddly, the hand textures here are recycled directly from the [[Gasmask Citizen]].<br />
<br />
{{Clear}}<br />
===Screenshots===<br />
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" ><br />
Prison_battle2.jpg<br />
</gallery><br />
<br />
===Textures===<br />
<gallery hideaddbutton=true widths="125" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" ><br />
Combinesoldiersheet_2002.png<br />
Soldier 02 leg2.png|Left leg texture (Soldier_Stripped)<br />
Soldier 02 leg.png|Right leg texture (Soldier_Stripped)<br />
Soldier 02 boots.png|Boot texture (Soldier_Stripped)<br />
<br />
</gallery><br />
{{clear}}<br />
== Version 4: Leak ==<br />
[[File:V4 zoomin.png|thumb|left|350px]]<br />
<br />
The first (and last) early combine soldier we have the full model of. The helmet color has been changed to black, the emblem has changed to a blue-and-brown 314, and the eyes are now a darker, reddish brown.<br />
===Screenshots===<br />
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" ><br />
gdepot_prison1.jpg<br />
gdepot_prison2.jpg<br />
gdepot_prison3.jpg<br />
gdepot_prison4.jpg<br />
gdepot_prison5.jpg<br />
citadel_soldier.jpg<br />
prison_battle.jpg<br />
prison_orange2.jpg<br />
</gallery><br />
<br />
{{Clear}}<br />
===Textures===<br />
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" ><br />
Combinesoldiersheet_2003_leak_noalpha.png|(Alpha channel removed)<br />
</gallery><br />
{{clear}}<br />
== Version 5: Early 2004 ==<br />
[[File:Version_5_zoomin.png|thumb|left|350px]]<br />
<br />
Far further along, this version of the Combine Soldier is nearly the final, but with some differences. The armor plates are the same color as the rest of the suit, and when comparing this to the final version, it has noticeably less shading. <br />
<br />
===Trivia===<br />
*Stangely, it is used instead of the final texture for the Zombine and GMod player version of the Combine Soldier.<br />
===Screenshots===<br />
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" ><br />
bridge_point.jpg<br />
antlions1.jpg<br />
antlions1_2.jpg<br />
antlions1_3.jpg<br />
antlions1_1.jpg<br />
Antlions1_4.png<br />
</gallery><br />
<br />
{{Clear}}<br />
===Textures===<br />
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small"><br />
Late_beta_sheet.png|Original sheet<br />
combinesoldiersheet_2004_early_zombine.png|Zombine sheet<br />
combinesoldiersheet_2004_early_gmod.png|GMod Combine Soldier player sheet<br />
</gallery><br />
<br />
{{clear}}<br />
==Version 6: Retail==<br />
<!-- the main reason I didn't already include it is that it's really hard to find stuff to write about --><br />
[[File:Combinesolder_render1.png|thumb|left|175px]]<br />
<br />
This is the finalized version of the Combine Soldier in Half-Life 2, varying primarily in shading and plate color from Version 5. No official screenshots are known to exist of this, as the Combine Soldier changed to Version 6 fairly late in development.<br />
===Textures===<br />
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" ><br />
combinesoldiersheet_final.png<br />
</gallery>{{Clear}}<br />
==Version 7: Episode 2 Retail==<br />
This is final known version of the Combine Soldier in the Half-Life series. The the only difference between version 6 and version 7 is that version 7 has a dirt overlay in the texture sheet, to fit the outland theme of Episode 2. Apart from that, much is the same, even the shading is the same.<br />
===Textures===<br />
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" ><br />
combinesoldiersheet_ep2.jpg<br />
</gallery>{{Clear}}<br />
==Miscellaneous==<br />
[[File:Ep1 c17 020023.png|thumb|left|350px]]<br />
This early Combine Shotgunner texture was used while Episode 1 was still undergoing development under the name of "Half-Life 2: Aftermath."<br />
{{clear}}<br />
==Texture Sheet Comparison==<br />
We have 5 revisions in total.<br />
<gallery type="slideshow" widths="650" position="center"><br />
Combinesoldiersheet_2002.png<br />
Combinesoldiersheet_2003_leak_noalpha.png<br />
Late_beta_sheet.png<br />
combinesoldiersheet_final.png<br />
combinesoldiersheet_ep2.jpg<br />
</gallery><br />
<br />
==References==<br />
<references/><br />
[[Category:Combine]]<br />
[[Category:Evolution]]<br />
[[Category:Half-Life 2]]<br />
[[Category:Recommended Reads]]<br />
[[Category:2003 Leaks]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Ep1_c17_020023.png&diff=6897File:Ep1 c17 020023.png2020-11-11T08:49:36Z<p>Peridorky: yeap</p>
<hr />
<div>== Summary ==<br />
yeap</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Town_gameplay/town_01_gameplay/town_01_gameplay_(WC)&diff=6107Town gameplay/town 01 gameplay/town 01 gameplay (WC)2020-07-08T01:08:55Z<p>Peridorky: Created page with "__NOEDITSECTION__ {{MapInfoBox |title=town01gameplay.vmf |image1=town01gameplay.png |engine=Pre-Release Source |game=Half-Life 2 |leak=WC Mappack |mapdate=J..."</p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title=town01gameplay.vmf<br />
|image1=town01gameplay.png<br />
|engine=Pre-Release Source <br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=January 30, 2003<br />
|mapversion=4067<br />
|editor_build=2289<br />
}}<br />
<b>Brains...</b><br />
==Overview==<br />
A rough layout of some of the gameplay features for Ravenholm. Some scripts are broken.<br />
==Appearences==<br />
*Main Directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
town01gameplayhammer.png<br />
</gallery><br />
===In Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
town01gameplay.png<br />
</gallery><br />
<youtube width="640" height="480">9x01yX1M7NQ</youtube><br />
[[Category:Half-Life_Series]]<br />
[[Category:WC Mappack]]<br />
[[Category:2003 Leaks]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Town01gameplayhammer.png&diff=6105File:Town01gameplayhammer.png2020-07-08T01:08:52Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Town01gameplay.png&diff=6106File:Town01gameplay.png2020-07-08T01:08:52Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Cubemap_(WC)&diff=6104Cubemap (WC)2020-07-08T00:26:26Z<p>Peridorky: Created page with "__NOEDITSECTION__ {{MapInfoBox |title=cubemap.vmf |image1=cubemapmap.png |engine=Pre-Release Source |game=Half-Life 2 |leak=WC Mappack |mapdate=August 6, 20..."</p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title=cubemap.vmf<br />
|image1=cubemapmap.png<br />
|engine=Pre-Release Source <br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=August 6, 2002<br />
|mapversion=1<br />
|editor_build=2106<br />
}}<br />
<b>Cubed maps.</b><br />
==Overview==<br />
Cubemaps. It's a test for cubemaps. Come on, man.<br />
==Appearences==<br />
*Main Directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
cubemaphammer.png<br />
</gallery><br />
===In Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
cubemapmap.png<br />
</gallery><br />
[[Category:Half-Life_Series]]<br />
[[Category:WC Mappack]]<br />
[[Category:2003 Leaks]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Cubemapmap.png&diff=6102File:Cubemapmap.png2020-07-08T00:26:20Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Cubemaphammer.png&diff=6103File:Cubemaphammer.png2020-07-08T00:26:20Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Break_(WC)&diff=6101Break (WC)2020-07-08T00:21:19Z<p>Peridorky: Created page with "__NOEDITSECTION__ {{MapInfoBox |title=breakvmf |image1=break.png |engine=Pre-Release Source |game=Half-Life 2 |leak=WC Mappack |mapdate=April 21, 2003 |mapv..."</p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title=breakvmf<br />
|image1=break.png<br />
|engine=Pre-Release Source <br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=April 21, 2003<br />
|mapversion=578<br />
|editor_build=2368<br />
}}<br />
<b>Broken Or is it?.</b><br />
==Overview==<br />
Break is a map containing water, some breakable props, and your BARE HANDS.<br />
==Appearences==<br />
*Main Directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
breakhammer.png<br />
</gallery><br />
===In Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
break.png<br />
</gallery><br />
[[Category:Half-Life_Series]]<br />
[[Category:WC Mappack]]<br />
[[Category:2003 Leaks]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Break.png&diff=6100File:Break.png2020-07-08T00:21:12Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Breakhammer.png&diff=6099File:Breakhammer.png2020-07-08T00:21:11Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Ms_lab_(WC)&diff=6098Ms lab (WC)2020-07-08T00:14:10Z<p>Peridorky: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title=ms_lab.vmf<br />
|image1=mslab.png<br />
|engine=Pre-Release Source <br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=July 16, 2003<br />
|mapversion=1367<br />
|editor_build=2062<br />
}}<br />
<b>The LAB.</b><br />
==Overview==<br />
Kleiner's lab. Alyx has a lil' talk with you. Interestingly, she uses some of her earliest lines from the /temp/ folder. If the player bumps into the desk behind their starting point, they will set off a sequence where a bunch of lab objects break and explode.<br />
==Appearences==<br />
*Main Directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
mslabhammer.png<br />
</gallery><br />
===In Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
mslab.png|Alyx and the Player exchanging some words.<br />
mslab2.png|The chaos that ensues once the player touches the propane tanks.<br />
</gallery><br />
[[Category:Half-Life_Series]]<br />
[[Category:WC Mappack]]<br />
[[Category:2003 Leaks]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Ms_lab_(WC)&diff=6097Ms lab (WC)2020-07-08T00:13:23Z<p>Peridorky: Created page with "__NOEDITSECTION__ {{MapInfoBox |title=ms_lab.vmf |image1=mslab.png |engine=Pre-Release Source |game=Half-Life 2 |leak=WC Mappack |mapdate=July 16, 2003 |map..."</p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title=ms_lab.vmf<br />
|image1=mslab.png<br />
|engine=Pre-Release Source <br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=July 16, 2003<br />
|mapversion=1367<br />
|editor_build=2062<br />
}}<br />
<b>The LAB.</b><br />
==Overview==<br />
Kleiner's lab. Alyx has a lil' talk with you. Interestingly, she uses some of her earliest lines from the /temp/ folder. If the player bumps into the desk behind their starting point, they will set off a sequence where a bunch of lab objects break and explode.<br />
==Appearences==<br />
*Main Directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
mslabhammer.png<br />
</gallery><br />
===In Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
mslab.png<br />
</gallery><br />
[[Category:Half-Life_Series]]<br />
[[Category:WC Mappack]]<br />
[[Category:2003 Leaks]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Mslab2.png&diff=6096File:Mslab2.png2020-07-08T00:13:16Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Mslab.png&diff=6095File:Mslab.png2020-07-08T00:13:15Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Mslabhammer.png&diff=6094File:Mslabhammer.png2020-07-08T00:13:09Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
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<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Water2_(WC)&diff=6093Water2 (WC)2020-07-07T23:48:07Z<p>Peridorky: Created page with "__NOEDITSECTION__ {{MapInfoBox |title=water2.vmf |image1=water2.png |engine=Pre-Release Source |game=Half-Life 2 |leak=WC Mappack |mapdate=April 2, 2002 |ma..."</p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title=water2.vmf<br />
|image1=water2.png<br />
|engine=Pre-Release Source <br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=April 2, 2002<br />
|mapversion=612<br />
|editor_build=1813<br />
}}<br />
<b>Water: The Sequel.</b><br />
==Overview==<br />
What did you expect? Water.<br />
==Appearences==<br />
*Main Directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
water21.png<br />
</gallery><br />
===In Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
water2.png|Missing textured water n walls... Great.<br />
water22.png|Fixed it up!<br />
</gallery><br />
[[Category:Half-Life_Series]]<br />
[[Category:WC Mappack]]<br />
[[Category:2003 Leaks]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Water2.png&diff=6091File:Water2.png2020-07-07T23:48:03Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Water22.png&diff=6092File:Water22.png2020-07-07T23:48:03Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Water21.png&diff=6090File:Water21.png2020-07-07T23:48:01Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Trace_(WC)&diff=6089Trace (WC)2020-07-07T23:26:09Z<p>Peridorky: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title=trace.vmf<br />
|image1=trace.png<br />
|engine=Pre-Release Source <br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=May 28, 2003<br />
|mapversion=41<br />
|editor_build=2398<br />
}}<br />
<b>Tracing your every move.</b><br />
==Overview==<br />
A test_traceline that randomly zooms around the map with a green box at the end of its tip. If you step on the trigger while the tracer is pointed at the glass, it will create a hole on the spot of impact.<br />
==Appearences==<br />
*Main Directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
trace1.png<br />
</gallery><br />
===In Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
trace.png<br />
</gallery><br />
[[Category:Half-Life_Series]]<br />
[[Category:WC Mappack]]<br />
[[Category:2003 Leaks]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Trace_(WC)&diff=6088Trace (WC)2020-07-07T23:25:38Z<p>Peridorky: Created page with "__NOEDITSECTION__ {{MapInfoBox |title=trace.vmf |image1=trace.png |engine=Pre-Release Source |game=Half-Life 2 |leak=WC Mappack |mapdate=May 28, 2003 |mapve..."</p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title=trace.vmf<br />
|image1=trace.png<br />
|engine=Pre-Release Source <br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=May 28, 2003<br />
|mapversion=41<br />
|editor_build=2398<br />
}}<br />
<b>Tracing your every move.</b><br />
==Overview==<br />
A test_traceline that randomly zooms around the map with a green box at the end of its tip. If you step on the trigger while the tracer is pointed at the glass, it will create a hole on the spot of impact.<br />
==Appearences==<br />
*Main Directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
trace1png<br />
</gallery><br />
===In Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
trace.png<br />
</gallery><br />
[[Category:Half-Life_Series]]<br />
[[Category:WC Mappack]]<br />
[[Category:2003 Leaks]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Trace1.png&diff=6087File:Trace1.png2020-07-07T23:25:32Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
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<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Trace.png&diff=6086File:Trace.png2020-07-07T23:25:31Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
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<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Test2_(WC)&diff=6085Test2 (WC)2020-07-07T23:17:45Z<p>Peridorky: W.I.P until test2.vmf runs.</p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title1=test2.vmf<br />
|engine=Pre-Release Source <br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=May 16, 2002<br />
|mapversion=3066<br />
|editor_build=1989<br />
}}<br />
<b>It's a lie.</b><br />
==Overview==<br />
This map does not run.<br />
==Appearences==<br />
*Main Directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
There is no Gallery.<br />
</gallery><br />
===In Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
Go away.<br />
</gallery><br />
[[Category:Half-Life_Series]]<br />
[[Category:WC Mappack]]<br />
[[Category:2003 Leaks]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Ragdoll_(WC)&diff=6084Ragdoll (WC)2020-07-07T23:15:55Z<p>Peridorky: Created page with "__NOEDITSECTION__ {{MapInfoBox |title1=ragdoll.vmf |image1=ragdoll1.png |engine=Pre-Release Source |game=Half-Life 2 |leak=WC Mappack |mapdate=July 28, 2001..."</p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title1=ragdoll.vmf<br />
|image1=ragdoll1.png<br />
|engine=Pre-Release Source <br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=July 28, 2001<br />
|mapversion=402<br />
|editor_build=1737<br />
}}<br />
<b>Ragdolls.</b><br />
==Overview==<br />
Testmap for ragdolls/physics and the likes.<br />
==Appearences==<br />
*Main Directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
ragdoll2.png<br />
</gallery><br />
===In Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
ragdoll1.png<br />
</gallery><br />
[[Category:Half-Life_Series]]<br />
[[Category:WC Mappack]]<br />
[[Category:2003 Leaks]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Ragdoll1.png&diff=6083File:Ragdoll1.png2020-07-07T23:15:42Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
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<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Ragdoll2.png&diff=6082File:Ragdoll2.png2020-07-07T23:15:41Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
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<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Crab_(WC)&diff=6081Crab (WC)2020-07-07T23:06:59Z<p>Peridorky: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title1=crab.vmf <!-- the map name with .vmf --><br />
<!-- Sidebar images --><br />
|image1=crab1.png<br />
<!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --><br />
<!-- Basic Info --><br />
|engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --><br />
|game=Half-Life 2 <!-- What game is this made for?--><br />
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--><br />
|mapdate=August 20, 2002<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --><br />
|mapversion=4<br />
<!-- More advanced info --><br />
|editor_build=2122<br />
}}<br />
<b>20% Crab.</b> Why is it named crab?<br />
==Overview==<br />
Crab is a box with a cycler_flex zombie and some lights in it. The room is textured in 20%. That is all.<br />
Possibly a test-map?<br />
===Appearances===<br />
*Base directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
crab.png<br />
</gallery><br />
===In-game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
crab1.png<br />
</gallery><br />
<br />
[[Category:WC Mappack]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Tentacle.vmf.png&diff=6080File:Tentacle.vmf.png2020-07-07T22:57:43Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
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<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Tentaclehammer.png&diff=6079File:Tentaclehammer.png2020-07-07T22:57:39Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Tentacle_(WC)&diff=6078Tentacle (WC)2020-07-07T22:57:37Z<p>Peridorky: Created page with "__NOEDITSECTION__ {{MapInfoBox |title1=tentacle.vmf <!-- the map name with .vmf --> |image1=tentacle.vmf.png |engine=Pre-Release Source |game=Half-Life 2 |leak=The 2003 Leak..."</p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title1=tentacle.vmf <!-- the map name with .vmf --><br />
|image1=tentacle.vmf.png<br />
|engine=Pre-Release Source<br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=May 28, 2002<br />
|mapversion=1374<br />
|editor_build=2030<br />
}}<br />
<b>Cut one off, two errors will appear...</b><br />
==Overview==<br />
Tentacle is an extremely broken e3_hydra sequence test-map.<br />
===Appearances===<br />
*Base directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
tentaclehammer.png<br />
</gallery><br />
===In-Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
tentacle.vmf.png<br />
</gallery><br />
[[Category:WC Mappack]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Glass_(WC)&diff=6077Glass (WC)2020-07-07T22:52:50Z<p>Peridorky: Created page with "__NOEDITSECTION__ {{MapInfoBox |title1=glass.vmf <!-- the map name with .vmf --> |image1=glass.png |engine=Pre-Release Source |game=Half-Life 2 |leak=The 2003 Leak|WC Mappac..."</p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title1=glass.vmf <!-- the map name with .vmf --><br />
|image1=glass.png<br />
|engine=Pre-Release Source<br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=April 13, 2002<br />
|mapversion=2<br />
|editor_build=1995<br />
}}<br />
<b>Glass.</b><br />
==Overview==<br />
Glass is a map containing the top portion of a lighthouse, with some glass panes.<br />
===Appearances===<br />
*Base directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
glass1.png<br />
</gallery><br />
===In-Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
glass.png<br />
</gallery><br />
[[Category:WC Mappack]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Glass.png&diff=6076File:Glass.png2020-07-07T22:52:44Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Glass1.png&diff=6075File:Glass1.png2020-07-07T22:52:43Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Ss_(WC)&diff=6074Ss (WC)2020-07-07T22:45:44Z<p>Peridorky: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title1=ss.vmf <!-- the map name with .vmf --><br />
|image1=ss.png<br />
|engine=Pre-Release Source<br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=May 17, 2002<br />
|mapversion=1110<br />
|editor_build=2030<br />
}}<br />
<b>No, it's not the Schutzstaffel!</b><br />
==Overview==<br />
SS is a map made to demonstrate scripted sequences, most of which are completely broken. There's a citizen with a molotov, a Combine Guard, and a Combot, all of whom have some form of script tied to them.<br />
===Appearances===<br />
*Base directory<br />
===Missing Content===<br />
*models/c17_male1.mdl<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
ss.png<br />
</gallery><br />
===In-Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
ss1.png<br />
</gallery><br />
[[Category:WC Mappack]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Light_(WC)&diff=6073Light (WC)2020-07-07T22:45:17Z<p>Peridorky: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title1=light.vmf <!-- the map name with .vmf --><br />
|image1=light.vmf.png<br />
|engine=Pre-Release Source<br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=April 23, 2002<br />
|mapversion=2020<br />
|editor_build=2006<br />
}}<br />
<b>What does this have to do with lights?</b><br />
==Overview==<br />
SS is a map made to demonstrate scripted sequences, most of which are completely broken. There's a citizen with a molotov, a Combine Guard, and a Combot, all of whom have some form of script tied to them.<br />
===Appearances===<br />
*Base directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
light.vmf1.png<br />
</gallery><br />
===In-Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
light.vmf.png<br />
light.vmf2.png<br />
</gallery><br />
[[Category:WC Mappack]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Mdl2_(WC)&diff=6072Mdl2 (WC)2020-07-07T22:44:38Z<p>Peridorky: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title1=mdl2.vmf <!-- the map name with .vmf --><br />
|image1=mdl21.png<br />
|engine=Pre-Release Source<br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=April 22, 2003<br />
|mapversion=6774<br />
|editor_build=2370<br />
}}<br />
<b>Ambiguous names rock.</b><br />
==Overview==<br />
MDL2 is a map containing a very early and broken scriped sequence for the e3_phystown map. The engine trap still works, and stepping on a trigger-plate will flip a car, but the other sequences will not happen.<br />
===Appearances===<br />
*Base directory<br />
==Gallery==<br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
mdl2.png<br />
</gallery><br />
===In-Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
mdl21.png<br />
</gallery><br />
[[Category:WC Mappack]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Mdl2_(WC)&diff=6071Mdl2 (WC)2020-07-07T22:44:08Z<p>Peridorky: Created page with "__NOEDITSECTION__ {{MapInfoBox |title1=mdl2.vmf <!-- the map name with .vmf --> |image1=mdl21.png |engine=Pre-Release Source |game=Half-Life 2 |leak=The 2003 Leak|WC Mappack..."</p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title1=mdl2.vmf <!-- the map name with .vmf --><br />
|image1=mdl21.png<br />
|engine=Pre-Release Source<br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=April 22, 2003<br />
|mapversion=6774<br />
|editor_build=2370<br />
}}<br />
<b>Ambiguous names rock.</b><br />
==Overview==<br />
MDL2 is a map containing a very early and broken scriped sequence for the e3_phystown map. The engine trap still works, and stepping on a trigger-plate will flip a car, but the other sequences will not happen.<br />
===Appearances===<br />
*Base directory<br />
==Gallery==<br />
===In-Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
mdl2.png<br />
</gallery><br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
mdl21.png<br />
</gallery><br />
[[Category:WC Mappack]]<br />
[[Category:Maps]]</div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Mdl21.png&diff=6070File:Mdl21.png2020-07-07T22:43:47Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=File:Mdl2.png&diff=6069File:Mdl2.png2020-07-07T22:43:46Z<p>Peridorky: Uploaded with SimpleBatchUpload</p>
<hr />
<div></div>Peridorkyhttps://vcc.wiki/internal/w/index.php?title=Light_(WC)&diff=6068Light (WC)2020-07-07T22:33:48Z<p>Peridorky: Created page with "__NOEDITSECTION__ {{MapInfoBox |title1=light.vmf <!-- the map name with .vmf --> |image1=light.vmf.png |engine=Pre-Release Source |game=Half-Life 2 |leak=The 2003 Leak|WC Ma..."</p>
<hr />
<div>__NOEDITSECTION__<br />
{{MapInfoBox<br />
|title1=light.vmf <!-- the map name with .vmf --><br />
|image1=light.vmf.png<br />
|engine=Pre-Release Source<br />
|game=Half-Life 2<br />
|leak=[[The 2003 Leak|WC Mappack]]<br />
|mapdate=April 23, 2002<br />
|mapversion=2020<br />
|editor_build=2006<br />
}}<br />
<b>What does this have to do with lights?</b><br />
==Overview==<br />
SS is a map made to demonstrate scripted sequences, most of which are completely broken. There's a citizen with a molotov, a Combine Guard, and a Combot, all of whom have some form of script tied to them.<br />
===Appearances===<br />
*Base directory<br />
==Gallery==<br />
===In-Game===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
light.vmf1.png<br />
</gallery><br />
===Hammer===<br />
<gallery widths="150" bordersize="none" spacing="small"><br />
light.vmf.png<br />
light.vmf2.png<br />
</gallery><br />
[[Category:WC Mappack]]<br />
[[Category:Maps]]</div>Peridorky