AK-47 (AR1): Difference between revisions
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oldwiki>Livelong2 (infobox 2) |
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|alt_fire= No<!---(Yes/No) "is there altfire?"---> | |alt_fire= No<!---(Yes/No) "is there altfire?"---> | ||
|fire_rate=High | |fire_rate=High | ||
|damage= <!--- Enter like this: | |damage= | ||
*4 (To you) | |||
*See Below (To enemies) | |||
<!--- Enter like this: | |||
*100 (To you) | *100 (To you) | ||
*20 (To enemies) | *20 (To enemies) | ||
---> | ---> | ||
|accuracy= 10 degrees<!---(aka spread)---> | |accuracy= 10 degrees<!---(aka spread)---> | ||
|firemode= Full-auto; | |firemode= Full-auto; able to switch between fire rates <!---(i.e. full-auto; semi-auto; burst-fire)---> | ||
* 0.1 | * 0.1 | ||
* 0.2 | * 0.2 | ||
* 0.5 | |||
* 0.7 | |||
* 1.0 | |||
|recoil=None | |recoil=None | ||
|clipsize= 30 | |clipsize= 30 | ||
|clips= <!---(max qty of clips, including "active" one)---> | |clips= 5<!---(max qty of clips, including "active" one)---> | ||
|ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> | |ammo_on_wpickup= 30<!---(when you pick this weapon up how much ammo do you get)---> | ||
|ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> | |ammo_on_apickup= 30<!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> | ||
|ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> | |ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> | ||
<!--- Technical specifications for ALTFIRE---> | <!--- Technical specifications for ALTFIRE---> | ||
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---> | ---> | ||
<!--- Game Info ---> | <!--- Game Info ---> | ||
|vmodel_name= | |vmodel_name=v_ar1.mdl <!---(the .mdl file; view model)---> | ||
|wmodel_name= | |wmodel_name=w_ar1.mdl <!---(the .mdl file; world model)---> | ||
|weapon_ent_info=<!---The weapon's entity name in hammer---> | |weapon_ent_info=weapon_ar1<!---The weapon's entity name in hammer---> | ||
|ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) | |ammo_ent_info= | ||
*item_box_mrounds(ammo entity) | |||
*item_box_large_mrounds(ammo entity, large) | |||
<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) | |||
*item_ammo_ar2<br>(ammo entity) | *item_ammo_ar2<br>(ammo entity) | ||
*item_ammo_ar2_large<br>(ammo entity, large) | *item_ammo_ar2_large<br>(ammo entity, large) | ||
*item_ammo_ar2_altfire<br>(ball ammo entity) | *item_ammo_ar2_altfire<br>(ball ammo entity) | ||
If there's only one ammo entity, just put that one without any bulleting.---> | If there's only one ammo entity, just put that one without any bulleting.---> | ||
|ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> | |ammo_type=Medium Rounds<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> | ||
}} | }} | ||
The AR1 is an assault rifle that was cut from the final release of Half Life 2. The Leak's files still contain a fully functional version of it, however. | The AR1 is an assault rifle that was cut from the final release of Half Life 2. The Leak's files still contain a fully functional version of it, however. | ||
=a= | =a= | ||
[[Category:Items]] | |||
[[Category:2003 Leaks]] |
Revision as of 01:52, 12 October 2017
![]() Viewmodel Front | |
![]() Viewmodel Side | |
File:Worldmodel ar1.png Worldmodel | |
Basic Information | |
---|---|
Name | AK-47 (AR1) |
Faction | Rebels |
Origin | Human |
Usage |
|
Technical Specifications | |
Fire Rate | High |
Damage |
|
Accuracy | 10 degrees |
Fire Mode |
Full-auto; able to switch between fire rates
|
Recoil | None |
Ammo Type | Medium Rounds |
Clip Size | 30 |
Max. Clips (including active) | 5 |
Ammo on weapon pickup | 30 |
Ammo on ammopack pickup | 30 |
Technical Specifications (Altfire) | |
Game Information | |
View Model | v_ar1.mdl |
World Model | w_ar1.mdl |
Weapon Entity(s) | weapon_ar1 |
Ammo Entity(s) |
|
Ammo Type | Medium Rounds |
The AR1 is an assault rifle that was cut from the final release of Half Life 2. The Leak's files still contain a fully functional version of it, however.