Difference between revisions of "AI Hallwalk (WC)"
From Valve Cut Content
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− | + | __NOEDITSECTION__ | |
− | + | {{MapInfoBox | |
− | + | |title1 = ai_hallwalk.vmf | |
− | + | |caption1 = Map Overview | |
− | + | |engine = Source 2003 | |
+ | |game = Half-Life 2 | ||
+ | |map_version = 34 | ||
+ | |editor_build = 2045 | ||
+ | |image1 = Ai hallwalk.png | ||
+ | }} | ||
+ | <b>Ai_Hallwalk</b> is a testmap intended to test the ability of the AI to navigate a simple course. | ||
+ | ==Overview== | ||
+ | AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half_Life 2, as no destination is set on the <code>scripted_sequence</code>s used to make the <code>npc_barney</code>s move. | ||
+ | ===Appearances=== | ||
+ | *<code>\ </code> | ||
+ | *<code>\john\ai_testmaps\ </code> | ||
+ | ==Unused Visgroups== | ||
+ | ===6 objects=== | ||
+ | [[File:Hammer_hallwalk002.png|thumb|left]] | ||
+ | Six <code>func_movelinear</code>s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was. | ||
+ | {{clear}} | ||
+ | ==Gallery== | ||
+ | ===In-Game=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | hallwalk001.png | ||
+ | hallwalk002.png | ||
+ | hallwalk003.png | ||
+ | </gallery> | ||
+ | ===Hammer=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | Hammer_hallwalk001.png | ||
+ | Hammer_hallwalk002_novis.png | ||
+ | </gallery> | ||
+ | [[Category:Half-Life_Series]] | ||
+ | [[Category:WC Mappack]] | ||
+ | [[Category:2003 Leaks]] | ||
+ | [[Category:Maps]] |
Revision as of 06:16, 19 June 2020
Map Overview | |
Info | |
---|---|
Engine | Source 2003 |
Game | Half-Life 2 |
Map Date (last modified) | 34 |
Editor Build | 2045 |
Map Date (NET) | May 31, 2002 |
Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.
Contents
Overview
AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half_Life 2, as no destination is set on the scripted_sequence
s used to make the npc_barney
s move.
Appearances
\
\john\ai_testmaps\
Unused Visgroups
6 objects
Six func_movelinear
s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.