Difference between revisions of "AI Hallwalk (WC)"

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<b>Ai_Hallwalk</b> is a testmap intended to test the ability of the AI to navigate a simple course.
 
<b>Ai_Hallwalk</b> is a testmap intended to test the ability of the AI to navigate a simple course.
 
==Overview==
 
==Overview==
AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life: 2, as no destination is set on the <code>scripted_sequence</code>s used to make the <code>npc_barney</code>s move.
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AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as no destination is set on the <code>scripted_sequence</code>s used to make the <code>npc_barney</code>s move.
 
===Appearances===
 
===Appearances===
 
*<code>\ </code>
 
*<code>\ </code>

Revision as of 00:26, 19 July 2020


AI Hallwalk (WC)
Ai hallwalk.png
Map Overview
Info
Engine Source 2003
Game Half-Life 2
Map Date (last modified) 34
Editor Build 2045
Map Date (NET) May 31, 2002

Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.

Overview

AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as no destination is set on the scripted_sequences used to make the npc_barneys move.

Appearances

  • \
  • \john\ai_testmaps\

Unused Visgroups

6 objects

Hammer hallwalk002.png

Six func_movelinears named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.

Gallery

In-Game

Hammer