Difference between revisions of "Bot npc archer"

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|title1 = bot_npc_archer
 
|title1 = bot_npc_archer
 
|model = models/player/sniper.mdl
 
|model = models/player/sniper.mdl
|ai = Basic NextBot
+
|ai = Basic NextBot}}
|corruption_(if_any) = None}}
 
  
 
'''bot_npc_archer''' is an unused entity in Team Fortress 2. It is a NextBot NPC that takes the form of a huntsman-wielding Sniper. The entity is not present in the FGD however it can be spawned ingame through console commands.
 
'''bot_npc_archer''' is an unused entity in Team Fortress 2. It is a NextBot NPC that takes the form of a huntsman-wielding Sniper. The entity is not present in the FGD however it can be spawned ingame through console commands.
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[[Category:Team Fortress 2]]
 
[[Category:Team Fortress 2]]
[[Category:Non-Player characters]]
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[[Category:Non-Player Characters]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Revision as of 07:34, 10 January 2019

bot_npc_archer
Condition
Model models/player/sniper.mdl
AI Basic NextBot


bot_npc_archer is an unused entity in Team Fortress 2. It is a NextBot NPC that takes the form of a huntsman-wielding Sniper. The entity is not present in the FGD however it can be spawned ingame through console commands. The original purpose of this NPC is unknown but it is assumed to have been used for early prototype testing of Mann Vs. Machine.

Behaviour

When it is spawned, the archer will mark its spawn position as its "home" position.

When a boss is present on the map the archer will move to its home position and then attempt to acquire and shoot any BLU players it can see. If it is somehow pushed out of position, it will navigate back and resume attacking.

If there is no boss on the map then the archer will simply stand in its humiliation state.

Trivia

  • The variable tf_bot_npc_archer_speed is set up but not used by the NPC.
  • Despite simulating a player, this NextBot does not use the player NextBot class and is instead a regular NextBot NPC.