Difference between revisions of "Light (WC)"

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<b>What does this have to do with lights?</b>
 
<b>What does this have to do with lights?</b>
 
==Overview==
 
==Overview==
SS is a map made to demonstrate scripted sequences, most of which are completely broken. There's a citizen with a molotov, a Combine Guard, and a Combot, all of whom have some form of script tied to them.
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Light is a map containing a strider and some buildings. It's a lighting test. What more could you want?
 
===Appearances===
 
===Appearances===
 
*Base directory
 
*Base directory
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==Referenced Assets==
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===Entities===
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*[[aiscripted_schedule]]
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*[[dynamic_prop]]
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*[[env_cubemap]]
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*[[func_detail]]
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*[[info_node]]
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*[[info_node_air]]
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*[[info_player_start]]
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*[[keyframe_rope]]
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*[[light_environment]]
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*[[light_spot]]
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*[[move_rope]]
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*[[npc_maker]]
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*[[npc_strider]]
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*[[static_prop]]
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 +
===Materials===
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*[[hl2/materials/composite/buildingset006a]]
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*[[hl2/materials/composite/buildingset039a]]
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*[[hl2/materials/concrete/concretefloor030a]]
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*[[hl2/materials/concrete/concretefloor033a]]
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*[[hl2/materials/concrete/concretefloor033b]]
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*[[hl2/materials/concrete/concretefloor033c]]
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*[[hl2/materials/concrete/concretefloor034a]]
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*[[hl2/materials/concrete/concretewall002a]]
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*[[hl2/materials/concrete/concretewall008a]]
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*[[hl2/materials/glass/glasswindow009a]]
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*[[hl2/materials/metal/metaldoor005a]]
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*[[hl2/materials/metal/metalrail004a]]
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*[[hl2/materials/metal/metalroof002a]]
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*[[hl2/materials/metal/metalroof006a]]
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*[[hl2/materials/metal/metalwall017a]]
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*[[hl2/materials/nature/dirtfloor006a]]
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*[[hl2/materials/plaster/plasterwall003e]]
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*[[hl2/materials/plaster/plasterwall003f]]
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*[[hl2/materials/plaster/plasterwall004a]]
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*[[hl2/materials/props/tarpaperroof002a]]
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*[[hl2/materials/skybox/sky_c17_02]]
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*[[hl2/materials/stone/stoneceiling001a]]
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*[[hl2/materials/stone/stonefloor006a]]
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*[[hl2/materials/stone/stonefloor006b]]
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*[[hl2/materials/stone/stonefloor006c]]
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*[[hl2/materials/stone/stonewall001a]]
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*[[hl2/materials/stone/stonewall005a]]
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*[[hl2/materials/stone/stonewall019a]]
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*[[hl2/materials/stone/stonewall019b]]
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*[[hl2/materials/stone/stonewall019d]]
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*[[hl2/materials/stone/stonewall021d]]
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*[[hl2/materials/stone/stonewall026a]]
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*[[hl2/materials/stone/stonewall040f]]
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*[[hl2/materials/tools/toolsskybox]]
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*[[hl2/materials/wood/woodshingles002a]]
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===Models===
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*[[hl2/models/props_borealis/pipe02_90degree01]]
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*[[hl2/models/props_borealis/pipe02_straight01_long]]
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*[[hl2/models/props_c17/lamppost03a_on]]
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*[[hl2/models/props_c17/utilityconducter001]]
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*[[hl2/models/props_c17/utilitypole02b]]
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*[[hl2/models/props_c17/utilitypolemount01a]]
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*[[hl2/models/props_foliage/treemaplecard01a]]
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==Gallery==
 
==Gallery==
 
===Hammer===
 
===Hammer===

Latest revision as of 23:38, 28 October 2023

Light (WC)
Light.vmf.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date April 23, 2002
Editor Build 2006
Map Date (NET) April 22, 2002

What does this have to do with lights?

Overview

Light is a map containing a strider and some buildings. It's a lighting test. What more could you want?

Appearances

  • Base directory

Referenced Assets

Entities

Materials

Models

Gallery

Hammer

In-Game