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<!--Purpose: Serve as an effective landing page for new users, and introduce them to some of the high-tier articles -->
 
<!--Purpose: Serve as an effective landing page for new users, and introduce them to some of the high-tier articles -->
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<!-- THIS IS THE WIKI IMAGE & TAGLINE TABLE -->
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[[File:Banner_main.png|645px|center]]
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<div style="text-align:center"> Welcome! VCC Wiki is a wiki dedicated to documenting Valve's Cut Content across all of their titles. </div>
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<!-- !!!THIS IS THE CONSUL ANNOUNCEMENT BOX -->
 
<center>
 
<center>
{|class=" titlebox" style="border-radius: 12px; font-size: 10px; width:full;"
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{|class=" titlebox" style="border-radius: 12px; width:full;"
 
|rowspan="2"|[[File:Announcement.png|90px]]
 
|rowspan="2"|[[File:Announcement.png|90px]]
| style="color:white; font-size: 12px;"|'''''Attention All Citizens.'''''
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| style="color:white; font-size:20px;"|'''''Attention All Citizens.'''''
 
|-
 
|-
| rowspan="2" style="color:white; vertical-align:top;"|<p style="font-size: 13px;">''Valve Cut Content needs users like YOU to help move over articles from the [https://vcc.wikia.com/ outdated wiki] over to this one. Visit the [[Wiki_Todo|Wiki Todo]] to figure out what's needed to be moved over here. Visit the [[Editor's_Information|Editor's Information page]] for any pointers, ideas or how-tos for the Wiki.''</small></p>
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| rowspan="2" style="color:gainsboro; vertical-align:top; font-size:100%"| New editor? See [[Editor's information|Editor's information]] for guides, todos and more.  
 
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| rowspan="2" | [[File:Banner_main.png|645px|center]]
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| rowspan="2" | <div style="text-align:center">  
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<div style="display: flex; flex-wrap:wrap; justify-content:center; gap:10px;">
<small>Welcome! VCC Wiki is a wiki dedicated to documenting Valve's Cut Content across all of their titles.
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If you're new to this wiki, check out [[Editor's information]] before editing. Glance at the [[Wiki Todo]] for page ideas.</small>
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<!-- THIS IS THE FEATURED ARTICLE BOX -->
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{| class="mainpageblock" style="margin:0 auto; float: left; text-align:center; flex-width:40%; flex-basis: 500px; flex-grow:1; order:-1;"  
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{| class="mainpageblock" style="margin: 0 auto; float: left; text-align:center; width:60%; "  
 
 
|-
 
|-
! class="titlebox" style=" color:white; height: 10px;" |<div><big style="font-size:20px;">'''Featured Article''' - Combine Soldier (Evolution)</big>
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! class="titlebox" style=" color:white; height: 10px;" |<div style="font-size:30px;">'''Featured Article''' - F-Stop
 
|-
 
|-
 
<br>
 
<br>
 
| style="text-align:left;"|
 
| style="text-align:left;"|
  
The ''Combine Soldier''
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[[File:Minnesota supercomputer center 1986.jpg|thumb|right]]
  
[[File:V4_zoomin.png|frameless|right]]
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Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games.
  
is a transhuman enemy fought in Half-Life 2 and its episodes. It went through a long and diverse revision history, a lot of which pictures have been released for.
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One of these experiments was titled F-STOP; A project that made Gabe Newell think "Fuck yeah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation.
  
Concepts
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This, of course, didn't pan out.
There is a large amount of art of the Combine Soldier, radically different from any versions we see in-game.
 
  
Early Suit Designs
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After nearing a year of active development, Valve began to question everything. Playtesters thought the overall mechanic of the game was fun, but were confused at the fact they didn't have a Portal gun... in the sequel to Portal. In October to December of 2008, development of the game was completely rebooted, leading to the Portal 2 that released.
A few early concepts show different ideas for the Combine Soldier's design. For example, the "flames" soldiers reuse the head from some metrocop concept art.
 
  
These are from a later point, when the general design of the Combine Soldier was decided on. Some of the concepts here experiment with a different head, along with coloration and smaller body details.
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[[F-STOP|<big>'''>> Continue Reading <<'''</big>]]
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|}
  
It's worth noting that in Half-Life 2 Survivor,
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<!-- INDEX BOX -->
the Combine medic models make some use of the alternate head designs.
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{| class="mainpageblock" style="float: left; width: inherit; font-size: 100%; margin:0 auto; overflow-wrap: break-word; flex-basis:600px; flex-grow:1.4; order:-1;"
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|-
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! class="titlebox" style="color:white; height: 10px; font-size:30px;"| Index
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|-
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|
  
 
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{| class="wikitable" style="margin:auto;"
[[Combine_Soldier_(Evolution)|<big>'''>> Continue Reading <<'''</big>]]
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|- style="font-size:22px; overflow-wrap:wrap; vertical-align:baseline !important; "
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! [[:Category:Eras| Eras]] !! [[:Category:Leaks| Leaks]] & [[:Category:Releases|Releases]]  !! [[:Category:Development|Misc]]
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|-
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|
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* [[Pre-Pitch_Era|Pre-Pitch Era]]
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* [[Talk:Cameo_Era|Cameo Era]]
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* [[Hyper_Era]]
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<hr>
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* [[F-STOP]]
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<hr>
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*[[Team Fortress 2 Invasion]]
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|
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*[[Derek Jenson Portfolio]]
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*[[Ep2/Ep1 Mappack]]
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*[[Epistle 3]]
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*[[Get Your Free TVs (Demo)]]
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*[[Left 4 Dead Zero Asset Release]]
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*[[Proj3ct ZeRo Leaks]]
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*[[Timeline of Leaks (Facepunch-Era)]]
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|
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*[[Blobulator]]
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*[[Leak Age Identification Techniques]]
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*[[Oasiz's Map Documentation]]
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*[[Portal Alternate Map Names]]
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*[[Reference Textures]]
 +
*[[The 2003 Leak/FBI Logs]]
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|- style="font-size:22px"
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!  [[:Category:Weapons| Weapons]] !! [[:Category:Enemies| NPCs]] !! [[:Category:Evolution|Evolution]]
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|-
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|
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*[[AK-47 (AR1)]]
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*[[Heavy Machine Gun (HMG1)]]
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*[[Iceaxe]]
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*[[Jaytest]]
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*[[MP5K (SMG1)]]
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*[[MP7 (SMG2)]]
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*[[XM29 OICW (AR2)]]
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|
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*[[Combine "Sniper" Elite]]
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*[[Conscripts]]
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*[[Gasmask Citizen]]
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*[[Mannequin]]
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*[[Odell]]
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*[[TBot1]]
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*[[Rollers]]
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|
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*[[Antlion (Evolution)]]
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*[[Citizen (Evolution)]]
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*[[CTF 2Fort (Evolution)]]
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*[[Combine Soldier (Evolution)]]
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*[[Classic Headcrab (Evolution)]]
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*[[GLaDOS (Evolution)]]
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*[[Gravity Gun (evolution)]]
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*[[Metropolice (Evolution)]]
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|}
 
|}
 
|}
{| class="mainpageblock" style="float: right; width: 38%; top: -300px; height:20%;"
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<!-- THIS IS THE CATEGORY BOX -->
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{| class="mainpageblock" style="float: left; width: 600px; height:20%; margin:0 auto; flex-basis:800px;"
 
|-
 
|-
! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size:20px;">'''Categories'''</big>
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! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size:30px;">'''Categories'''</big>
 
|-
 
|-
 
| <table style="margin:0 auto; font-weight:bold; text-align: center; font-size: 90%;">
 
| <table style="margin:0 auto; font-weight:bold; text-align: center; font-size: 90%;">
 
<tr>  
 
<tr>  
 
<td> [[File:Caticon_hl2.png|100px|link=Category:Half-Life_2|&nbsp; Half-Life 2]]
 
<td> [[File:Caticon_hl2.png|100px|link=Category:Half-Life_2|&nbsp; Half-Life 2]]
<td> [[File:Caticon_tf2.png|100px|link=Category:Team_Fortress|Team Fortress]]
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<td> [[File:Caticon_tf2.png|100px|link=Category:Team_Fortress_Series|Team Fortress Series]]
 
<td> [[File:Caticon_leaks.png|100px|link=Category:Leaks|Leaks & Events]]
 
<td> [[File:Caticon_leaks.png|100px|link=Category:Leaks|Leaks & Events]]
 
<td> [[File:Caticon_dev.png|100px|link=Category:Development|Development]]
 
<td> [[File:Caticon_dev.png|100px|link=Category:Development|Development]]
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<tr style="left: -100%;>
 
<tr style="left: -100%;>
 
<td>[[:Category:Half-Life_2|Half-Life 2]]</td>
 
<td>[[:Category:Half-Life_2|Half-Life 2]]</td>
<td>[[:Category:Team_Fortress|Team Fortress]]</td>
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<td>[[:Category:Team_Fortress_Series|Team Fortress Series]]</td>
 
<td>[[:Category:Leaks|Leaks]]</center></td>
 
<td>[[:Category:Leaks|Leaks]]</center></td>
 
<td>[[:Category:Development|Development]]</td>
 
<td>[[:Category:Development|Development]]</td>
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</tr>
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<tr>
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<td> [[File:Caticon_enemies.png|100px|link=Category:Enemies|&nbsp; Enemies]]
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<td> [[File:Caticon_weapons.png|100px|link=Category:Weapons|Weapons]]
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<td> [[File:Caticon_characters.png|100px|link=Category:Characters|Characters]]
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<td> [[File:Caticon_maps.png|100px|link=Category:Maps|Maps]]
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</tr>
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<tr style="left: -100%;>
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<td>[[:Category:Enemies|Enemies]]</td>
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<td>[[:Category:Weapons|Weapons]]</td>
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<td>[[:Category:Characters|Characters]]</center></td>
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<td>[[:Category:Maps|Maps]]</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
|}
 
|}
{| class="mainpageblock" style="float: right; width: 39%; top: -300px; font-size: 80%;"
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<!-- THIS IS THE DID YOU KNOW BOX -->
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{| class="mainpageblock" style="float: left; width: 600px; margin:0 auto; height:318px"
 
|-
 
|-
! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size:20px;">'''Did you know...'''</big>
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! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size:30px;">'''Did you know...'''</big>
 
|-
 
|-
 
|
 
|
* '''''...That the Gasmask Citizen's face texture is based off one of Gabe Newell's friends, Juan Martinez?'''''
 
<br>
 
* '''''...That Team Fortress 2 originally was an RTS-Inspired game, with rounds being at least 45 minutes long?'''''
 
<br>
 
* '''''...That Counter-Strike 2 (CS2) was nearly leaked all the way back in 2003 during the height of the leaks and still remains one of the most mysterious things to remain unleaked?'''''
 
<br>
 
* '''''...That the Conscripts originally filled the role of the rebellion, and would act like the Security Guard AI in Half-Life 1?'''''
 
<br>
 
* '''''...That the Bullsquid was not cut once, but twice over the course of Half-Life 2's development?'''''
 
<br>
 
|-
 
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{|border="1" cellpadding="0" cellspacing="0" class="article-table" style="width:50em; height: 400px; margin: 1px auto;"
 
|-
 
! scope="col" style="width: 60%; text-align:center; |
 
===Good Pages===
 
  
! scope="col" style="width: 40%; text-align:center"|
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{{DidYouKnow}}
===Major Categories===
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|-
 
|style="vertical-align: top; |
 
*[[:Category:Recommended_Reads|Recommended Reads]]
 
**[[Ep2/Ep1 Mappack]]
 
**[[Get Your Free TVs (Demo)]]
 
**[[Hyper Era]]
 
**[[Timeline of Leaks (Facepunch-Era)]]
 
*Releases
 
**[[Derek Jenson Portfolio]]
 
**[[Proj3ct ZeRo Leaks]]
 
*NPCs
 
**[[Combine "Sniper" Elite]]
 
**[[Combine Soldier (Evolution)]]
 
**[[Metropolice (Evolution)]]
 
**[[Antlion (Evolution)]]
 
*Weapons
 
**[[MP5K (SMG1)]]
 
**[[XM29 OICW (AR2)]]
 
*Misc
 
**[[Half-Life 2 - Unused Visgroups]]
 
**[[Leak Age Identification Techniques]]
 
|style="vertical-align: top;"|
 
*[[:Category:Half-Life_1|Half-Life]]
 
*[[:Category:Half-Life 2|Half-Life 2]]
 
*[[:Category:Allies|Allies]]
 
**[[:Category:Humans|Humans]]
 
*[[:Category:Enemies|Enemies]]
 
**[[:Category:Combine|Combine]]
 
*[[:Category:Items|Items]]
 
*[[:Category:Weapons|Weapons]]
 
*[[:Category:Maps|Maps]]
 
*[[:Category:Leaks|Leaks]]
 
**[[:Category:2016 Leaks|2016]] / [[:Category:2017 Leaks|2017]] Facepunch Leaks
 
**[[:Category:2003 Leaks|2003 Leak(s)]]
 
 
|}
 
|}
{{Special:RecentChanges/10}}
+
</div>
 
[[Category:Browse]]
 
[[Category:Browse]]

Latest revision as of 23:28, 15 September 2022


Banner main.png
Welcome! VCC Wiki is a wiki dedicated to documenting Valve's Cut Content across all of their titles.


Announcement.png Attention All Citizens.
New editor? See Editor's information for guides, todos and more.



Featured Article - F-Stop
Minnesota supercomputer center 1986.jpg

Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games.

One of these experiments was titled F-STOP; A project that made Gabe Newell think "Fuck yeah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation.

This, of course, didn't pan out.

After nearing a year of active development, Valve began to question everything. Playtesters thought the overall mechanic of the game was fun, but were confused at the fact they didn't have a Portal gun... in the sequel to Portal. In October to December of 2008, development of the game was completely rebooted, leading to the Portal 2 that released.

>> Continue Reading <<

Index
Eras Leaks & Releases Misc


Weapons NPCs Evolution
Categories
  Half-Life 2 Team Fortress Series Leaks & Events Development
Half-Life 2 Team Fortress Series Leaks Development
  Enemies Weapons Characters Maps
Enemies Weapons Characters Maps
Did you know...
  • ... That many Half Life 2 models are reference meshes for subsurface modifiers?
  • ... The older TF2 Commando textures have 2 "frames" for each team?
  • ... That Counter-Strike 2 (CS2) was nearly leaked all the way back in 2003 during the height of the leaks and still remains one of the most mysterious things to remain unleaked?
  • ... That we know two maps that were in TF2: Invasion: Harvest and Cliffside?
  • ... That we got the original screenshots from the RetroGamer Issue 168 by... asking?