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<div style="text-align:center"> Welcome! VCC Wiki is a wiki dedicated to documenting Valve's Cut Content across all of their titles. </div>
  
== Getting started ==
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| style="color:white; font-size:20px;"|'''''Attention All Citizens.'''''
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| rowspan="2" style="color:gainsboro; vertical-align:top; font-size:100%"| New editor? See [[Editor's information|Editor's information]] for guides, todos and more.
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{| class="mainpageblock" style="margin:0 auto; float: left; text-align:center; flex-width:40%; flex-basis: 500px; flex-grow:1; order:-1;"
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|-
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! class="titlebox" style=" color:white; height: 10px;" |<div style="font-size:30px;">'''Featured Article''' - F-Stop
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<br>
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[[File:Minnesota supercomputer center 1986.jpg|thumb|right]]
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Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games.
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One of these experiments was titled F-STOP; A project that made Gabe Newell think "Fuck yeah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation.
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This, of course, didn't pan out.
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After nearing a year of active development, Valve began to question everything. Playtesters thought the overall mechanic of the game was fun, but were confused at the fact they didn't have a Portal gun... in the sequel to Portal. In October to December of 2008, development of the game was completely rebooted, leading to the Portal 2 that released.
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[[F-STOP|<big>'''>> Continue Reading <<'''</big>]]
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! class="titlebox" style="color:white; height: 10px; font-size:30px;"| Index
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|-
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{| class="wikitable" style="margin:auto;"
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|- style="font-size:22px; overflow-wrap:wrap; vertical-align:baseline !important; "
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! [[:Category:Eras| Eras]] !! [[:Category:Leaks| Leaks]] & [[:Category:Releases|Releases]]  !! [[:Category:Development|Misc]]
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|-
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* [[Pre-Pitch_Era|Pre-Pitch Era]]
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* [[Talk:Cameo_Era|Cameo Era]]
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* [[Hyper_Era]]
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<hr>
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* [[F-STOP]]
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<hr>
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*[[Team Fortress 2 Invasion]]
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|
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*[[Derek Jenson Portfolio]]
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*[[Ep2/Ep1 Mappack]]
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*[[Epistle 3]]
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*[[Get Your Free TVs (Demo)]]
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*[[Left 4 Dead Zero Asset Release]]
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*[[Proj3ct ZeRo Leaks]]
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*[[Timeline of Leaks (Facepunch-Era)]]
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|
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*[[Blobulator]]
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*[[Leak Age Identification Techniques]]
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*[[Oasiz's Map Documentation]]
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*[[Portal Alternate Map Names]]
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*[[Reference Textures]]
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*[[The 2003 Leak/FBI Logs]]
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|- style="font-size:22px"
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!  [[:Category:Weapons| Weapons]] !! [[:Category:Enemies| NPCs]] !! [[:Category:Evolution|Evolution]]
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|-
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|
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*[[AK-47 (AR1)]]
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*[[Heavy Machine Gun (HMG1)]]
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*[[Iceaxe]]
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*[[Jaytest]]
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*[[MP5K (SMG1)]]
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*[[MP7 (SMG2)]]
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*[[XM29 OICW (AR2)]]
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|
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*[[Combine "Sniper" Elite]]
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*[[Conscripts]]
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*[[Gasmask Citizen]]
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*[[Mannequin]]
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*[[Odell]]
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*[[TBot1]]
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*[[Rollers]]
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|
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*[[Antlion (Evolution)]]
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*[[Citizen (Evolution)]]
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*[[CTF 2Fort (Evolution)]]
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*[[Combine Soldier (Evolution)]]
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*[[Classic Headcrab (Evolution)]]
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*[[GLaDOS (Evolution)]]
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*[[Gravity Gun (evolution)]]
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*[[Metropolice (Evolution)]]
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|}
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|}
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|-
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! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size:30px;">'''Categories'''</big>
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|-
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| <table style="margin:0 auto; font-weight:bold; text-align: center; font-size: 90%;">
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<tr>
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<td> [[File:Caticon_hl2.png|100px|link=Category:Half-Life_2|&nbsp; Half-Life 2]]
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<td> [[File:Caticon_tf2.png|100px|link=Category:Team_Fortress_Series|Team Fortress Series]]
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<td> [[File:Caticon_leaks.png|100px|link=Category:Leaks|Leaks & Events]]
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<td> [[File:Caticon_dev.png|100px|link=Category:Development|Development]]
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</tr>
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<tr style="left: -100%;>
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<td>[[:Category:Half-Life_2|Half-Life 2]]</td>
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<td>[[:Category:Team_Fortress_Series|Team Fortress Series]]</td>
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<td>[[:Category:Leaks|Leaks]]</center></td>
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<td>[[:Category:Development|Development]]</td>
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</tr>
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<tr>
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<td> [[File:Caticon_enemies.png|100px|link=Category:Enemies|&nbsp; Enemies]]
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<td> [[File:Caticon_weapons.png|100px|link=Category:Weapons|Weapons]]
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<td> [[File:Caticon_characters.png|100px|link=Category:Characters|Characters]]
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<td> [[File:Caticon_maps.png|100px|link=Category:Maps|Maps]]
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</tr>
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<tr style="left: -100%;>
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<td>[[:Category:Enemies|Enemies]]</td>
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<td>[[:Category:Weapons|Weapons]]</td>
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<td>[[:Category:Characters|Characters]]</center></td>
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<td>[[:Category:Maps|Maps]]</td>
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</tr>
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</table>
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|}
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{| class="mainpageblock" style="float: left; width: 600px; margin:0 auto; height:318px"
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|-
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! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size:30px;">'''Did you know...'''</big>
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|-
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|
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{{DidYouKnow}}
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|}
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</div>
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[[Category:Browse]]

Latest revision as of 23:28, 15 September 2022


Banner main.png
Welcome! VCC Wiki is a wiki dedicated to documenting Valve's Cut Content across all of their titles.


Announcement.png Attention All Citizens.
New editor? See Editor's information for guides, todos and more.



Featured Article - F-Stop
Minnesota supercomputer center 1986.jpg

Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games.

One of these experiments was titled F-STOP; A project that made Gabe Newell think "Fuck yeah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation.

This, of course, didn't pan out.

After nearing a year of active development, Valve began to question everything. Playtesters thought the overall mechanic of the game was fun, but were confused at the fact they didn't have a Portal gun... in the sequel to Portal. In October to December of 2008, development of the game was completely rebooted, leading to the Portal 2 that released.

>> Continue Reading <<

Index
Eras Leaks & Releases Misc


Weapons NPCs Evolution
Categories
  Half-Life 2 Team Fortress Series Leaks & Events Development
Half-Life 2 Team Fortress Series Leaks Development
  Enemies Weapons Characters Maps
Enemies Weapons Characters Maps
Did you know...
  • ... That Alyx contains the earliest teeth texture in the leak?
  • ... The older TF2 Commando textures have 2 "frames" for each team?
  • ... That GMod contains a slightly modified version 5 Combine Soldier sheet?
  • ... That the 2003 XSI demonstration was done on an earlier build of Half Life 2 with a different HUD font?
  • ... That we got the original screenshots from the RetroGamer Issue 168 by... asking?