Difference between revisions of "PDA Expansions"
From Valve Cut Content
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PDA expansions were to be equippable items that would affect the Engineer's PDA, specifically the dispenser and teleporter. The only remnants of this mechanic are the base classes for the items, <code>tf_pda_expansion_dispenser</code> | PDA expansions were to be equippable items that would affect the Engineer's PDA, specifically the dispenser and teleporter. The only remnants of this mechanic are the base classes for the items, <code>tf_pda_expansion_dispenser</code> | ||
and <code>tf_pda_expansion_teleporter</code> | and <code>tf_pda_expansion_teleporter</code> | ||
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These are very basic wearable classes that do nothing but automatically destroy the player's dispenser or teleporters when equipped or unequipped. | These are very basic wearable classes that do nothing but automatically destroy the player's dispenser or teleporters when equipped or unequipped. | ||
[[Category:Team Fortress 2]] | [[Category:Team Fortress 2]] |
Revision as of 19:13, 10 January 2019
PDA expansions are a mechanic cut from Team Fortress 2.
PDA expansions were to be equippable items that would affect the Engineer's PDA, specifically the dispenser and teleporter. The only remnants of this mechanic are the base classes for the items, tf_pda_expansion_dispenser
and tf_pda_expansion_teleporter
These are very basic wearable classes that do nothing but automatically destroy the player's dispenser or teleporters when equipped or unequipped.