Difference between revisions of "Portal - Unused Visgroups/2006"

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澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。
 
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
== Background1.vmf ==
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他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”
 
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
<gallery>
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基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”
Background1_walls.png|Walls: Prospekt-era walls used at the end of chamber 00 and the start of the elevator. Also in "elevator" and "cameracantseemee"
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
Background1_floor.jpg|Floor: Two floors. They are also in "elevator" and "cameracantseemee"
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“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”
Background1_cage.jpg|Cage: A cage made using "effects/shieldfield_red." This texture is seen in the first two screenshots of chamber 00 in Jeep Barnett's evolution video. The texture has been recreated in these screenshots in order to better showcase it.
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
background1_cage_collsion.jpg|Cage Collsion: Collisions for the red shield cage using invisible brushes.
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在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。
background1_invis_cage.jpg|Invis Cage: Similar to the last visgroup, but with the cage collisions reaching the ceiling.
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
background1_cameracantseemeeandelevator1.jpg|"Cameracantseemee" and "elevator." Both visgroups are identical. They contain the end of chamber 00 circa the prospekt-era. Missing models have been added in in order to showcase how things would have looked.
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“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。
background1_cameracantseemeeandelevator2.jpg|Ditto. The soundscape is "portal_intro.tightspace."
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
background1_cameracantseemeeandelevator3.jpg|Ditto, inside the elevator room.
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根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。
background1_cameracantseemeeandelevator4.jpg|Ditto, the elevator shaft.
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
background1_cameracantseemeeandelevator5.jpg|Ditto, inside the "combine_elevator" model. Note that the logic relay, which executes when the elevator reaches the top, points to a non-existent "prop_elevatordoor_ent_rm2," likely the elevator door to the Half-Life 2 elevator model.
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“試著想想另一個國家會做任何如此順從的事情,”他寫道。
</gallery>
+
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
 
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此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。
== testchmb_a_00 ==
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
 
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基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”
No unused visgroups.
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<pre style="color: yellow">ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.</pre>
== testchmb_a_01 ==
 
<gallery>
 
Testchmb_a_01_portal_spawn_sounds.jpg|Portal Spawn Sounds: 4 ambient_generics used for portal firing and placement sounds. They all use "NPC_Vortigaunt.ClawBeam" with the "Big Machine" Dynamic Preset.
 
Testchmb_a_01_stair_step.jpg|Stair Step: A metal, prospekt-era stair step. It is not connected to anything in the final map.
 
Testchmb_a_01_annoying_things.jpg|Annoying Things: 2 trigger_transition brushes and a func_noportal_volume.
 
Testchmb_a_01_old_cleanser.jpg|A prospekt-era brush portal fizzler.
 
</gallery>
 
 
 
== testchmb_a_02 ==
 
<gallery>
 
File:testchmb_a_02_playerclip.jpg|playerclip: Two player clip brushes that denote the original position of the window. The rest of the level has been unoccluded in order to show the difference in location.
 
File:testchmb_a_02_spawn_box.jpg|Spawn Box: A box spawner that sits next to the final one.
 
File:testchmb_a_02_old_lighting_rm3.jpg|Old Lighting: The original light positions of the map circa its Prospekt-era version.
 
</gallery>
 
 
 
== testchmb_a_03 ==
 
 
 
<gallery>
 
File:testchmb_a_03_brackets_ropes_rm6.jpg|Brackets ropes rm6: Brackets and ropes upon which there would have likely been lights and other such objects circa prospekt-era. They show a much different shape to the test chamber, making it much wider and rounder than the final version.
 
File:testchmb_a_03_15 objects.jpg|15 objects: Two mirrored sets of aperture-style stairs located far outside of the map.
 
</gallery>
 
 
 
== testchmb_a_04 ==
 
 
 
<gallery>
 
File:testchmb_a_04_pit_water_lights.jpg|Pit Water Lights: several yellow lights over the toxic goo.
 
File:testchmb_a_04_smoke_on_the_waaaterrrr.jpg|Smoke on the waaaterrrr: A func_smokevolume on, you guessed it, the water. The shape indicates that the exit was originally further up and that the indent was added later in development.
 
</gallery>
 
 
 
== testchmb_a_05 ==
 
 
 
No unused visgroups.
 
== testchmb_a_06 ==
 
 
 
<gallery>
 
File:testchmb_a_06_cmbnbrush_near_ent.jpg|Cmbnbrush near ent: Several brushes of combine wall stuff near the entrance of the chamber. They paint a different shape to the test chamber's entrance, being that of a turned hallway.
 
File:testchmb_a_06_cmbrush_near_pt1.jpg|cmbrush near pt1: Additional combine wall bits found in front of the last visgroup.
 
File:testchmb_a_06_straight_stairs.jpg|Straight stairs: a straight metal staircase that appears to intersect with parts of the nearby pit. The combine metal texturing they have, as well as the misalligned textures on the other sides, show that it's yet another prospekt-era visgroup.
 
File:testchmb_a_06_8x12 stairs.jpg|8x12 stairs: Some unfinished stairs located outside of the map. Likely used to figure out how the staircase exiting the pit should look.
 
</gallery>
 
 
 
== testchmb_a_07 ==
 
 
 
<gallery>
 
File:testchmb_a_07_c_lights_rm6_allvis.jpg|c lights rm6: a large group of blue spotlights that point in all directions of the test chamber. Some of these are inside of brushes.
 
File:testchmb_a_07_c_lights_rm6_onlylights.jpg|The same visgroup, now with only the lights present.
 
</gallery>
 
 
 
== testchmb_a_08 ==
 
<gallery>
 
testchmb_a_08_rope_med_platforma.jpg|rope med platforma: A group of ropes underneath the tall platform. This is seen in several early screenshots of the chamber.
 
</gallery>
 
 
 
== testchmb_a_09 ==
 
 
 
No unused visgroups.
 
== testchmb_a_10 ==
 
 
 
<gallery>
 
File:testchmb_a_10_fling_ledges.jpg|Fling ledges: 2 Aperture era ledges for players to fling themselves off of. They are not connected to any of the final geometry.
 
File:testchmb_a_10_old_stairs.jpg|Old stairs: Stairs found near the double button puzzle room. Judging by their textures, they are likely prospekt-era leftovers.
 
File:testchmb_a_10_3rd room fling hint roomvis.jpg|3rd room fling hint: a panel pushed forward in the 3rd room to help signify to players that they need to fling to get themselves out. The panel itself is much longer than what can be seen with the final geometry.
 
File:testchmb_a_10_3rd room fling hint roominvis.jpg|Ditto, showing only the panel to showcase how much longer it is than initially visible.
 
</gallery>
 
 
 
== testchmb_a_11 ==
 
 
 
<gallery>
 
File:testchmb_a_11_c_lights_lab3.jpg|C lights lab3: A number of spotlights in the main chamber showcasing the turrets.
 
File:testchmb_a_11_infodecal_near_disp1-7.jpg|infodecal near disp1-7: 7 different visgroups of various dirt and burn decals located all over the chamber. It is of note that the final chamber doesn't use ANY displacements, and many of these displacements do not line up with final brushwork.
 
</gallery>
 
 
 
== testchmb_a_13 ==
 
 
 
No unused visgroups.
 
== testchmb_a_14 ==
 
 
 
<gallery>
 
testchmb_a_14_rotating_launcher.jpg|Rotating launcher: An early rotating pellet launcher used in the large, turret filled chamber. Its combineesque texture work denotes that it was likely Prospekt-era.
 
</gallery>
 
 
 
== testchmb_a_15 ==
 
 
 
<gallery>
 
File:testchmb_a_15_smoke_volumes.jpg|smoke volumes: func_smokevolumes that go loosely over the goo. It is worth noting that several of these do NOT line up with the final geometry.
 
File:testchmb_a_15_old_fire.jpg|Old fire: numerous env_fires and an env_firesource entity inside the incinerator.
 
</gallery>
 
 
 
== escape_00 ==
 
 
 
No unused visgroups.
 
== escape_01 ==
 
 
 
<gallery>
 
File:escape_01_steaming_refuse_overview.jpg|Steaming Refuse: one of the largest, most detailed, and most interesting unused visgroups leftover in the vmfs, this visgroup contains a large portion of the glados chase sequence and defeat.
 
File:escape_01_steaming_refuse_turrets.jpg|Turrets that the retreating Glados "brain" would call down from the ceiling.
 
File:escape_01_steaming_refuse_doors.jpg|A large door that would open up when looking at the Glados "brain."
 
File:escape_01_steaming_refuse_laserturrets.jpg|Rocket turrets, still referred to here as "laser" turrets.
 
File:escape_01_steaming_refuse_laserredirectionwalls.jpg|Portable walls that would allow the player to redirect the turrets' rockets/lasers into the Glados "brain."
 
File:escape_01_steaming_refuse_finalroom.jpg|The final room that the Glados "brain" would retreat into. This breakable wall has been highlighted to showcase that the brain would float up, requiring the player to fire at her from underneath, where in which it would then explode and clear an exit for the player.
 
File:escape_01_steaming_refuse_escaperoom.jpg|The room that the player would escape into. This room was reused for liquidportal_test.vmf.
 
File:escape_01_steaming_refuse_freedom.jpg|Freedom. The trigger_once seen at the exit would fire a missing fade-to-black env_fade before calling a missing point_clientcommand to exit out of the map.
 
File:escape_01_old_pillbox_logic.jpg|old pillbox logic: The other unused visgroup of the map, also from when escape_01 was the final map. These logic_cases and math_counters seem to have randomly opened the turret wall traps in the large room later reused for escape_02.
 
</gallery>
 
 
 
== escape_02 ==
 
 
 
No unused visgroups.
 
 
 
[[Category:Maps]]
 
[[Category:Unused Visgroups]]
 
[[Category:2016 Leaks]]
 
[[Category:Portal]]
 
[[Category:Portal_Mappack]]
 

Revision as of 05:44, 8 October 2021

澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。

WARNING INFLUENCE DETECTED, TYPE 2

他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”

WARNING INFLUENCE DETECTED, TYPE 2

基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”

WARNING INFLUENCE DETECTED, TYPE 2

“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”

WARNING INFLUENCE DETECTED, TYPE 2

在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。

WARNING INFLUENCE DETECTED, TYPE 2

“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。

WARNING INFLUENCE DETECTED, TYPE 2

根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。

WARNING INFLUENCE DETECTED, TYPE 2

“試著想想另一個國家會做任何如此順從的事情,”他寫道。

WARNING INFLUENCE DETECTED, TYPE 2

此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。

WARNING INFLUENCE DETECTED, TYPE 2

基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”

ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.