Difference between revisions of "Portal - Unused Visgroups/retail"

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(escape_00)
(escape_01)
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== escape_01 ==
 
== escape_01 ==
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<gallery>
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File:escape_01_4 objects.jpg|4 objects: A fizzler situated a few units apart from its final equivalent in front of the rocket turret chamber. Its particle system is rotated 90 degrees.
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File:escape_01_artremovals.jpg|art removals: Dozens of removed props, lights, and effects from the art pass, including a number of missing models, such as a plant and the projector's remote.
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File:escape_01_old_transition_02.jpg|old transition 02: An older version of the level transition. The end is a small platform instead of the full length one seen in the final game and the curved platform has portable surfaces rather than metal.
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File:escape_01_artpass.jpg|artpass: Two pipes that quite inconveniently block the only visible portable wall past the vent sequence.
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File:escape_01_old_vcds.jpg|old vcds: Old lines used by Glados.
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</gallery>
  
 
== escape_02 ==
 
== escape_02 ==

Revision as of 17:48, 21 January 2021

Due to the nature of These maps having multiple versions released in the mappack, only new visgroups from the 2006 folder will be marked on this page.

Background1.vmf

Same as 2006.

testchmb_a_00

testchmb_a_01

Same as 2006.

testchmb_a_02

Same as 2006.

testchmb_a_03

testchmb_a_04

Same as 2006.

testchmb_a_05

Same as 2006.

testchmb_a_06

Same as 2006.

testchmb_a_07

Same as 2006.

testchmb_a_08

Same as 2006.

testchmb_a_09

Same as 2006.

testchmb_a_10

Same as 2006.

testchmb_a_11

Same as 2006.

testchmb_a_13

Same as 2006.

testchmb_a_14

testchmb_a_15

escape_00

escape_01

escape_02