Difference between revisions of "Portal 1 Test Chambers (Evolution)"

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==Version 1: Nova Prospekt (2005)==
 
==Version 1: Nova Prospekt (2005)==
The first iteration of Portal's art style is the "Nova Prospekt" theme. Early on Portal took design cues from Half-Life 2, including using mostly HL2 assets. Test chambers during this era largely resembled the Prison/Nova Prospekt levels from HL2. The style included a mix of Combine architecture and steampunk technology. Chambers have a very "block-like" look to them aswell as most puzzle elements being made as brush work.
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[[File:Portal1 2005 start.jpg|200px|thumb|Starting room|left]]
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[[File:Portal1 2005 lab level3a.jpg|thumb|right|<code>lab_level3a</code>|200px]]
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The first iteration of Portal's art style is the "''Nova Prospekt''" theme. Early on Portal took design cues from Half-Life 2, including using mostly HL2 assets. Test chambers during this era largely resembled the Prison/Nova Prospekt levels from HL2. The style included a mix of Combine architecture and steampunk technology. Chambers have a very "block-like" look to them aswell as most puzzle elements being made as brush work.
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{{Stub-evolution}}
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[[Category:Evolution]]
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[[Category:Portal 1]]

Revision as of 16:21, 22 May 2020

Most of the work done on Portal was refining the artstyle over it's 2 year development.

Version 1: Nova Prospekt (2005)

Starting room
lab_level3a

The first iteration of Portal's art style is the "Nova Prospekt" theme. Early on Portal took design cues from Half-Life 2, including using mostly HL2 assets. Test chambers during this era largely resembled the Prison/Nova Prospekt levels from HL2. The style included a mix of Combine architecture and steampunk technology. Chambers have a very "block-like" look to them aswell as most puzzle elements being made as brush work.

Antlion 4 00.png This article about evolution of a subject could be expanded.