Portal 1 Test Chambers (Evolution)

From Valve Cut Content
Revision as of 16:21, 22 May 2020 by Monirec (talk | contribs) (Stub template)
Jump to: navigation, search

Most of the work done on Portal was refining the artstyle over it's 2 year development.

Version 1: Nova Prospekt (2005)

Starting room
lab_level3a

The first iteration of Portal's art style is the "Nova Prospekt" theme. Early on Portal took design cues from Half-Life 2, including using mostly HL2 assets. Test chambers during this era largely resembled the Prison/Nova Prospekt levels from HL2. The style included a mix of Combine architecture and steampunk technology. Chambers have a very "block-like" look to them aswell as most puzzle elements being made as brush work.

Antlion 4 00.png This article about evolution of a subject is a stub. You can help VCC by expanding it.