https://vcc.wiki/internal/w/index.php?title=Scientist_(Evolution)&feed=atom&action=historyScientist (Evolution) - Revision history2024-03-29T15:05:29ZRevision history for this page on the wikiMediaWiki 1.31.1https://vcc.wiki/internal/w/index.php?title=Scientist_(Evolution)&diff=10332&oldid=prevWalter "RTB" Bennett at 20:10, 2 December 20222022-12-02T20:10:51Z<p></p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l106" >Line 106:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 5: Raising The Bar == <!-- Raising the Bar Render --></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 5: Raising The Bar == <!-- Raising the Bar Render --></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:RTB SCIENTIST RAWSCAN.png|thumb|300px|left]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:RTB SCIENTIST RAWSCAN.png|thumb|300px|left]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render is from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with and now has a blue shirt, black gloves, a red & blue striped tie, and the glasses now have the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist is based off of this model, along with <del class="diffchange diffchange-inline">its </del>textures. This model <del class="diffchange diffchange-inline">likely uses sci2 </del>animations, as even the retail model uses them (though they were reanimated). This model was featured in a Black Mesa <del class="diffchange diffchange-inline">advert </del>seen in the final game. <del class="diffchange diffchange-inline">He </del>appears to be broader, being a bit more top heavy with darker shading. <del class="diffchange diffchange-inline">It is possible that his </del>textures were used for the <del class="diffchange diffchange-inline">zombie, as it also has darker shading</del>. This scientist has all 4 head submodels now, though their textures were quite different. Luther appears to be darker and a bit redder. <del class="diffchange diffchange-inline">A screenshot also exist </del>of the <del class="diffchange diffchange-inline">Einstein scientist</del>, <del class="diffchange diffchange-inline">likely </del>from <del class="diffchange diffchange-inline">this </del>version<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render is from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with and now has a blue shirt, black gloves, a red & blue striped tie, and the glasses now have the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist is based off of this model, along with <ins class="diffchange diffchange-inline">it's </ins>textures. This model <ins class="diffchange diffchange-inline">used "SCI2" </ins>animations, as even the retail model <ins class="diffchange diffchange-inline">still </ins>uses them (though they were reanimated)<ins class="diffchange diffchange-inline">, and still has the alpha (SCI2) pose on most animations</ins>. This model was featured in a Black Mesa <ins class="diffchange diffchange-inline">advertisement </ins>seen in the final game. <ins class="diffchange diffchange-inline">The scientist </ins>appears to be broader, being a bit more top heavy with darker shading. <ins class="diffchange diffchange-inline">His </ins>textures were used for the <ins class="diffchange diffchange-inline">Zombie in the retail game</ins>. This scientist has all 4 head submodels now, though their textures were quite different. Luther appears to be darker and a bit redder. <ins class="diffchange diffchange-inline">Einstein's face from this era (an alpha face hybrid) was seen after the removal </ins>of the <ins class="diffchange diffchange-inline">gloves, on a pre-release screenshot, where he's laying dead on a table. Slick has an appearence only on one screenshot, laying dead near an Alien Grunt. Walter's eyes were more open and brighter, those eyes, although not accurate</ins>, <ins class="diffchange diffchange-inline">were used on a character </ins>from <ins class="diffchange diffchange-inline">the mod "They Hunger", called Dr. Franklin (Those are not the eyes used on the render Walter, but used on the in-game </ins>version <ins class="diffchange diffchange-inline">from the screenshots)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The mesh for this iteration has been found as of Tuesday, October 4th 2022, in the revision history for the <del class="diffchange diffchange-inline">multiplayer scientist </del>model. However, only the first version ( referred to by community as "mini-SDK" ) has it, due to valve cleaning up the max files for the later release.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The mesh for this iteration has been found as of Tuesday, October 4th 2022, in the revision history for the <ins class="diffchange diffchange-inline">Multiplayer Scientist </ins>model. However, only the first version (referred to by community as "mini-SDK") has it, due to valve cleaning up the max files for the later release.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 6: Retail Scientist == <!-- Retail Sci --></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 6: Retail Scientist == <!-- Retail Sci --></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This version of the Scientist is seen in the retail release of Half-Life. He has since lost the black gloves of the previous variant, and is less top-heavy. The eyes visible on the Glasses variant's, well, glasses, are not as prominent as they once were. These scientist have new animations with a different idle position. They appear to use many things from the <del class="diffchange diffchange-inline">sci2 </del>scientist, including <del class="diffchange diffchange-inline">meshes</del>, textures<del class="diffchange diffchange-inline">, </del>and animations. All their faces <del class="diffchange diffchange-inline">got </del>reworked and their suits have less heavy shading compared to the previous version.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This version of the Scientist is seen in the retail release of Half-Life. He has since lost the black gloves of the previous variant, and is less top-heavy. The eyes visible on the Glasses variant's, well, glasses, are not as prominent as they once were. These scientist have new animations with a different idle position <ins class="diffchange diffchange-inline">and walking</ins>. They appear to use many things from the <ins class="diffchange diffchange-inline">SCI2 </ins>scientist, including <ins class="diffchange diffchange-inline">old UVs</ins>, <ins class="diffchange diffchange-inline">some of the </ins>textures and animations <ins class="diffchange diffchange-inline">(for example: flinch and unused panic animations)</ins>. All their faces <ins class="diffchange diffchange-inline">were </ins>reworked and their suits have less heavy shading compared to the previous version.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery>  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery>  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:sci1.jpg|Walter/Glasses Variant.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:sci1.jpg|Walter/Glasses Variant.</div></td></tr>
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</table>Walter "RTB" Bennetthttps://vcc.wiki/internal/w/index.php?title=Scientist_(Evolution)&diff=10331&oldid=prevWalter "RTB" Bennett at 19:49, 2 December 20222022-12-02T19:49:52Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 5: Raising The Bar == <!-- Raising the Bar Render --></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 5: Raising The Bar == <!-- Raising the Bar Render --></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:<del class="diffchange diffchange-inline">Rtb-scientist-render</del>.png|thumb|300px|left]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:<ins class="diffchange diffchange-inline">RTB SCIENTIST RAWSCAN</ins>.png|thumb|300px|left]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render is from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with and now has a blue shirt, black gloves, a red & blue striped tie, and the glasses now have the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist is based off of this model, along with its textures. This model likely uses sci2 animations, as even the retail model uses them (though they were reanimated). This model was featured in a Black Mesa advert seen in the final game. He appears to be broader, being a bit more top heavy with darker shading. It is possible that his textures were used for the zombie, as it also has darker shading. This scientist has all 4 head submodels now, though their textures were quite different. Luther appears to be darker and a bit redder. A screenshot also exist of the Einstein scientist, likely from this version.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render is from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with and now has a blue shirt, black gloves, a red & blue striped tie, and the glasses now have the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist is based off of this model, along with its textures. This model likely uses sci2 animations, as even the retail model uses them (though they were reanimated). This model was featured in a Black Mesa advert seen in the final game. He appears to be broader, being a bit more top heavy with darker shading. It is possible that his textures were used for the zombie, as it also has darker shading. This scientist has all 4 head submodels now, though their textures were quite different. Luther appears to be darker and a bit redder. A screenshot also exist of the Einstein scientist, likely from this version.</div></td></tr>
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</table>Walter "RTB" Bennetthttps://vcc.wiki/internal/w/index.php?title=Scientist_(Evolution)&diff=10326&oldid=prevBeytah masterballs at 17:56, 5 October 20222022-10-05T17:56:33Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Early Agrunt and scientists.jpg|Early Alien Grunt and Scientist in Datacore</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Early Agrunt and scientists.jpg|Early Alien Grunt and Scientist in Datacore</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Scientist_with_gloves.png|Model, as seen in the worldcraft entity guide</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Scientist_with_gloves.png|Model, as seen in the worldcraft entity guide</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:RTB_sci_mesh.jpeg|The mesh for this scientist, with the player skeleton.</ins></div></td></tr>
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</table>Beytah masterballshttps://vcc.wiki/internal/w/index.php?title=Scientist_(Evolution)&diff=10324&oldid=prevBeytah masterballs at 04:29, 5 October 20222022-10-05T04:29:59Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 04:29, 5 October 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l107" >Line 107:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Rtb-scientist-render.png|thumb|300px|left]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Rtb-scientist-render.png|thumb|300px|left]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render is from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with and now has a blue shirt, black gloves, a red & blue striped tie, and the glasses now have the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist is based off of this model, along with its textures. This model likely uses sci2 animations, as even the retail model uses them (though they were reanimated). This model was featured in a Black Mesa advert seen in the final game. He appears to be broader, being a bit more top heavy with darker shading. It is possible that his textures were used for the zombie, as it also has darker shading. This scientist has all 4 head submodels now, though their textures were quite different. Luther appears to be darker and a bit redder. A screenshot also exist of the Einstein scientist, likely from this version.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render is from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with and now has a blue shirt, black gloves, a red & blue striped tie, and the glasses now have the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist is based off of this model, along with its textures. This model likely uses sci2 animations, as even the retail model uses them (though they were reanimated). This model was featured in a Black Mesa advert seen in the final game. He appears to be broader, being a bit more top heavy with darker shading. It is possible that his textures were used for the zombie, as it also has darker shading. This scientist has all 4 head submodels now, though their textures were quite different. Luther appears to be darker and a bit redder. A screenshot also exist of the Einstein scientist, likely from this version.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The mesh for this iteration has been found as of Tuesday, October 4th 2022, in the revision history for the multiplayer scientist model. However, only the first version ( referred to by community as "mini-SDK" ) has it, due to valve cleaning up the max files for the later release.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The mesh for this iteration has been found as of Tuesday, October 4th 2022, in the revision history for the multiplayer scientist model. However, only the first version ( referred to by community as "mini-SDK" ) has it, due to valve cleaning up the max files for the later release.</div></td></tr>
</table>Beytah masterballshttps://vcc.wiki/internal/w/index.php?title=Scientist_(Evolution)&diff=10323&oldid=prevBeytah masterballs at 04:28, 5 October 20222022-10-05T04:28:58Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 04:28, 5 October 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l106" >Line 106:</td>
<td colspan="2" class="diff-lineno">Line 106:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 5: Raising The Bar == <!-- Raising the Bar Render --></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 5: Raising The Bar == <!-- Raising the Bar Render --></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Rtb-scientist-render.png|thumb|300px|left]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Rtb-scientist-render.png|thumb|300px|left]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render is from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with and now has a blue shirt, black gloves, a red & blue striped tie, and the glasses now have the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist is based off of this model, along with its textures. This model likely uses sci2 animations, as even the retail model uses them (though they were reanimated). This model was featured in a Black Mesa advert seen in the final game. He appears to be broader, being a bit more top heavy with darker shading. It is possible that his textures were used for the zombie, as it also has darker shading. This scientist has all 4 head submodels now, though their textures were quite different. Luther appears to be darker and a bit redder. A screenshot also exist of the Einstein scientist, likely from this version. <del class="diffchange diffchange-inline">This scientist </del>has been found as of Tuesday, October 4th 2022<del class="diffchange diffchange-inline">. It can be found </del>in the revision history for the scientist <del class="diffchange diffchange-inline">player </del>model max <del class="diffchange diffchange-inline">file in </del>the <del class="diffchange diffchange-inline">mini sdk. All versions after that were cleaned out and stripped of this</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render is from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with and now has a blue shirt, black gloves, a red & blue striped tie, and the glasses now have the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist is based off of this model, along with its textures. This model likely uses sci2 animations, as even the retail model uses them (though they were reanimated). This model was featured in a Black Mesa advert seen in the final game. He appears to be broader, being a bit more top heavy with darker shading. It is possible that his textures were used for the zombie, as it also has darker shading. This scientist has all 4 head submodels now, though their textures were quite different. Luther appears to be darker and a bit redder. A screenshot also exist of the Einstein scientist, likely from this version.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The mesh for this iteration </ins>has been found as of Tuesday, October 4th 2022<ins class="diffchange diffchange-inline">, </ins>in the revision history for the <ins class="diffchange diffchange-inline">multiplayer </ins>scientist model<ins class="diffchange diffchange-inline">. However, only the first version ( referred to by community as "mini-SDK" ) has it, due to valve cleaning up the </ins>max <ins class="diffchange diffchange-inline">files for </ins>the <ins class="diffchange diffchange-inline">later release</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:beta-scientist-scene.png|Scientist standing idly by in a rocket silo.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:beta-scientist-scene.png|Scientist standing idly by in a rocket silo.</div></td></tr>
</table>Beytah masterballshttps://vcc.wiki/internal/w/index.php?title=Scientist_(Evolution)&diff=10322&oldid=prevBeytah masterballs at 02:14, 5 October 20222022-10-05T02:14:08Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:14, 5 October 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l106" >Line 106:</td>
<td colspan="2" class="diff-lineno">Line 106:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 5: Raising The Bar == <!-- Raising the Bar Render --></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 5: Raising The Bar == <!-- Raising the Bar Render --></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Rtb-scientist-render.png|thumb|300px|left]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Rtb-scientist-render.png|thumb|300px|left]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render is from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with and now has a blue shirt, black gloves, a red & blue striped tie, and the glasses now have the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist is based off of this model, along with its textures. This model likely uses sci2 animations, as even the retail model uses them (though they were reanimated). This model was featured in a Black Mesa advert seen in the final game. He appears to be broader, being a bit more top heavy with darker shading. It is possible that his textures were used for the zombie, as it also has darker shading. This scientist has all 4 head submodels now, though their textures were quite different. Luther appears to be darker and a bit redder. A screenshot also exist of the Einstein scientist, likely from this version.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render is from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with and now has a blue shirt, black gloves, a red & blue striped tie, and the glasses now have the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist is based off of this model, along with its textures. This model likely uses sci2 animations, as even the retail model uses them (though they were reanimated). This model was featured in a Black Mesa advert seen in the final game. He appears to be broader, being a bit more top heavy with darker shading. It is possible that his textures were used for the zombie, as it also has darker shading. This scientist has all 4 head submodels now, though their textures were quite different. Luther appears to be darker and a bit redder. A screenshot also exist of the Einstein scientist, likely from this version<ins class="diffchange diffchange-inline">. This scientist has been found as of Tuesday, October 4th 2022. It can be found in the revision history for the scientist player model max file in the mini sdk. All versions after that were cleaned out and stripped of this</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:beta-scientist-scene.png|Scientist standing idly by in a rocket silo.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:beta-scientist-scene.png|Scientist standing idly by in a rocket silo.</div></td></tr>
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</table>Beytah masterballshttps://vcc.wiki/internal/w/index.php?title=Scientist_(Evolution)&diff=10190&oldid=prevBeytah masterballs at 21:04, 9 September 20222022-09-09T21:04:13Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 21:04, 9 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l21" >Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 2: 0.52 Alpha == <!-- The one's found in the 0.52 Alpha files --></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 2: 0.52 Alpha == <!-- The one's found in the 0.52 Alpha files --></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:The_alpha_team.jpg|thumb|200px|right|The 3 Scientists present in the 0.52 Alpha]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:The_alpha_team.jpg|thumb|200px|right|The 3 Scientists present in the 0.52 Alpha]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>These models are found the <del class="diffchange diffchange-inline">files for the release </del>Half-Life 0.52 Alpha and <del class="diffchange diffchange-inline">unlike Version 3</del>, <del class="diffchange diffchange-inline">are dirtier </del>and <del class="diffchange diffchange-inline">have more scarring, mostly </del>on the <del class="diffchange diffchange-inline">back </del>of <del class="diffchange diffchange-inline">their heads</del>. <del class="diffchange diffchange-inline">"Walter's" glasses look similar to </del>the <del class="diffchange diffchange-inline">final </del>scientist <del class="diffchange diffchange-inline">model, "</del>Einstein<del class="diffchange diffchange-inline">" </del>and <del class="diffchange diffchange-inline">"</del>Egon<del class="diffchange diffchange-inline">'s" heads are not the same </del>color <del class="diffchange diffchange-inline">as the rest of </del>the body <del class="diffchange diffchange-inline">and despite </del>what it may <del class="diffchange diffchange-inline">seem</del>, these models have no moving mouth.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>These models are found <ins class="diffchange diffchange-inline">in </ins>the <ins class="diffchange diffchange-inline">released </ins>Half-Life 0.52 Alpha<ins class="diffchange diffchange-inline">. They sport similar textures as the previous model, including a white lab coat, a gray shirt, blue pants, and a blue </ins>and <ins class="diffchange diffchange-inline">purple tie, all with stains on them. The first head submodel, dubbed Walter, has big cartoonish glasses, a permanently scared expression</ins>, and <ins class="diffchange diffchange-inline">is bald except for hair </ins>on the <ins class="diffchange diffchange-inline">sides </ins>of <ins class="diffchange diffchange-inline">his head</ins>. <ins class="diffchange diffchange-inline">The Einstein has neutral expression and is based off of </ins>the <ins class="diffchange diffchange-inline">real life scientist Albert Einstein. The Egon </ins>scientist <ins class="diffchange diffchange-inline">has ginger hair and a permanently shocked expression. He was based off of “Egon Spengler” from “The Real Ghostbusters” cartoon. Both </ins>Einstein and Egon <ins class="diffchange diffchange-inline">have different </ins>color <ins class="diffchange diffchange-inline">skin than </ins>the body<ins class="diffchange diffchange-inline">. Despite </ins>what it may <ins class="diffchange diffchange-inline">look like</ins>, these models have no moving mouth.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sci crates2.jpg</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sci crates2.jpg</div></td></tr>
</table>Beytah masterballshttps://vcc.wiki/internal/w/index.php?title=Scientist_(Evolution)&diff=10189&oldid=prevBeytah masterballs at 17:57, 9 September 20222022-09-09T17:57:59Z<p></p>
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<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:57, 9 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l75" >Line 75:</td>
<td colspan="2" class="diff-lineno">Line 75:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 3: Post-Alpha == <!-- No blood, scared --></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 3: Post-Alpha == <!-- No blood, scared --></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Control einstein.png|thumb|200px|left]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Control einstein.png|thumb|200px|left]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This scientist is a reskin of the Alpha 0.52 scientist, replacing the blue pants with white ones and replacing the bloody and dirty coat textures with cleaner, brighter ones. This scientist still has some grime left over, however, as the back texture has a light remnant of a blood splat from the alpha textures. It used the idle animations from the alpha model, but had new animations for walking <del class="diffchange diffchange-inline">and running</del>. This scientist version marks the first scientist to have skin groups for corpses. There’s code leftover for it and textures for hurt skins based on the retail textures, implying this was a feature kept for every scientist iteration after this one up until the games release, when it was cut. Something to note is that the Egon head was retextured into an early version of the Luther head for E3 1998, and appears in a few screenshots from that time. At one point, valve was experimenting with designs for this version, leading to a few screenshots featuring these scientist with lambdas on their backs.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This scientist is a reskin of the Alpha 0.52 scientist, replacing the blue pants with white ones and replacing the bloody and dirty coat textures with cleaner, brighter ones. This scientist still has some grime left over, however, as the back texture has a light remnant of a blood splat from the alpha textures. It used the idle animations from the alpha model, but had new animations for walking. This scientist version marks the first scientist to have skin groups for corpses. There’s code leftover for it and textures for hurt skins based on the retail textures, implying this was a feature kept for every scientist iteration after this one up until the games release, when it was cut. Something to note is that the Egon head was retextured into an early version of the Luther head for E3 1998, and appears in a few screenshots from that time. At one point, valve was experimenting with designs for this version, leading to a few screenshots featuring these scientist with lambdas on their backs.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:0009-beatup.JPG|Scientists getting beaten by a HECU grunt.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:0009-beatup.JPG|Scientists getting beaten by a HECU grunt.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l106" >Line 106:</td>
<td colspan="2" class="diff-lineno">Line 106:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 5: Raising The Bar == <!-- Raising the Bar Render --></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 5: Raising The Bar == <!-- Raising the Bar Render --></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Rtb-scientist-render.png|thumb|300px|left]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Rtb-scientist-render.png|thumb|300px|left]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render <del class="diffchange diffchange-inline">appears to be </del>from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with <del class="diffchange diffchange-inline">the final body design</del>, black gloves, a red & blue striped tie, and the glasses now <del class="diffchange diffchange-inline">show </del>the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist <del class="diffchange diffchange-inline">uses a late mesh of this scientist. It’s textures are also </del>based off of <del class="diffchange diffchange-inline">the ones made for </del>this <del class="diffchange diffchange-inline">mesh</del>. This <del class="diffchange diffchange-inline">scientist </del>likely <del class="diffchange diffchange-inline">used </del>sci2 animations, as <del class="diffchange diffchange-inline">it is </del>the <del class="diffchange diffchange-inline">scientist design before this one and the sci2 anims share the alpha idle pose</del>. This model <del class="diffchange diffchange-inline">appears </del>in <del class="diffchange diffchange-inline">retail as well, </del>in <del class="diffchange diffchange-inline">a texture for a black mesa advertisement</del>. He appears to be broader, being a bit more <del class="diffchange diffchange-inline">too </del>heavy. It is possible that his textures were used for the zombie, as <del class="diffchange diffchange-inline">the main difference between the retail textures and these being that these have </del>darker shading<del class="diffchange diffchange-inline">, a detail shared with the zombie</del>. This scientist has all 4 head submodels now, though their <del class="diffchange diffchange-inline">texture </del>were quite different. Luther appears to be darker and a bit redder. <del class="diffchange diffchange-inline">There </del>exist <del class="diffchange diffchange-inline">a screenshot </del>of the Einstein scientist <del class="diffchange diffchange-inline">on a table</del>, <del class="diffchange diffchange-inline">with a skin tone that is closer to the alpha Einstein scientist. That could have possibly been the Einstein textures for </del>this <del class="diffchange diffchange-inline">scientist</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render <ins class="diffchange diffchange-inline">is </ins>from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with <ins class="diffchange diffchange-inline">and now has a blue shirt</ins>, black gloves, a red & blue striped tie, and the glasses now <ins class="diffchange diffchange-inline">have </ins>the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist <ins class="diffchange diffchange-inline">is </ins>based off of this <ins class="diffchange diffchange-inline">model, along with its textures</ins>. This <ins class="diffchange diffchange-inline">model </ins>likely <ins class="diffchange diffchange-inline">uses </ins>sci2 animations, as <ins class="diffchange diffchange-inline">even </ins>the <ins class="diffchange diffchange-inline">retail model uses them (though they were reanimated)</ins>. This model <ins class="diffchange diffchange-inline">was featured </ins>in <ins class="diffchange diffchange-inline">a Black Mesa advert seen </ins>in <ins class="diffchange diffchange-inline">the final game</ins>. He appears to be broader, being a bit more <ins class="diffchange diffchange-inline">top </ins>heavy <ins class="diffchange diffchange-inline">with darker shading</ins>. It is possible that his textures were used for the zombie, as <ins class="diffchange diffchange-inline">it also has </ins>darker shading. This scientist has all 4 head submodels now, though their <ins class="diffchange diffchange-inline">textures </ins>were quite different. Luther appears to be darker and a bit redder. <ins class="diffchange diffchange-inline">A screenshot also </ins>exist of the Einstein scientist, <ins class="diffchange diffchange-inline">likely from </ins>this <ins class="diffchange diffchange-inline">version</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:beta-scientist-scene.png|Scientist standing idly by in a rocket silo.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:beta-scientist-scene.png|Scientist standing idly by in a rocket silo.</div></td></tr>
</table>Beytah masterballshttps://vcc.wiki/internal/w/index.php?title=Scientist_(Evolution)&diff=10185&oldid=prevBeytah masterballs at 18:07, 8 September 20222022-09-08T18:07:15Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:07, 8 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l106" >Line 106:</td>
<td colspan="2" class="diff-lineno">Line 106:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 5: Raising The Bar == <!-- Raising the Bar Render --></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 5: Raising The Bar == <!-- Raising the Bar Render --></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Rtb-scientist-render.png|thumb|300px|left]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Rtb-scientist-render.png|thumb|300px|left]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book. <del class="diffchange diffchange-inline">It </del>appears to <del class="diffchange diffchange-inline">have been rendered by </del>Chuck Jones. The whole body has been overhauled with the final body <del class="diffchange diffchange-inline">model, high-resolution textures</del>, black gloves, a red & <del class="diffchange diffchange-inline">black </del>striped tie, and the glasses <del class="diffchange diffchange-inline">are "transparent", revealing small </del>eyes. Retail's Deathmatch Highpoly Submodel of the scientist uses a late mesh of this scientist. It <del class="diffchange diffchange-inline">appears </del>that <del class="diffchange diffchange-inline">this version has less issues with </del>the textures <del class="diffchange diffchange-inline">alignment (glasses</del>, <del class="diffchange diffchange-inline">for example)</del>. <del class="diffchange diffchange-inline">Interestingly enough</del>, <del class="diffchange diffchange-inline">late version already has retail looking glasses </del>texture for <del class="diffchange diffchange-inline">the Walter </del>scientist.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This version of the scientist appeared in the Raising the Bar book <ins class="diffchange diffchange-inline">as well as a few screenshots</ins>. <ins class="diffchange diffchange-inline">The render </ins>appears to <ins class="diffchange diffchange-inline">be from </ins>Chuck Jones<ins class="diffchange diffchange-inline">, as it matches his style and he made the model (insert email here)</ins>. The whole body has been overhauled with the final body <ins class="diffchange diffchange-inline">design</ins>, black gloves, a red & <ins class="diffchange diffchange-inline">blue </ins>striped tie, and the glasses <ins class="diffchange diffchange-inline">now show the detail of the scientist’s </ins>eyes <ins class="diffchange diffchange-inline">being visible</ins>. Retail's Deathmatch Highpoly Submodel of the scientist uses a late mesh of this scientist<ins class="diffchange diffchange-inline">. It’s textures are also based off of the ones made for this mesh. This scientist likely used sci2 animations, as it is the scientist design before this one and the sci2 anims share the alpha idle pose. This model appears in retail as well, in a texture for a black mesa advertisement. He appears to be broader, being a bit more too heavy</ins>. It <ins class="diffchange diffchange-inline">is possible </ins>that <ins class="diffchange diffchange-inline">his textures were used for the zombie, as the main difference between </ins>the <ins class="diffchange diffchange-inline">retail </ins>textures <ins class="diffchange diffchange-inline">and these being that these have darker shading</ins>, <ins class="diffchange diffchange-inline">a detail shared with the zombie</ins>. <ins class="diffchange diffchange-inline">This scientist has all 4 head submodels now</ins>, <ins class="diffchange diffchange-inline">though their </ins>texture <ins class="diffchange diffchange-inline">were quite different. Luther appears to be darker and a bit redder. There exist a screenshot of the Einstein scientist on a table, with a skin tone that is closer to the alpha Einstein scientist. That could have possibly been the Einstein textures </ins>for <ins class="diffchange diffchange-inline">this </ins>scientist.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:beta-scientist-scene.png|Scientist standing idly by in a rocket silo.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:beta-scientist-scene.png|Scientist standing idly by in a rocket silo.</div></td></tr>
</table>Beytah masterballshttps://vcc.wiki/internal/w/index.php?title=Scientist_(Evolution)&diff=10160&oldid=prevBeytah masterballs at 04:37, 7 September 20222022-09-07T04:37:41Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 04:37, 7 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l75" >Line 75:</td>
<td colspan="2" class="diff-lineno">Line 75:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 3: Post-Alpha == <!-- No blood, scared --></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version 3: Post-Alpha == <!-- No blood, scared --></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Control einstein.png|thumb|200px|left]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Control einstein.png|thumb|200px|left]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This scientist is a reskin of the Alpha 0.52 scientist, replacing the bloody and dirty coat textures with cleaner, brighter ones<del class="diffchange diffchange-inline">. His pants have been changed from a blue color to all white now</del>. This scientist still has some grime left over, however, as the back texture has a light remnant of a blood splat from the alpha textures. It used the idle animations from the alpha model, but had new animations for walking and running. This scientist version marks the first scientist to have skin groups for corpses. There’s code leftover for it and textures for hurt skins based on the retail textures, implying this was a feature kept for every scientist iteration after this one up until the games release, when it was cut. Something to note is that the Egon head was retextured into an early version of the Luther head for E3 1998, and appears in a few screenshots from that time. At one point, valve was experimenting with designs for this version, leading to a few screenshots featuring these scientist with lambdas on their backs.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This scientist is a reskin of the Alpha 0.52 scientist, <ins class="diffchange diffchange-inline">replacing the blue pants with white ones and </ins>replacing the bloody and dirty coat textures with cleaner, brighter ones. This scientist still has some grime left over, however, as the back texture has a light remnant of a blood splat from the alpha textures. It used the idle animations from the alpha model, but had new animations for walking and running. This scientist version marks the first scientist to have skin groups for corpses. There’s code leftover for it and textures for hurt skins based on the retail textures, implying this was a feature kept for every scientist iteration after this one up until the games release, when it was cut. Something to note is that the Egon head was retextured into an early version of the Luther head for E3 1998, and appears in a few screenshots from that time. At one point, valve was experimenting with designs for this version, leading to a few screenshots featuring these scientist with lambdas on their backs.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:0009-beatup.JPG|Scientists getting beaten by a HECU grunt.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:0009-beatup.JPG|Scientists getting beaten by a HECU grunt.</div></td></tr>
</table>Beytah masterballs