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毛泽东(1893年12月26日-1976年9月9日),字润之,湖南湘潭人[1]:3813。笔名子任,曾化名李德胜。中华民国大陆时期、中国共产党和中华人民共和国的重要政治家、军事家、战略家、外交家和诗人。自1945年中共七届一中全会出任中国共产党中央委员会主席至1976年逝世,是中华人民共和国历史上的第一代最高领导人[2]。
+
On October 7th 2003, a twenty-one year old German computer hacker named Axel Gembe exploited vulnerabilities within Valve's internal network to gain access to servers hosting in-development game files for several noteworthy upcoming Valve projects. Amongst these were Half-Life 2, which was scheduled for release in the next year, and early builds of Counter-Strike Source and Team Fortress 2, amongst others.
  
毛泽东出生于湖南湘潭韶山冲,幼年进入私塾读书,也务过农。1918年毕业于湖南省立第一师范学校。1921年参与建立中国共产党,后参与第一次国共合作。1927年-1949年间,参与第一次国共内战、第二次国共合作、抗日战争、第二次国共内战,并扮演重要角色。1945年中国共产党第七次全国代表大会后出任中央委员会主席和中央军事委员会主席,成为党的最高领导人。1949年出任中华人民共和国中央人民政府主席,1954年至1959年转为担任中华人民共和国主席。曾先后兼任人民革命军事委员会主席、国防委员会主席、中国人民政治协商会议全国委员会主席暨名誉主席等职。
+
The Half-Life 2 leaked files are often referred to by 'anon-hl2'. This refers to the name of the first .zip archives that contained the Leak, and the 'anon' refers to Axel Gembe's 'anon' pseudonym.
  
毛泽东是中国共产党创始人之一,中国人民解放军和中华人民共和国的主要缔造者和领导人,其终身担任中国共产党中央委员会主席、中国共产党中央军事委员会主席,被尊称为毛泽东主席、毛主席。在经济社会等方面,毛泽东于1949年起逐渐推行计划经济[3],1950年起推进了扫盲运动,1953年起推动社会主义改造和工业化,1954年主导制定了第一部《中华人民共和国宪法》,1958年提出开展“两弹一星”工程;毛泽东时代的中国人口总数由5亿多增长到9亿多,人口生育率高于世界平均水平、人口死亡率呈波动式下降[4][5],期间中国政府并未严格实行计划生育、曾一度鼓励生育[6][7]。与此同时,在政治文化等方面,1949年至1976年间,毛泽东主导或发动了土地改革运动、镇压反革命运动、三反五反运动、肃反运动、反右运动、大跃进、人民公社、四清运动、文化大革命等一系列政治和社会运动,中国国民经济及科教学术受到巨大冲击[8][9][10][11][12],中华传统文化及道德沦亡[13][14][15][16][17],民主、法制及宪政遭到严重破坏[12][18][19][20][21],据各方估计造成了数千万中国人的非正常死亡[22][23][24][25][26][27][28][29],亦有数千万中国人受到批斗和迫害[30][31][32][33][34]。
+
The 2003 Leak gives a unique insight into the development process of Half-Life 2, as the files that were leaked span several development periods. Many of these periods contained recycled concepts, but several of them such as the Air Exchange had no direct influence on the final version of Half-Life 2. 
  
1976年9月9日,毛泽东在北京病逝,终年83岁,遗体安放在毛主席纪念堂至今。世界各地对毛泽东的評價历来褒貶不一、充满争议,而毛泽东时代的朝鲜战争、中苏交恶、越南战争、中美破冰、红色高棉夺权等也是冷战期间世界各国博弈的显现。中国共产党、中华人民共和国官方将毛泽东定位为党和国家的缔造者以及党和国家第一代领导集体的核心,毛泽东思想被列为中国共产党的主要指导思想之一。支持者认为毛泽东在中国工业化、反对帝国主义和霸权主义的运动中作出了重要贡献,降低了中国人口的文盲率,并促进了中国妇女地位的提升[35][36][37][38];反对者则批评毛泽东的独裁、极权和推行个人崇拜,谴责毛泽东时代的诸多运动造成了大量人员和财产损失、文物古迹的损毁以及给中国社会带来的浩劫和精神创伤
+
 
 +
 
 +
==Subpages==
 +
{{subpage
 +
|(Used to check if it is in the first mode, put whatever)
 +
|Name=[[The 2003 Leak/FBI Logs|FBI Logs]]
 +
|text=A transcription of the FBI logs associated with this event.
 +
|image=Em1 1n.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px}}
 +
== October 2<ref>http://forums.winamp.com/archive/index.php/t-151269.html Winamp forums 2003 leak thread</ref> - Half-Life 2 Source Code Leak ==
 +
 
 +
The Source Engine's source code was the first of the Valve development files to leak, and it was arguably the most influential of them all. The files were not leaked by Gembe - instead, and individual associated the hacking group myg0t was given the files by Gembe. The individual stated that he had no intentions of sharing them, but the source code was quickly leaked onto torrent sites and on P2P download websites. As a result of the myg0t member leaking the files, Gembe decided to begin releasing the remainder of the Valve Software leaked files onto the Internet. It is theorised that if the myg0t team had not leaked the source code, Gembe would not have leaked the remainder of the files.
 +
 
 +
The source code that was leaked is highly unfinished, and is an earlier build of the Source Engine than exists on the compiled Half-Life 2 build from 2003. The source code requires -Visual Studio 6.0 from 1998, Service Pack 5 for VS6.0 and the Processor Pack 5 for VS6.0 to compile correctly. The Source Code also only support v35/36 models instead of the newer v37 model format found in the compiled Leak.
 +
 
 +
=== Download ===
 +
[[https://valvearchive.com/archive/Other%20Files/Leaks/2003%20-%20Whole%20Valve%20Servers%20Compromised/hl2_src.rar ValveArchive]]
 +
== (NFO) October 8 - Half-Life 2: Axel's first Patch ==
 +
 
 +
This patch is the only known patch released for the Half-Life 2 leak from Valve's internal servers. It is included within the anon-hl2 files, making downloading it unnecessary for modern Half-Life 2 Leak fans. It should only be downloaded as a curiosity, as installing it over the anon-hl2 files is redundant. The files range in date from the 24th of September 2003 at 12:45 AM to the 27th of September 2003 at 8:46 AM.
 +
 
 +
The files are also useful to infer what Valve added to Half-Life 2 during this period, such as the new 'Art' facemap, a texture for the Jeep's ammo box, and some citizen lines from the Coast gunship battle.
 +
=== Download ===
 +
[[https://valvearchive.com/archive/Other%20Files/Leaks/2003%20-%20Whole%20Valve%20Servers%20Compromised/Half.Life.2.Beta.Patch1-ANON.tar ValveArchive]]
 +
 
 +
== (NFO) October 8 - NVidia Drivers 52.13 ==
 +
Anon releases the Detonater 52.13 drivers from Valve, ones claimed to increase performance. Not much else to discuss here.
 +
Gembe also released leaked drivers from Nvidia, name the Detonator 52.13 drivers. These drivers were designed to improve performance in 3D games, including Half-Life 2. Evidence exists across the Internet of individuals on forums such as neowin.net attempting to install these drivers onto their own Nvidia cards, to mixed results - some reported graphical glitches and card failures, and others reported moderate performance boosts.
 +
=== Download ===
 +
[[https://valvearchive.com/archive/Other%20Files/Leaks/2003%20-%20Whole%20Valve%20Servers%20Compromised/Detonator-52.13-Anon.rar ValveArchive]]
 +
 
 +
== (NFO) October 9 - HL1Ports - Early CS and HL: Source ==
 +
 
 +
HL1ports is a noteworthy leak that contained an unfinished but quite complete build of Half-Life Source, and a highly unfinished build of Counter-Strike Source. Both builds suffer from fairly severe glitches, and the Counter-Strike Source build includes mostly temporary and unfinished textures, in addition to very early models, sounds and maps.
 +
 
 +
<gallery widths="150" spacing="small" bordersize="none" captionalign="center" hideaddbutton="true">
 +
AK-47.png|Temp AK47
 +
v_AWP.png|Temp AWP texture
 +
HandTemp.png|Temp hand texture
 +
TerrorTemp.png|Terrorist texture
 +
UrbanTemp.png|CT texture
 +
</gallery>
 +
=== "Temp" TF2 Player Models ===
 +
The hl1ports leak also includes two player models from the "Invasion" stage of TF2 as placeholders. It can be assumed that the later "temp" CS player models contained within hl1ports had replaced the older TF2 models for a lengthy period of time, as the TF2 models used an obsolete model version.
 +
 
 +
Previews:
 +
<gallery columns="3" position="center" spacing="small" widths="225" bordersize="none" captionalign="center" hideaddbutton="true">
 +
hcommando_front.png|"Human Commando" Front
 +
hcommando_side.png|"Human Commando" Side
 +
hcommando_behind.png|"Human Commando" Behind
 +
alien_front.png|"Alien Commando" Front
 +
acommando_side.png|"Alien Commando" Side
 +
acommando_behind.png|"Alien Commando" Behind
 +
</gallery>
 +
<gallery orientation="none">
 +
</gallery>
 +
 
 +
=== Other TF2 Content ===
 +
In addition to the playermodels, the materials folder contains a large number of unused TF2 textures. They vary, ranging from earlier versions of the Alien Commando texture, to separated versions of the current Human Commando texture, to 2 separate sets of textures that were used on a playermodel that is currently not publicly available. It gives a good - albeit small - insight into the development process of Team Fortress 2.
 +
 
 +
* Old Alien Commando Textures
 +
<gallery columns="3" spacing="small" widths="225" bordersize="none" captionalign="center" hideaddbutton="true">
 +
Acommando_old.png|Render in files using old textures
 +
Alien_commando_body.png
 +
File:Alien_commando_headarmslegs.png
 +
</gallery>
 +
 
 +
* "Generation 1" Lost TF2 Player Textures
 +
It should be noted that the "generation" divides are only based on their texture resolution. These are 512x, and the others are 1024x.
 +
<gallery columns="5" spacing="small" widths="125" bordersize="none" captionalign="center" hideaddbutton="true">
 +
Blue oldcommando gen1 body.png
 +
blue_oldcommando_gen1_armslegs.png
 +
red_oldcommando_gen1_body.png
 +
red_oldcommando_gen1_armslegs.png
 +
Oldcommando_gen1_head.png
 +
 
 +
</gallery>
 +
*  "Generation 2" Lost TF2 Player Textures
 +
<gallery columns="5" spacing="small" widths="125" bordersize="none" captionalign="center" hideaddbutton="true">
 +
Blue oldcommando gen2 body.png
 +
Blue oldcommando gen2 armslegs.png
 +
red_oldcommando_gen2_body.png
 +
Red oldcommando gen2 armslegs.png
 +
Oldcommando gen2 head.png
 +
</gallery>
 +
<gallery columns="5" position="center" spacing="small" widths="300" bordersize="none" captionalign="center" hideaddbutton="true">
 +
tf_concept_oldhcommand.jpg|Concept art with model
 +
</gallery>
 +
 
 +
=== Download ===
 +
[[https://valvearchive.com/archive/Other%20Files/Leaks/2003%20-%20Whole%20Valve%20Servers%20Compromised/Half.Life.2.Beta.Hl1Ports-Anon.tar Valve Archive]]
 +
 
 +
== (NFO) October 9 - The WC Mappack ==
 +
 
 +
The WC Mappack is one of the most noteworthy portions of Gembe's leaks. Over a thousand map sources in .vmf format were leaked and made available for download, ranging from tiny maps that were used to demonstrate features of bugs, all the way to complete storyline maps and fragments of maps that would eventually be discarded or make their way into the retail Half-Life 2 storyline. The .vmf files can be opened in the Half-Life 2 map editor Hammer and explored or fixed as necessary. Contrary to The WC Mappack does not contain every map from Half-Life 2's development, instead it only reportedly contains roughly a quarter of every .vmf source file that Valve made during Half-Life 2's development. Many of the maps rely on obsolete scripting or removed models and textures as these assets were removed as Half-Life 2 evolved, requiring fans to fix them to make them playable or aesthetically correct.
 +
 
 +
The 'wc' refers to Worldcraft, the name given to the GoldSrc and 2003-era Source Engine map editor before it was renamed to Hammer with the release of Half-Life 2 in 2004.
 +
 
 +
The maps vary in date from the 18th of December 2000 to the 26th of September 2003.
 +
 
 +
=== Download ===
 +
[[https://valvearchive.com/archive/Other%20Files/Leaks/2003%20-%20Whole%20Valve%20Servers%20Compromised/Half.Life.2.Beta.HL2WCMaps-ANON.tar ValveArchive]]
 +
 
 +
== (NFO) October 9 - The HL1 WC Mappack ==
 +
Gembe also released a pack of Worldcraft source files for three of Valve's other projects. A small amount of ported Half-Life, Deathmatch Classic and Counter-Strike maps were contained in this archive, all of which had been ported to the updated .vmf format. Gembe also included a map of his own, named 'bounce-by-anon.vmf'. It is possible that he used this map to test out the builds of Counter-Strike or Team Fortress 2, though this is impossible to know with any degree of certainty.
 +
 
 +
The pack also included several beta Xen maps from Half-Life 1's development. These maps show that the Xen chapter was originally intended to be longer, and none of the maps include Alien Controllers, providing an insight into Xen's development in 1998.
 +
[[File:Half-Life - Beta Xen Maps|thumb|center|500 px]]{{clear}}
 +
=== Download ===
 +
[[https://valvearchive.com/archive/Other%20Files/Leaks/2003%20-%20Whole%20Valve%20Servers%20Compromised/Half.Life.2.Beta.HL1WCMaps-ANON.tar ValveArchive]]
 +
 
 +
== (NFO) October 9 - Wmods ==
 +
Gembe also released a Valve employee's copy of Half-Life, containing two versions of the yet-to-be-released Counter-Strike: Condition Zero amongst other miscellaneous files.
 +
=== Download ===
 +
[[https://valvearchive.com/archive/Other%20Files/Leaks/2003%20-%20Whole%20Valve%20Servers%20Compromised/Half.Life.Including.Condition.Zero.READ.NFO-ANON.rar]]
 +
 
 +
== October 7<ref>[http://money.cnn.com/2003/10/07/commentary/game_over/column_gaming/ CNN Money's 2003 Half-Life 2 article]</ref><ref>[http://www.techspot.com/community/topics/half-life-2-beta-leaked.8120/] Techspot's Half-Life 2 thread</ref> - Half-Life 2: "Chosen 9" Release ==
 +
The 'anon-hl2' leak is the most iconic of the files that Gembe released from Valve's archives. The files included span roughly three years of Half-Life 2's development cycle, and show that the game's storyline was ever-changing; entire chapters and concepts such as the toxic air in City 17 were removed, and it also shows that the art style of Half-Life 2 was in flux as well. The anon-hl2 Leak also includes a quite playable build of the final storyline that closely resembles the 2004 retail storyline, albeit with several missing or unfinished areas in addition to some minor areas that were cut.
 +
 
 +
Chosen-9 refers to Gembe and others that he entrusted to leak the files.
 +
 
 +
=== Download ===
 +
[[https://valvearchive.com/archive/Other%20Files/Leaks/2003%20-%20Whole%20Valve%20Servers%20Compromised/Half.Life.2.Beta-ANON ValveArchive]]
 +
[[https://hl2-beta.ru/index.php?action=downloads;sa=view;down=15 HL2-Beta.ru]]
 +
 
 +
==References==
 +
{{Reflist}}
 +
 
 +
[[Category:To_do]]
 +
[[Category:2003 Leaks]]

Revision as of 09:31, 18 July 2020

On October 7th 2003, a twenty-one year old German computer hacker named Axel Gembe exploited vulnerabilities within Valve's internal network to gain access to servers hosting in-development game files for several noteworthy upcoming Valve projects. Amongst these were Half-Life 2, which was scheduled for release in the next year, and early builds of Counter-Strike Source and Team Fortress 2, amongst others.

The Half-Life 2 leaked files are often referred to by 'anon-hl2'. This refers to the name of the first .zip archives that contained the Leak, and the 'anon' refers to Axel Gembe's 'anon' pseudonym.

The 2003 Leak gives a unique insight into the development process of Half-Life 2, as the files that were leaked span several development periods. Many of these periods contained recycled concepts, but several of them such as the Air Exchange had no direct influence on the final version of Half-Life 2.


Subpages

Em1 1n.png
FBI Logs
A transcription of the FBI logs associated with this event.

October 2[1] - Half-Life 2 Source Code Leak

The Source Engine's source code was the first of the Valve development files to leak, and it was arguably the most influential of them all. The files were not leaked by Gembe - instead, and individual associated the hacking group myg0t was given the files by Gembe. The individual stated that he had no intentions of sharing them, but the source code was quickly leaked onto torrent sites and on P2P download websites. As a result of the myg0t member leaking the files, Gembe decided to begin releasing the remainder of the Valve Software leaked files onto the Internet. It is theorised that if the myg0t team had not leaked the source code, Gembe would not have leaked the remainder of the files.

The source code that was leaked is highly unfinished, and is an earlier build of the Source Engine than exists on the compiled Half-Life 2 build from 2003. The source code requires -Visual Studio 6.0 from 1998, Service Pack 5 for VS6.0 and the Processor Pack 5 for VS6.0 to compile correctly. The Source Code also only support v35/36 models instead of the newer v37 model format found in the compiled Leak.

Download

[ValveArchive]

(NFO) October 8 - Half-Life 2: Axel's first Patch

This patch is the only known patch released for the Half-Life 2 leak from Valve's internal servers. It is included within the anon-hl2 files, making downloading it unnecessary for modern Half-Life 2 Leak fans. It should only be downloaded as a curiosity, as installing it over the anon-hl2 files is redundant. The files range in date from the 24th of September 2003 at 12:45 AM to the 27th of September 2003 at 8:46 AM.

The files are also useful to infer what Valve added to Half-Life 2 during this period, such as the new 'Art' facemap, a texture for the Jeep's ammo box, and some citizen lines from the Coast gunship battle.

Download

[ValveArchive]

(NFO) October 8 - NVidia Drivers 52.13

Anon releases the Detonater 52.13 drivers from Valve, ones claimed to increase performance. Not much else to discuss here. Gembe also released leaked drivers from Nvidia, name the Detonator 52.13 drivers. These drivers were designed to improve performance in 3D games, including Half-Life 2. Evidence exists across the Internet of individuals on forums such as neowin.net attempting to install these drivers onto their own Nvidia cards, to mixed results - some reported graphical glitches and card failures, and others reported moderate performance boosts.

Download

[ValveArchive]

(NFO) October 9 - HL1Ports - Early CS and HL: Source

HL1ports is a noteworthy leak that contained an unfinished but quite complete build of Half-Life Source, and a highly unfinished build of Counter-Strike Source. Both builds suffer from fairly severe glitches, and the Counter-Strike Source build includes mostly temporary and unfinished textures, in addition to very early models, sounds and maps.

"Temp" TF2 Player Models

The hl1ports leak also includes two player models from the "Invasion" stage of TF2 as placeholders. It can be assumed that the later "temp" CS player models contained within hl1ports had replaced the older TF2 models for a lengthy period of time, as the TF2 models used an obsolete model version.

Previews:

Other TF2 Content

In addition to the playermodels, the materials folder contains a large number of unused TF2 textures. They vary, ranging from earlier versions of the Alien Commando texture, to separated versions of the current Human Commando texture, to 2 separate sets of textures that were used on a playermodel that is currently not publicly available. It gives a good - albeit small - insight into the development process of Team Fortress 2.

  • Old Alien Commando Textures
  • "Generation 1" Lost TF2 Player Textures

It should be noted that the "generation" divides are only based on their texture resolution. These are 512x, and the others are 1024x.

  • "Generation 2" Lost TF2 Player Textures

Download

[Valve Archive]

(NFO) October 9 - The WC Mappack

The WC Mappack is one of the most noteworthy portions of Gembe's leaks. Over a thousand map sources in .vmf format were leaked and made available for download, ranging from tiny maps that were used to demonstrate features of bugs, all the way to complete storyline maps and fragments of maps that would eventually be discarded or make their way into the retail Half-Life 2 storyline. The .vmf files can be opened in the Half-Life 2 map editor Hammer and explored or fixed as necessary. Contrary to The WC Mappack does not contain every map from Half-Life 2's development, instead it only reportedly contains roughly a quarter of every .vmf source file that Valve made during Half-Life 2's development. Many of the maps rely on obsolete scripting or removed models and textures as these assets were removed as Half-Life 2 evolved, requiring fans to fix them to make them playable or aesthetically correct.

The 'wc' refers to Worldcraft, the name given to the GoldSrc and 2003-era Source Engine map editor before it was renamed to Hammer with the release of Half-Life 2 in 2004.

The maps vary in date from the 18th of December 2000 to the 26th of September 2003.

Download

[ValveArchive]

(NFO) October 9 - The HL1 WC Mappack

Gembe also released a pack of Worldcraft source files for three of Valve's other projects. A small amount of ported Half-Life, Deathmatch Classic and Counter-Strike maps were contained in this archive, all of which had been ported to the updated .vmf format. Gembe also included a map of his own, named 'bounce-by-anon.vmf'. It is possible that he used this map to test out the builds of Counter-Strike or Team Fortress 2, though this is impossible to know with any degree of certainty.

The pack also included several beta Xen maps from Half-Life 1's development. These maps show that the Xen chapter was originally intended to be longer, and none of the maps include Alien Controllers, providing an insight into Xen's development in 1998.

Download

[ValveArchive]

(NFO) October 9 - Wmods

Gembe also released a Valve employee's copy of Half-Life, containing two versions of the yet-to-be-released Counter-Strike: Condition Zero amongst other miscellaneous files.

Download

[[2]]

October 7[2][3] - Half-Life 2: "Chosen 9" Release

The 'anon-hl2' leak is the most iconic of the files that Gembe released from Valve's archives. The files included span roughly three years of Half-Life 2's development cycle, and show that the game's storyline was ever-changing; entire chapters and concepts such as the toxic air in City 17 were removed, and it also shows that the art style of Half-Life 2 was in flux as well. The anon-hl2 Leak also includes a quite playable build of the final storyline that closely resembles the 2004 retail storyline, albeit with several missing or unfinished areas in addition to some minor areas that were cut.

Chosen-9 refers to Gembe and others that he entrusted to leak the files.

Download

[ValveArchive] [HL2-Beta.ru]

References