Difference between revisions of "The WC Mappack"

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澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。
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Main Page for WC map pack
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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==What is the map pack?==
他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”
+
The Worldcraft (WC) Mappack contains 1350 VMF (Valve Map Format, a file format that represents editable Hammer levels) files. These files represent levels and areas from almost every location Valve prototyped and playtested during the six-year Half-Life 2 development cycle.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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By analyzing the last-modified date of these VMFs, we can observe that the Mappack contains levels that were made from December 14, 2000 to September 25, 2003. These levels not only provide a fairly accurate timeline of locations and gameplay concepts that Valve continuously prototyped and discarded, but also provide deep insight on how the Source engine itself evolved during its development.
在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。
+
In terms of the general state of these maps, the Mappack provides levels that range from being almost complete and fully-functional, to being in a very unfinished state. Many of the maps are also affected by engine compatibility issues - as the Source engine was evolving, many features were being modified or discarded at a very quick rate, leaving many old levels very outdated in the process.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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This means that if anyone wishes to get the levels to run in an available Half-Life game, some work is required. The nature of this work mostly revolves around fixing outdated entities and brush work so that the game can correctly interpret the level itself.
“試著想想另一個國家會做任何如此順從的事情,”他寫道。
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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==Explore the WC Map pack==
此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。
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Use the links below to explore the map pack to its fullest.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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=== Folders ===
基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”
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{{Subpage|Trainstation
<pre style="color: yellow">ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.</pre>
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|Name=[[Aaron's WC folder|/aaron/]]
 +
|text=Aaron Barber's map folder. Comprises 1/3 of the Mappack's total filesize, with some 416 VMF files.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Auto_compile folder|/auto_compile/]]
 +
|text=Map folder with a collection of E3 2003, d1_trainstation, and dev VMFs, as well as 3 batch scripts for map compiling.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Bill's WC folder|/bill/]]
 +
|text=Bill van Buren's map folder. Mostly comprised of early 2001 character model testmaps.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[c17 WC folder|/c17/]]
 +
|text=Dedicated City 17 map folder. Contains three prototype maps.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/cclee/
 +
|text=The first of several empty folders.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Charlie's WC folder|/charlie/]]
 +
|text=Charlie Brown's folder. Comprised of 16 maps, copied from the base directory of the Mappack.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/citadel/
 +
|text=Dedicated Citadel map folder. Empty.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[d1_town WC folder|/d1_town/]]
 +
|text=Dedicated Ravenholm/Phystown map folder. Comprised of 5 E3 2003 maps and 5 early 2003 d1_town levels.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[d1_trainstation WC Folder|/d1_trainstation/]]
 +
|text=Dedicated d1_trainstation map folder. Contains 5 mid-2003 d1_trainstation levels.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[d2_coastline WC folder|/d2_coastline/]]
 +
|text=Dedicated coast map folder. Comprised of 6 mid-2003 coast maps and a variety of misc coast maps.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[d3_borealis WC folder|/d3_borealis/]]
 +
|text=Dedicated folder for d3_borealis maps. Of note are the d3_borealis_01 VMFs, which contain an older, more detailed prefab of the deep sea submarine present in Kraken Base maps. Also worth mentioning is two maps called d3_tug - the community has speculated that these relate to how Gordon was supposed to get to the Borealis (i.e. via tugboat).
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Dario's WC folder|/dario/]]
 +
|text=Dari Casali's map folder. Comprised of assorted borealis and City 17 VMFs.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Dave's WC folder|/dave/]]
 +
|text=Dave Riller's map folder. Notable for containing various Airex, Under and Subt VMFs.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[David's WC folder|/david/]]
 +
|text=David Speyrer's map folder. Contains several dev maps.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/deep/
 +
|text=Dedicated Kraken Base map folder '''('Deep' = known designation for the Kraken Base)'''. Empty.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[demo WC folder|/demo/]]
 +
|text=Dedicated folder for demo(nstration) maps. Notable for containing demo_arctic, two demo_citadel maps and two asset galleries that respectively make use of two different older versions of Kleiner's Lab.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[dev WC folder|/dev/]]
 +
|text=Dedicated folder for dev(eloper) maps.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[e3_hydra WC folder|/e3_hydra/]]
 +
|text=Dedicated e3_hydra map folder.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[e3_lab WC folder|/e3_lab/]]
 +
|text=Dedicated e3_lab map folder.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[e3_phystown|/e3_phystown/]]
 +
|text=Dedicated e3_phystown map folder. Contains one e3_phystown VMF.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[e3_techdemo WC folder|/e3_techdemo/]]
 +
|text=Dedicated e3_techdemo map folder. Also contains e3_hl2logo and e3_end.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[entity examples WC folder|/entity examples/]]
 +
|text=Map folder containing several examples of point and brush entities at play.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Eric's WC folder|/eric/]]
 +
|text=Eric Kirchmer's map folder.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Gary's WC folder|/gary/]]
 +
|text=Gary McTaggart's map folder. Notable for containing two mid-2000 batch scripts, one with references to wad to material conversions and trans.txt.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/grimm/
 +
|text=John Grimm's map folder - [https://combineoverwiki.net/wiki/File:Kraken_cabal01.jpg very likely to have contained Deep/Kraken Base maps]. Empty.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[hl1_hazard WC folder|/hl1_hazard/]]
 +
|text=Dedicated map folder for hazard maps from Half-Life 1, rebuilt with HL2 assets.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Horia's WC folder|/horia/]]
 +
|text=Contains a few prefab and zoo maps.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/hyper/
 +
|text=Dedicated Hyperborea map folder '''('Hyper' = known designation for the Hyperborea)'''. Empty of map files, but contains hyper.bat, a batch script for compiling maps that references goldsrc tools, dated late 1999.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[HydraScript|/Jake/]]
 +
|text=Jake Nicholson's map folder. Contains one VMF - HydraScript.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/jeff/
 +
|text=Jeff Ballinger's map folder. Empty.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[John's WC folder|/john/]]
 +
|text=John Guthrie's map folder. Notable for containing a variety of empty folders, one Kraken Base VMF, various versions of the cremator and sniper demonstration maps, several City 17 levels, and a collection of vert maps.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Justin's WC folder|/justin/]]
 +
|text=Justin Fisher's map folder. Notable for containing various versions of the Palace levels and an assorted collection of prison VMFs.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Jweier's WC folder|/jweier/]]
 +
|text=Josh Weier's map folder. Mostly comprised of VMFs related to the prison levels.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Ken's WC folder|/ken/]]
 +
|text=Ken Birdwell's map folder. Mostly comprised of character model test maps, as well as testroom_ripley, demonstrating the choreograph system through Alyx, with audio from Aliens.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Lars's WC folder|/lars/]]
 +
|text=Lars Jensvold's map folder. Notable for containing flmh, a test map for the player_manhack entity, as well as the oldest VMF in the Mappack (dated 2000/12/14), c1a3a_port, a port of Half-Life 1's c1a3a with HL2 assets and enemies.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Laura's WC folder|/laura/]]
 +
|text=Laura Dubuk's map folder.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Marc's WC folder|/marc/]]
 +
|text=Marc Laidlaw's map folder. Contains a variety of surreal VMFs, such as hazard, ickypop and bigwall.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Miked's WC folder|/miked/]]
 +
|text=Mike Dunkle's (R.I.P.) map folder. Contains two VMFs for areaportal testing.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/Physics test/
 +
|text=Empty. Likely to have contained very early physics system tests.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Prefabs WC folder|/prefabs/]]
 +
|text=Dedicated folder for prefab maps. Contains a variety of late 2002/early 2003 prefab VMFs.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[prototypes WC folder|/prototypes/]]
 +
|text=Dedicated folder for prototype maps. Contains an assorted collection of late 2002/early 2003 City 17 and prison VMFs, as well as citizen_tech01, a demonstation map for rustic rebel technology.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Randy's WC folder|/randy/]]
 +
|text=Randy Lundeen's map folder. Notable for containing a variety of prototype citadel maps, older borealis levels, various Airex/Wasteland/City 17 testrooms and two 1999 map compile batch scripts, one referencing fog.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/Red Lighting Bug/
 +
|text=Dedicated map folder for demonstrating a red lighting bug (from sometime around 1999) related to compiling vrad in release mode. See the HL2 leak code's utils\vrad\vrad.h for more detail.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Repair WC folder|/repair/]]
 +
|text=Odd map folder comprised of 3 versions of d1_under0304, one corrupted and two that seem to have had their VMF data replaced with the VMTs for the leak textures buildingset056a and 056b.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Robin's WC folder|/robin/]]
 +
|text=Robin Walker's map folder. Comprised of 6 miscellaneous testroom maps.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Sawyer's WC folder|/sawyer/]]
 +
|text=David Sawyer's map folder. Comprised of an assorted collection of depot, prison and wasteland related VMFs.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/spire/
 +
|text=Dedicated folder for Spire ("a prototype arctic base location ... built by Wright Bagwell" - David Speyrer) maps.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Streetwars WC folder|/streetwars/]]
 +
|text=Dedicated folder for Streetwar maps.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/temp/
 +
|text=Empty.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[test_fallingdamage|/test/]]
 +
|text=Dedicated folder for test maps. Contains a single VMF - test_fallingdamage.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Tom's WC folder|/tom/]]
 +
|text=Tom Leonard's folder. Contains two Odell AI testmaps.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Town_gameplay WC folder|/town_gameplay/]]
 +
|text=Dedicated folder for 4 playable early 2003 Ravenholm maps.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/train/
 +
|text=Empty. Exactly what 'train' refers to is unknown.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/Travis/
 +
|text=Travis Brady's map folder. Empty.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Tri's WC folder|/Tri/]]
 +
|text=Tri Nguyen's map folder. Contains a single VMF called combine_room2.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/urb/
 +
|text=Dedicated folder for Urb (designation for an early urban location, a City 17 predecessor and/or simply the designation for early C17 levels) maps. Empty.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/vehicles/
 +
|text=Dedicated folder presumably for vehicle-related maps. Empty - may well have contained various brush vehicles prefabs/testmaps.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Vert WC folder|/vert/]]
 +
|text=Dedicated folder for Vert/Vertigo/Skyscraper maps. Contains several early 2001 vert maps, as well as an empty 'old' folder.
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=[[Wedge's WC folder|/wedge/]]
 +
|text=Folder containing several zombie and physics test maps.  
 +
|image=placeholder.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
{{Subpage|Trainstation
 +
|Name=/wright/
 +
|text=Wright Bagwell's folder. Empty. Highly likely to have contained Spire maps.
 +
|image=OBSOLETE.png
 +
|width=75
 +
|pic-align=left
 +
|min-width=75px
 +
}}
 +
 
 +
=== Main directory maps ===
 +
The following section lists all maps included in the main directory.
 +
 
 +
* [[AI_Hallwalk_(WC)|ai_hallwalk]]
 +
* [[ai_singlefile_(WC)|ai_singlefile]]
 +
* [[ai_stairs_(WC)|ai_stairs]]
 +
* [[ai_stairs_climb_(WC)|ai_stairs_climb]]
 +
* [[alpha_test_(WC)|alpha_test]]
 +
* [[alpha_teat2_(WC)|alpha_teat2]]
 +
* [[bergs_(WC)|bergs]]
 +
* [[break_(WC)|break]]
 +
* [[c1a3a_port_(WC)|c1a3a_port]]
 +
* [[camoroom_(WC)|camoroom]]
 +
* [[crab_(WC)|crab]]
 +
* [[Crap_(WC)|crap]]
 +
* [[cubemap_(WC)|cubemap]]
 +
* [[d1_town_01_(WC)|d1_town_01]]
 +
* [[d1_town_01b_(WC)|d1_town_01b]]
 +
* [[d1_town_01c_(WC)|d1_town_01c]]
 +
* [[d3_borealis_01_(WC)|d3_borealis_01]]
 +
* [[d3_borealis_05_(WC)|d3_borealis_05]]
 +
* [[d4_palace_01_(WC)|d4_palace_01]]
 +
* [[devtest_(WC)|devtest]]
 +
* [[dsp_test_(WC)|dsp_test]]
 +
* [[e3_hydra_(WC)|e3_hydra]]
 +
* [[e3_industrial_(WC)|e3_industrial]]
 +
* [[e3_lab_(WC)|e3_lab]]
 +
* [[e3_shiptest_(WC)|e3_shiptest]]
 +
* [[e3_strider_(WC)|e3_strider]]
 +
* [[e3_techdemo_2_(WC)|e3_techdemo_2]]
 +
* [[e3_techdemo_2a_(WC)|e3_techdemo_2a]]
 +
* [[e3_terminal_(WC)|e3_terminal]]
 +
* [[e3_termtest_(WC)|e3_termtest]]
 +
* [[e3_towntest_(WC)|e3_towntest]]
 +
* [[e3_towntest2_(WC)|e3_towntest2]]
 +
* [[env_cubeworld_(WC)|env_cubeworld]]
 +
* [[glass_(WC)|glass]]
 +
* [[leveltrans1_(WC)|leveltrans1]]
 +
* [[leveltrans2_(WC)|leveltrans2]]
 +
* [[light_(WC)|light]]
 +
* [[lightingtest_(WC)|lightingtest]]
 +
* [[lightingzoo_(WC)|lightingzoo]]
 +
* [[lightingzoo2_(WC)|lightingzoo2]]
 +
* [[mdl2_(WC)|mdl2]]
 +
* [[ms_lab_(WC)|ms_lab]]
 +
* [[physics_ai_(WC)|physics_ai]]
 +
* [[props_borealis_(WC)|props_borealis]]
 +
* [[props_c17_(WC)|props_c17]]
 +
* [[props_debris_(WC)|props_debris]]
 +
* [[props_foliage_(WC)|props_foliage]]
 +
* [[props_junk_(WC)|props_junk]]
 +
* [[props_lab_(WC)|props_lab]]
 +
* [[props_wasteland_(WC)|props_wasteland]]
 +
* [[proptest_(WC)|proptest]]
 +
* [[ragdoll_(WC)|ragdoll]]
 +
* [[shaderzoo_(WC)|shaderzoo]]
 +
* [[shadow_(WC)|shadow]]
 +
* [[skybox3d_(WC)|skybox3d]]
 +
* [[ss_(WC)|ss]]
 +
* [[strider_cannon_(WC)|strider_cannon]]
 +
* [[strider2_(WC)|strider2]]
 +
* [[strider3_(WC)|strider3]]
 +
* [[tentacle_(WC)|tentacle]]
 +
* [[test_(WC)|test]]
 +
* [[test_details_(WC)|test_details]]
 +
* [[test_details2_(WC)|test_details2]]
 +
* [[test_dlights_(WC)|test_dlights]]
 +
* [[test_foliage_(WC)|test_foliage]]
 +
* [[test_hierarchy_(WC)|test_hierarchy]]
 +
* [[test_hierarchy2_(WC)|test_hierarchy2]]
 +
* [[test_hierarchy3_(WC)|test_hierarchy3]]
 +
* [[test_hierarchy4_(WC)|test_hierarchy4]]
 +
* [[test_lablight_(WC)|test_lablight]]
 +
* [[test_lightprops2_(WC)|test_lightprops2]]
 +
* [[test_model_light_(WC)|test_model_light]]
 +
* [[test_route3_(WC)|test_route3]]
 +
* [[test2_(WC)|test2]]
 +
* [[testroom_bullsquid_(WC)|testroom_bullsquid]]
 +
* [[testroom_clientsideanim_(WC)|testroom_clientsideanim]]
 +
* [[testroom_frag_(WC)|testroom_frag]]
 +
* [[testroom_lsmps_(WC)|testroom_lsmps]]
 +
* [[testroom_physics_(WC)|testroom_physics]]
 +
* [[testroom_physprop_(WC)|testroom_physprop]]
 +
* [[testroom_physprop2_(WC)|testroom_physprop2]]
 +
* [[testroom_physprop3_(WC)|testroom_physprop3]]
 +
* [[testroom_scene_(WC)|testroom_scene]]
 +
* [[testroom_skybox01_(WC)|testroom_skybox01]]
 +
* [[testroom_stairs_(WC)|testroom_stairs]]
 +
* [[testroom_standards_(WC)|testroom_standards]]
 +
* [[testroom_water01_(WC)|testroom_water01]]
 +
* [[trace_(WC)|trace]]
 +
* [[visdemo_(WC)|visdemo]]
 +
* [[water_(WC)|water]]
 +
* [[water_bug_(WC)|water_bug]]
 +
* [[water_bug2_(WC)|water_bug2]]
 +
* [[water_error_(WC)|water_error]]
 +
* [[water2_(WC)|water2]]
 +
* [[watershadow_(WC)|watershadow]]
 +
* [[zoo_cable_(WC)|zoo_cable]]
 +
* [[zoo_dust_(WC)|zoo_dust]]
 +
* [[zoo_item_(WC)|zoo_item]]
 +
* [[zoo_lighting_(WC)|zoo_lighting]]
 +
* [[zoo_model_(WC)|zoo_model]]
 +
* [[zoo_particle_(WC)|zoo_particle]]
 +
* [[zoo_portal_(WC)|zoo_portal]]
 +
* [[zoo_portal2_(WC)|zoo_portal2]]
 +
* [[zoo_shader_(WC)|zoo_shader]]
 +
* [[zoo_weapon_(WC)|zoo_weapon]]
 +
[[Category:Maps]]
 +
[[Category:WC Mappack]]
 +
[[Category:Half-Life 2]]
 +
[[Category:2003 Leaks]]

Revision as of 01:07, 9 October 2021

Main Page for WC map pack

What is the map pack?

The Worldcraft (WC) Mappack contains 1350 VMF (Valve Map Format, a file format that represents editable Hammer levels) files. These files represent levels and areas from almost every location Valve prototyped and playtested during the six-year Half-Life 2 development cycle.


By analyzing the last-modified date of these VMFs, we can observe that the Mappack contains levels that were made from December 14, 2000 to September 25, 2003. These levels not only provide a fairly accurate timeline of locations and gameplay concepts that Valve continuously prototyped and discarded, but also provide deep insight on how the Source engine itself evolved during its development.


In terms of the general state of these maps, the Mappack provides levels that range from being almost complete and fully-functional, to being in a very unfinished state. Many of the maps are also affected by engine compatibility issues - as the Source engine was evolving, many features were being modified or discarded at a very quick rate, leaving many old levels very outdated in the process.


This means that if anyone wishes to get the levels to run in an available Half-Life game, some work is required. The nature of this work mostly revolves around fixing outdated entities and brush work so that the game can correctly interpret the level itself.

Explore the WC Map pack

Use the links below to explore the map pack to its fullest.

Folders

Placeholder.png
/aaron/
Aaron Barber's map folder. Comprises 1/3 of the Mappack's total filesize, with some 416 VMF files.
Placeholder.png
/auto_compile/
Map folder with a collection of E3 2003, d1_trainstation, and dev VMFs, as well as 3 batch scripts for map compiling.
Placeholder.png
/bill/
Bill van Buren's map folder. Mostly comprised of early 2001 character model testmaps.
Placeholder.png
/c17/
Dedicated City 17 map folder. Contains three prototype maps.
OBSOLETE.png
/cclee/
The first of several empty folders.
Placeholder.png
/charlie/
Charlie Brown's folder. Comprised of 16 maps, copied from the base directory of the Mappack.
OBSOLETE.png
/citadel/
Dedicated Citadel map folder. Empty.
Placeholder.png
/d1_town/
Dedicated Ravenholm/Phystown map folder. Comprised of 5 E3 2003 maps and 5 early 2003 d1_town levels.
Placeholder.png
/d1_trainstation/
Dedicated d1_trainstation map folder. Contains 5 mid-2003 d1_trainstation levels.
Placeholder.png
/d2_coastline/
Dedicated coast map folder. Comprised of 6 mid-2003 coast maps and a variety of misc coast maps.
Placeholder.png
/d3_borealis/
Dedicated folder for d3_borealis maps. Of note are the d3_borealis_01 VMFs, which contain an older, more detailed prefab of the deep sea submarine present in Kraken Base maps. Also worth mentioning is two maps called d3_tug - the community has speculated that these relate to how Gordon was supposed to get to the Borealis (i.e. via tugboat).
Placeholder.png
/dario/
Dari Casali's map folder. Comprised of assorted borealis and City 17 VMFs.
Placeholder.png
/dave/
Dave Riller's map folder. Notable for containing various Airex, Under and Subt VMFs.
Placeholder.png
/david/
David Speyrer's map folder. Contains several dev maps.
OBSOLETE.png
/deep/
Dedicated Kraken Base map folder ('Deep' = known designation for the Kraken Base). Empty.
Placeholder.png
/demo/
Dedicated folder for demo(nstration) maps. Notable for containing demo_arctic, two demo_citadel maps and two asset galleries that respectively make use of two different older versions of Kleiner's Lab.
Placeholder.png
/dev/
Dedicated folder for dev(eloper) maps.
Placeholder.png
/e3_hydra/
Dedicated e3_hydra map folder.
Placeholder.png
/e3_lab/
Dedicated e3_lab map folder.
Placeholder.png
/e3_phystown/
Dedicated e3_phystown map folder. Contains one e3_phystown VMF.
Placeholder.png
/e3_techdemo/
Dedicated e3_techdemo map folder. Also contains e3_hl2logo and e3_end.
Placeholder.png
/entity examples/
Map folder containing several examples of point and brush entities at play.
Placeholder.png
/eric/
Eric Kirchmer's map folder.
Placeholder.png
/gary/
Gary McTaggart's map folder. Notable for containing two mid-2000 batch scripts, one with references to wad to material conversions and trans.txt.
OBSOLETE.png
/grimm/
John Grimm's map folder - very likely to have contained Deep/Kraken Base maps. Empty.
Placeholder.png
/hl1_hazard/
Dedicated map folder for hazard maps from Half-Life 1, rebuilt with HL2 assets.
Placeholder.png
/horia/
Contains a few prefab and zoo maps.
OBSOLETE.png
/hyper/
Dedicated Hyperborea map folder ('Hyper' = known designation for the Hyperborea). Empty of map files, but contains hyper.bat, a batch script for compiling maps that references goldsrc tools, dated late 1999.
Placeholder.png
/Jake/
Jake Nicholson's map folder. Contains one VMF - HydraScript.
OBSOLETE.png
/jeff/
Jeff Ballinger's map folder. Empty.
Placeholder.png
/john/
John Guthrie's map folder. Notable for containing a variety of empty folders, one Kraken Base VMF, various versions of the cremator and sniper demonstration maps, several City 17 levels, and a collection of vert maps.
Placeholder.png
/justin/
Justin Fisher's map folder. Notable for containing various versions of the Palace levels and an assorted collection of prison VMFs.
Placeholder.png
/jweier/
Josh Weier's map folder. Mostly comprised of VMFs related to the prison levels.
Placeholder.png
/ken/
Ken Birdwell's map folder. Mostly comprised of character model test maps, as well as testroom_ripley, demonstrating the choreograph system through Alyx, with audio from Aliens.
Placeholder.png
/lars/
Lars Jensvold's map folder. Notable for containing flmh, a test map for the player_manhack entity, as well as the oldest VMF in the Mappack (dated 2000/12/14), c1a3a_port, a port of Half-Life 1's c1a3a with HL2 assets and enemies.
Placeholder.png
/laura/
Laura Dubuk's map folder.
Placeholder.png
/marc/
Marc Laidlaw's map folder. Contains a variety of surreal VMFs, such as hazard, ickypop and bigwall.
Placeholder.png
/miked/
Mike Dunkle's (R.I.P.) map folder. Contains two VMFs for areaportal testing.
OBSOLETE.png
/Physics test/
Empty. Likely to have contained very early physics system tests.
Placeholder.png
/prefabs/
Dedicated folder for prefab maps. Contains a variety of late 2002/early 2003 prefab VMFs.
Placeholder.png
/prototypes/
Dedicated folder for prototype maps. Contains an assorted collection of late 2002/early 2003 City 17 and prison VMFs, as well as citizen_tech01, a demonstation map for rustic rebel technology.
Placeholder.png
/randy/
Randy Lundeen's map folder. Notable for containing a variety of prototype citadel maps, older borealis levels, various Airex/Wasteland/City 17 testrooms and two 1999 map compile batch scripts, one referencing fog.
OBSOLETE.png
/Red Lighting Bug/
Dedicated map folder for demonstrating a red lighting bug (from sometime around 1999) related to compiling vrad in release mode. See the HL2 leak code's utils\vrad\vrad.h for more detail.
Placeholder.png
/repair/
Odd map folder comprised of 3 versions of d1_under0304, one corrupted and two that seem to have had their VMF data replaced with the VMTs for the leak textures buildingset056a and 056b.
Placeholder.png
/robin/
Robin Walker's map folder. Comprised of 6 miscellaneous testroom maps.
Placeholder.png
/sawyer/
David Sawyer's map folder. Comprised of an assorted collection of depot, prison and wasteland related VMFs.
OBSOLETE.png
/spire/
Dedicated folder for Spire ("a prototype arctic base location ... built by Wright Bagwell" - David Speyrer) maps.
Placeholder.png
/streetwars/
Dedicated folder for Streetwar maps.
OBSOLETE.png
/temp/
Empty.
Placeholder.png
/test/
Dedicated folder for test maps. Contains a single VMF - test_fallingdamage.
Placeholder.png
/tom/
Tom Leonard's folder. Contains two Odell AI testmaps.
Placeholder.png
/town_gameplay/
Dedicated folder for 4 playable early 2003 Ravenholm maps.
OBSOLETE.png
/train/
Empty. Exactly what 'train' refers to is unknown.
OBSOLETE.png
/Travis/
Travis Brady's map folder. Empty.
Placeholder.png
/Tri/
Tri Nguyen's map folder. Contains a single VMF called combine_room2.
OBSOLETE.png
/urb/
Dedicated folder for Urb (designation for an early urban location, a City 17 predecessor and/or simply the designation for early C17 levels) maps. Empty.
OBSOLETE.png
/vehicles/
Dedicated folder presumably for vehicle-related maps. Empty - may well have contained various brush vehicles prefabs/testmaps.
Placeholder.png
/vert/
Dedicated folder for Vert/Vertigo/Skyscraper maps. Contains several early 2001 vert maps, as well as an empty 'old' folder.
Placeholder.png
/wedge/
Folder containing several zombie and physics test maps.
OBSOLETE.png
/wright/
Wright Bagwell's folder. Empty. Highly likely to have contained Spire maps.

Main directory maps

The following section lists all maps included in the main directory.