Difference between revisions of "Tau Cannon (Evolution)"

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(add audition.tga (Id do others but MY MAX AIN WORKIN!!!!!!!!!!!!!!!))
(formating)
 
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== Version 2: Barehands ==
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[[File:Ua office01.jpg|thumb|left|300px]]
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== Version 1: Barehands ==
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[[File:Hl1_barehands_in_gauss.png|thumb|left|300px]]
 
Tau used barehands, leftover in max.
 
Tau used barehands, leftover in max.
  
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== Version 3: un reduced ==
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[[File:Hl1betamp5.png|thumb|left|300px]]
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== Version 2: un reduced ==
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[[File:HL1_UnReduced_gauss.PNG|thumb|left|300px]]
 
Mesh in max, different wire texture and some extra details that got stripped .
 
Mesh in max, different wire texture and some extra details that got stripped .
  
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== Version 4: Gun Fixer ==
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[[File:Red_water_fog.png|thumb|left|300px]]
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== Version 3: Gun Fixer ==
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[[File:HL1_Gaussfixer.PNG|thumb|left|300px]]
 
Beta mesh, in every screenshot  
 
Beta mesh, in every screenshot  
  
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== Version 7: Red hands retail ==
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== Version 4: Red hands retail ==
[[File:AIAA_LateBetaMP5.png|thumb|left|300px]]
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[[File:HL1_GaussRedHands_Retail.PNG|thumb|left|300px]]
 
Retail with red hands and a different chrome
 
Retail with red hands and a different chrome
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dermoker: please upload better images if you can (overwrite the existing ones and remove this message)

Latest revision as of 10:21, 21 June 2024

Version 0: Audition

HL1 Gauss audition.png

Audition image from repo, uses textures that have since been overwritten and is a render from max.












Version 1: Barehands

Hl1 barehands in gauss.png

Tau used barehands, leftover in max.













Version 2: un reduced

HL1 UnReduced gauss.PNG

Mesh in max, different wire texture and some extra details that got stripped .











Version 3: Gun Fixer

HL1 Gaussfixer.PNG

Beta mesh, in every screenshot









Version 4: Red hands retail

HL1 GaussRedHands Retail.PNG

Retail with red hands and a different chrome

















dermoker: please upload better images if you can (overwrite the existing ones and remove this message)