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Featured Article - F-Stop
Minnesota supercomputer center 1986.jpg

Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games.

One of these experiments was titled F-STOP; A project that made Gabe Newell think "Fuck yeah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation.

This, of course, didn't pan out.

After nearing a year of active development, Valve began to question everything. Playtesters thought the overall mechanic of the game was fun, but were confused at the fact they didn't have a Portal gun... in the sequel to Portal. In October to December of 2008, development of the game was completely rebooted, leading to the Portal 2 that released.

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Eras Leaks & Releases Misc

Weapons NPCs Evolution
  Half-Life 2 Team Fortress Series Leaks & Events Development
Half-Life 2 Team Fortress Series Leaks Development
  Enemies Weapons Characters Maps
Enemies Weapons Characters Maps
Did you know...
  • ... That many Half Life 2 models are reference meshes for subsurface modifiers?
  • ... That the configuration files for the HL2 E3 2003 demo persist in most source engine games?
  • ... That the Citizen seen in the dangerted screenshot is wholly unique?
  • ... That there are two sets of Conscript textures in the Leak, with the one difference being their gloves?
  • ... That GLaDOS's lines were originally by a TTS program hosted by AT&T?