Difference between revisions of "Ai singlefile (WC)"
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<b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals. | <b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals. | ||
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==Gallery== | ==Gallery== |
Revision as of 10:35, 5 August 2022
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Info | |
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Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 24, 2002 |
Editor Build | 2045 |
Map Date (NET) | May 31, 2002 |
AI_Singlefile is a testmap intended to test how numerous overlapping NPCs path past one another.
Contents
Overview
AI_Singlefile is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move. There are 7 buttons, with the one in the center commanding all of the npc_barney
s to move, while the rest command individuals.