Template:DidYouKnow: Difference between revisions

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<option>* ... That the Combine Guard has 4 separate gun textures in the same folder?</option>
<option>* ... That the Combine Guard has 4 separate gun textures in the same folder?</option>
<option>* ... That there is only one remaining clienteffect in Portal?</option>
<option>* ... That there is only one remaining clienteffect in Portal?</option>
</choose>
</choose><br>
<choose>
<choose>
<option>* ... That the configuration files for the HL2 E3 2003 demo persist in most source engine games?</option>
<option>* ... That the configuration files for the HL2 E3 2003 demo persist in most source engine games?</option>
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<option>* ... That rat.mdl has animations in [[Derek Jenson Portfolio|Derek Jenson's Portfolio]]?</option>
<option>* ... That rat.mdl has animations in [[Derek Jenson Portfolio|Derek Jenson's Portfolio]]?</option>
</choose>
</choose>
<choose>
<choose><br>
<option>* ... That Demoman.obj in tf_heads uses older UVs for his ubercharged texture?</option>
<option>* ... That Demoman.obj in tf_heads uses older UVs for his ubercharged texture?</option>
<option>* ... That [[TBot1]]'s weapons were cut prior to it itself?</option>
<option>* ... That [[TBot1]]'s weapons were cut prior to it itself?</option>
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<option>* ... That GMod contains a slightly modified version 5 [[Combine_Soldier_(Evolution)|Combine Soldier]] sheet?</option>
<option>* ... That GMod contains a slightly modified version 5 [[Combine_Soldier_(Evolution)|Combine Soldier]] sheet?</option>
</choose>
</choose>
<choose>
<choose><br>
<option>* ... That there are two sets of Conscript textures in the Leak, with the one difference being their gloves?</option>
<option>* ... That there are two sets of Conscript textures in the Leak, with the one difference being their gloves?</option>
<option>* ... That the XSI and 3DS Max tools in the Leak have their original dates (thanks to being zipped)?</option>
<option>* ... That the XSI and 3DS Max tools in the Leak have their original dates (thanks to being zipped)?</option>
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<option>* ... That the Cbine sources contain a higher-resolution texture for the /obsolete/ Manhack?</option>
<option>* ... That the Cbine sources contain a higher-resolution texture for the /obsolete/ Manhack?</option>
</choose>
</choose>
<choose>
<choose><br>
<option>* ... That the TF2: BoA model wasn't released by Pelpix?</option>
<option>* ... That the TF2: BoA model wasn't released by Pelpix?</option>
<option>* ... That the renders by Pelpix are fake?</option>
<option>* ... That the renders by Pelpix are fake?</option>
<option>* ... That there is a Portal style prior to Prospekt?</option>
<option>* ... That there is a Portal style prior to Prospekt?</option>
<option>* ... That GLaDOS's lines were originally by a TTS program hosted by AT&T?</option>
<option>* ... That GLaDOS's lines were originally by a TTS program hosted by AT&T?</option>
<option>* ... That there are at least 9 different splash screens for Hammer?</option>
<option>* ... That there have been at least 9 different splash screens for Hammer?</option>
<option>* ... That the Combine Dropship and TBot's head both use decalsmetalvent003a?</option>
<option>* ... That the Combine Dropship and TBot's head both use decalsmetalvent003a?</option>
<option>* ... That the /props/ material folder contains some of the earliest textures in the game?</option>
<option>* ... That the /props/ material folder contains some of the earliest textures in the game?</option>

Revision as of 23:29, 15 September 2022

  • ... That there are three different models for the rocket launcher?
  • ... That the TF2 Human Commando uses metalwall027a and metalwall074a as detail layers?
  • ... That the Conscripts originally filled the role of the rebellion, and would act like the Security Guard AI in Half-Life 1?
  • ... That the source code for the HMG1 is called weapon_hgm1.cpp?
  • ... That GLaDOS's lines were originally by a TTS program hosted by AT&T?