Alpha test2 (WC): Difference between revisions
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'''New:''' Over 100 bullsquid slimeballs have been added (and these are also improperly colored). That's it. | '''New:''' Over 100 bullsquid slimeballs have been added (and these are also improperly colored). That's it. | ||
==Referenced Assets== | |||
===Entities=== | |||
*[[env_beam]] | |||
*[[env_sprite]] | |||
*[[env_steam]] | |||
*[[func_detail]] | |||
*[[func_door]] | |||
*[[info_player_start]] | |||
*[[info_target]] | |||
*[[infodecal]] | |||
*[[light_environment]] | |||
*[[npc_citizen]] | |||
*[[static_prop]] | |||
*[[trigger_auto]] | |||
===Materials=== | |||
*[[hl2/materials/brick/brickwall001a]] | |||
*[[hl2/materials/brick/brickwall001b]] | |||
*[[hl2/materials/brick/brickwall001c]] | |||
*[[hl2/materials/decals/bigblood1]] | |||
*[[hl2/materials/decals/concrete/shot4]] | |||
*[[hl2/materials/decals/concrete/shot5]] | |||
*[[hl2/materials/decals/decal_signfire004a]] | |||
*[[hl2/materials/decals/decalgraffiti001b]] | |||
*[[hl2/materials/decals/decalgraffiti001d]] | |||
*[[hl2/materials/decals/decalstreet003a]] | |||
*[[hl2/materials/glass/glasswindow017a]] | |||
*[[hl2/materials/glass/glasswindow033a]] | |||
*[[hl2/materials/glass/glasswindow064a]] | |||
*[[hl2/materials/metal/metalpipe004a]] | |||
*[[hl2/materials/plaster/plasterwall033a]] | |||
*[[hl2/materials/skybox/sky_c17_02]] | |||
*[[hl2/materials/sprites/glow01]] | |||
*[[hl2/materials/sprites/laserbeam]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
===Models=== | |||
*[[hl2/models/spitball_large]] | |||
==Gallery== | ==Gallery== |
Latest revision as of 23:18, 28 October 2023
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Info | |
---|---|
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 1 2002 |
Editor Build | 1804 |
Map Date (NET) | October 02, 2001 |
Alpha_test2 is a test map intended to test the behaviors of entities in relation to transparent brushes.
Overview
Alpha_test2 is a rather ugly box map intended to test how various entities with varying amounts of transparency interact, and if they do so correctly. Entities present include 2 npc_citizens
, a yellow rotated env_steam
, a func_door
, several env_sprites
and some env_beams
.
If unmodified, the "FX Color" will cause the NPC and func_door
to become totally black. A fixed version is used.
New: Over 100 bullsquid slimeballs have been added (and these are also improperly colored). That's it.
Referenced Assets
Entities
- env_beam
- env_sprite
- env_steam
- func_detail
- func_door
- info_player_start
- info_target
- infodecal
- light_environment
- npc_citizen
- static_prop
- trigger_auto
Materials
- hl2/materials/brick/brickwall001a
- hl2/materials/brick/brickwall001b
- hl2/materials/brick/brickwall001c
- hl2/materials/decals/bigblood1
- hl2/materials/decals/concrete/shot4
- hl2/materials/decals/concrete/shot5
- hl2/materials/decals/decal_signfire004a
- hl2/materials/decals/decalgraffiti001b
- hl2/materials/decals/decalgraffiti001d
- hl2/materials/decals/decalstreet003a
- hl2/materials/glass/glasswindow017a
- hl2/materials/glass/glasswindow033a
- hl2/materials/glass/glasswindow064a
- hl2/materials/metal/metalpipe004a
- hl2/materials/plaster/plasterwall033a
- hl2/materials/skybox/sky_c17_02
- hl2/materials/sprites/glow01
- hl2/materials/sprites/laserbeam
- hl2/materials/tools/toolsskybox