Alpha test2 (WC): Difference between revisions

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==Overview==
==Overview==
<!-- Describe the map, what its purpose is, how it was supposed to play out. -->
<!-- Describe the map, what its purpose is, how it was supposed to play out. -->
<b>Alpha_test2</b> is a rather ugly box map intended to test how various entities wiht varying amounts of transparency interact, and if they do so correctly. Entities present include 2<code>npc_citizens</code>, a yellow rotated <code>env_steam</code>, a <code>func_door</code>, several <code>env_sprites</code> and some <code>env_beams</code>.  
<b>Alpha_test2</b> is a rather ugly box map intended to test how various entities with varying amounts of transparency interact, and if they do so correctly. Entities present include 2 <code>npc_citizens</code>, a yellow rotated <code>env_steam</code>, a <code>func_door</code>, several <code>env_sprites</code> and some <code>env_beams</code>.  


If unmodified, the "FX Color" will cause the NPC and <code>func_door</code> to become totally black. A fixed version is used.
If unmodified, the "FX Color" will cause the NPC and <code>func_door</code> to become totally black. A fixed version is used.


'''New:''' Over 100 bullsquid slimeballs have been added (and these are also improperly colored). That's it.
'''New:''' Over 100 bullsquid slimeballs have been added (and these are also improperly colored). That's it.
==Referenced Assets==
===Entities===
*[[env_beam]]
*[[env_sprite]]
*[[env_steam]]
*[[func_detail]]
*[[func_door]]
*[[info_player_start]]
*[[info_target]]
*[[infodecal]]
*[[light_environment]]
*[[npc_citizen]]
*[[static_prop]]
*[[trigger_auto]]
===Materials===
*[[hl2/materials/brick/brickwall001a]]
*[[hl2/materials/brick/brickwall001b]]
*[[hl2/materials/brick/brickwall001c]]
*[[hl2/materials/decals/bigblood1]]
*[[hl2/materials/decals/concrete/shot4]]
*[[hl2/materials/decals/concrete/shot5]]
*[[hl2/materials/decals/decal_signfire004a]]
*[[hl2/materials/decals/decalgraffiti001b]]
*[[hl2/materials/decals/decalgraffiti001d]]
*[[hl2/materials/decals/decalstreet003a]]
*[[hl2/materials/glass/glasswindow017a]]
*[[hl2/materials/glass/glasswindow033a]]
*[[hl2/materials/glass/glasswindow064a]]
*[[hl2/materials/metal/metalpipe004a]]
*[[hl2/materials/plaster/plasterwall033a]]
*[[hl2/materials/skybox/sky_c17_02]]
*[[hl2/materials/sprites/glow01]]
*[[hl2/materials/sprites/laserbeam]]
*[[hl2/materials/tools/toolsskybox]]
===Models===
*[[hl2/models/spitball_large]]


==Gallery==
==Gallery==

Latest revision as of 23:18, 28 October 2023

Alpha test2 (WC)
Hl2 00023.jpg
Info
Game Half-Life 2
Leak WC Mappack
Map Date April 1 2002
Editor Build 1804
Map Date (NET) October 02, 2001

Alpha_test2 is a test map intended to test the behaviors of entities in relation to transparent brushes.

Overview

Alpha_test2 is a rather ugly box map intended to test how various entities with varying amounts of transparency interact, and if they do so correctly. Entities present include 2 npc_citizens, a yellow rotated env_steam, a func_door, several env_sprites and some env_beams.

If unmodified, the "FX Color" will cause the NPC and func_door to become totally black. A fixed version is used.

New: Over 100 bullsquid slimeballs have been added (and these are also improperly colored). That's it.

Referenced Assets

Entities

Materials

Models

Gallery

In-Game

Hammer