Crab (WC): Difference between revisions

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===Appearances===
===Appearances===
*Base directory
*Base directory
==Referenced Assets==
===Entities===
*[[cycler_flex]]
*[[info_player_start]]
*[[light_spot]]
===Materials===
*[[hl2/materials/dev/twenty]]
*[[hl2/materials/skybox/sky_urb01]]
===Models===
*[[hl2/models/zombie/classic]]
==Gallery==
==Gallery==
===In-Game===
===Hammer===
<gallery widths="150" bordersize="none" spacing="small">
<gallery widths="150" bordersize="none" spacing="small">
crab.png
crab.png
</gallery>
</gallery>
===Hammer===
===In-game===
<gallery widths="150" bordersize="none" spacing="small">
<gallery widths="150" bordersize="none" spacing="small">
crab1.png
crab1.png

Latest revision as of 23:25, 28 October 2023

Crab (WC)
Crab1.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date August 20, 2002
Editor Build 2122
Map Date (NET) August 16, 2002

20% Crab. Why is it named crab?

Overview

Crab is a box with a cycler_flex zombie and some lights in it. The room is textured in 20%. That is all. Possibly a test-map?

Appearances

  • Base directory

Referenced Assets

Entities

Materials

Models

Gallery

Hammer

In-game