Crab (WC): Difference between revisions
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===Appearances=== | ===Appearances=== | ||
*Base directory | *Base directory | ||
==Referenced Assets== | |||
===Entities=== | |||
*[[cycler_flex]] | |||
*[[info_player_start]] | |||
*[[light_spot]] | |||
===Materials=== | |||
*[[hl2/materials/dev/twenty]] | |||
*[[hl2/materials/skybox/sky_urb01]] | |||
===Models=== | |||
*[[hl2/models/zombie/classic]] | |||
==Gallery== | ==Gallery== | ||
===Hammer=== | ===Hammer=== |
Latest revision as of 23:25, 28 October 2023
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Info | |
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Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 20, 2002 |
Editor Build | 2122 |
Map Date (NET) | August 16, 2002 |
20% Crab. Why is it named crab?
Overview
Crab is a box with a cycler_flex zombie and some lights in it. The room is textured in 20%. That is all. Possibly a test-map?
Appearances
- Base directory