Devtest (WC): Difference between revisions

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==Appearences==
==Appearences==
*Main Directory
*Main Directory
==Referenced Assets==
===Entities===
*[[ai_goal_lead]]
*[[ai_script_conditions]]
*[[aiscripted_schedule]]
*[[ambient_generic]]
*[[env_cubemap]]
*[[env_explosion]]
*[[env_fire]]
*[[env_firesensor]]
*[[env_physexplosion]]
*[[env_smokestack]]
*[[env_steamjet]]
*[[func_areaportal]]
*[[func_breakable_surf]]
*[[func_detail]]
*[[func_illusionary]]
*[[func_ladder]]
*[[func_monitor]]
*[[func_physbox]]
*[[func_wall]]
*[[info_node]]
*[[info_node_air]]
*[[info_node_air_hint]]
*[[info_node_climb]]
*[[info_player_start]]
*[[info_target]]
*[[infodecal]]
*[[item_ar2_grenade]]
*[[item_battery]]
*[[item_box_buckshot]]
*[[item_box_flare_rounds]]
*[[item_box_lrounds]]
*[[item_box_mrounds]]
*[[item_box_sniper_rounds]]
*[[item_box_srounds]]
*[[item_flare_round]]
*[[item_healthkit]]
*[[item_large_box_lrounds]]
*[[item_large_box_mrounds]]
*[[item_large_box_srounds]]
*[[item_ml_grenade]]
*[[item_suit]]
*[[light]]
*[[light_environment]]
*[[light_spot]]
*[[logic_relay]]
*[[npc_antlion]]
*[[npc_combine_s]]
*[[npc_crow]]
*[[npc_cscanner]]
*[[npc_maker]]
*[[npc_odell]]
*[[npc_rollermine]]
*[[npc_turret_floor]]
*[[npc_zombie]]
*[[point_camera]]
*[[prop_door_rotating]]
*[[prop_dynamic]]
*[[prop_physics]]
*[[prop_ragdoll]]
*[[prop_static]]
*[[scripted_sequence]]
*[[trigger_autosave]]
*[[trigger_once]]
*[[water_lod_control]]
*[[weapon_ar2]]
*[[weapon_crowbar]]
*[[weapon_extinguisher]]
*[[weapon_frag]]
*[[weapon_gauss]]
*[[weapon_physcannon]]
*[[weapon_physgun]]
*[[weapon_pistol]]
*[[weapon_rpg]]
*[[weapon_shotgun]]
*[[weapon_smg1]]
*[[weapon_stunstick]]
===Materials===
*[[hl2/materials/0]]
*[[hl2/materials/1]]
*[[hl2/materials/brick/brickwall014d]]
*[[hl2/materials/concrete/concretefloor007a]]
*[[hl2/materials/decals/decal_signfire002a]]
*[[hl2/materials/decals/decal_signfire006a]]
*[[hl2/materials/decals/decal_signprotection009a]]
*[[hl2/materials/decals/decal_signroute001a]]
*[[hl2/materials/decals/decal_signroute004a]]
*[[hl2/materials/decals/decal_signroute004b]]
*[[hl2/materials/decals/decal_signroute006a]]
*[[hl2/materials/decals/decal_signroute007a]]
*[[hl2/materials/decals/decal_signroute007b]]
*[[hl2/materials/decals/decalborealispuddle001a]]
*[[hl2/materials/decals/decalmetalspeaker002a]]
*[[hl2/materials/decals/decalsigncaution001c]]
*[[hl2/materials/decals/decalsigndanger001c]]
*[[hl2/materials/decals/decalsigndanger001d]]
*[[hl2/materials/decals/decalsigndanger001e]]
*[[hl2/materials/decals/decalsigndanger002a]]
*[[hl2/materials/decals/decaltilehatch001a]]
*[[hl2/materials/decals/shadertest/decaldarkeningspecularcubicenvmap]]
*[[hl2/materials/decals/ship_snow1b]]
*[[hl2/materials/dev/dev_hazzardstripe01a]]
*[[hl2/materials/dev/dev_tvmonitor1a]]
*[[hl2/materials/dev/dev_water2]]
*[[hl2/materials/dev/ocean]]
*[[hl2/materials/glass/glasswindow017a]]
*[[hl2/materials/glass/glasswindow018a]]
*[[hl2/materials/glass/glasswindow043a]]
*[[hl2/materials/glass/glasswindowbreak070a]]
*[[hl2/materials/lights/fluorescentcool001a]]
*[[hl2/materials/lights/fluorescentcool001b]]
*[[hl2/materials/lights/fluorescentwhite001a]]
*[[hl2/materials/lights/hazzardred001a]]
*[[hl2/materials/metal/metalceiling007b]]
*[[hl2/materials/metal/metaldoor021a]]
*[[hl2/materials/metal/metaldoor022a]]
*[[hl2/materials/metal/metaldoor022b]]
*[[hl2/materials/metal/metaldoor032a]]
*[[hl2/materials/metal/metaldoor032b]]
*[[hl2/materials/metal/metaldoor034a]]
*[[hl2/materials/metal/metaldoor035a]]
*[[hl2/materials/metal/metalfloor003a]]
*[[hl2/materials/metal/metalfloor004a]]
*[[hl2/materials/metal/metalfloor006a]]
*[[hl2/materials/metal/metalfloor007a]]
*[[hl2/materials/metal/metalgrate016a]]
*[[hl2/materials/metal/metalhull003a]]
*[[hl2/materials/metal/metalhull003b]]
*[[hl2/materials/metal/metalhull003c]]
*[[hl2/materials/metal/metalhull003d]]
*[[hl2/materials/metal/metalhull004a]]
*[[hl2/materials/metal/metalhull004c]]
*[[hl2/materials/metal/metalhull004d]]
*[[hl2/materials/metal/metalhull004e]]
*[[hl2/materials/metal/metalhull007a]]
*[[hl2/materials/metal/metalhull007b]]
*[[hl2/materials/metal/metalhull007c]]
*[[hl2/materials/metal/metalhull008a]]
*[[hl2/materials/metal/metalhull009b]]
*[[hl2/materials/metal/metalhull009c]]
*[[hl2/materials/metal/metalhull010b]]
*[[hl2/materials/metal/metalhull010c]]
*[[hl2/materials/metal/metalhull011a]]
*[[hl2/materials/metal/metalhull011b]]
*[[hl2/materials/metal/metalhull011c]]
*[[hl2/materials/metal/metalhull011f]]
*[[hl2/materials/metal/metalhull012a]]
*[[hl2/materials/metal/metalhull012b]]
*[[hl2/materials/metal/metalpipe005a]]
*[[hl2/materials/metal/metalpipe012a]]
*[[hl2/materials/metal/metaltrim001a]]
*[[hl2/materials/metal/metaltruss004a]]
*[[hl2/materials/metal/metalvent003a]]
*[[hl2/materials/metal/metalvent004a]]
*[[hl2/materials/metal/metalvent005a]]
*[[hl2/materials/metal/metalvent006a]]
*[[hl2/materials/metal/metalwall005b]]
*[[hl2/materials/metal/metalwall038a]]
*[[hl2/materials/metal/metalwall039a]]
*[[hl2/materials/metal/metalwall058a]]
*[[hl2/materials/nature/snowfloor002a]]
*[[hl2/materials/plaster/plasterwall009d]]
*[[hl2/materials/props/acousticwall001a]]
*[[hl2/materials/props/cardboardbox001a]]
*[[hl2/materials/props/cardboardbox001b]]
*[[hl2/materials/props/cardboardbox001c]]
*[[hl2/materials/props/cardboardbox002a]]
*[[hl2/materials/props/cardboardbox002b]]
*[[hl2/materials/props/cardboardbox002c]]
*[[hl2/materials/props/icefreezercoils001a]]
*[[hl2/materials/props/metalbarreltop001a]]
*[[hl2/materials/props/metalbox001a]]
*[[hl2/materials/props/metalbox001b]]
*[[hl2/materials/props/metalbox001c]]
*[[hl2/materials/props/metalcrate002a]]
*[[hl2/materials/props/metalcrate002b]]
*[[hl2/materials/props/metalcrate002c]]
*[[hl2/materials/props/metalfilecabinet002a]]
*[[hl2/materials/props/metallockers001a]]
*[[hl2/materials/props/metallockers005a]]
*[[hl2/materials/props/metalpanel001a]]
*[[hl2/materials/props/metalpanel002a]]
*[[hl2/materials/props/metalpanel004a]]
*[[hl2/materials/props/metalpanel006a]]
*[[hl2/materials/props/metalpanel008a]]
*[[hl2/materials/props/metalpanel009a]]
*[[hl2/materials/props/metalpanel010a]]
*[[hl2/materials/props/metalpanel011a]]
*[[hl2/materials/props/metalpanel013a]]
*[[hl2/materials/props/metalpanel013b]]
*[[hl2/materials/props/metalpanel014a]]
*[[hl2/materials/props/papermap002a]]
*[[hl2/materials/props/papersigns001a]]
*[[hl2/materials/props/plasticbarrel001a]]
*[[hl2/materials/props/plasticbarrel002a]]
*[[hl2/materials/props/plasticbarreltop001a]]
*[[hl2/materials/props/plasticceiling001a]]
*[[hl2/materials/props/plasticcomputer001a]]
*[[hl2/materials/props/plasticpipe001a]]
*[[hl2/materials/props/plasticpipe002a]]
*[[hl2/materials/props/plasticpopmachine001a]]
*[[hl2/materials/props/rubberfloor001a]]
*[[hl2/materials/props/rubberfloor004a]]
*[[hl2/materials/props/signship001a]]
*[[hl2/materials/props/signship001f]]
*[[hl2/materials/props/signship001g]]
*[[hl2/materials/props/signship001h]]
*[[hl2/materials/props/signship002a]]
*[[hl2/materials/props/woodcrate001a]]
*[[hl2/materials/props/woodcrate002a]]
*[[hl2/materials/props/woodcrate002b]]
*[[hl2/materials/props/wooddrift001a]]
*[[hl2/materials/skybox/sky_borealis01]]
*[[hl2/materials/sprites/zerogxplode]]
*[[hl2/materials/tile/tilefloor005a]]
*[[hl2/materials/tile/tilefloor012a]]
*[[hl2/materials/tools/toolsblack]]
*[[hl2/materials/tools/toolsnodraw]]
*[[hl2/materials/tools/toolsorigin]]
*[[hl2/materials/tools/toolsskybox]]
*[[hl2/materials/tools/toolstrigger]]
*[[hl2/materials/wood/woodburnt001a]]
*[[hl2/materials/wood/woodwall003a]]
*[[hl2/materials/wood/woodwall016a]]
*[[hl2/materials/wood/woodwall016b]]
===Models===
*[[hl2/models/building_details/w_handrail01]]
*[[hl2/models/building_details/w_handrail02]]
*[[hl2/models/fire_equipment/w_fireexstinguisher]]
*[[hl2/models/props_borealis/handrail01_long_stairwell01]]
*[[hl2/models/props_borealis/light_cagelight01_on]]
*[[hl2/models/props_borealis/light_decklight01_lamp_on]]
*[[hl2/models/props_borealis/pipe01_90degree01]]
*[[hl2/models/props_borealis/windlass01]]
*[[hl2/models/props_debris/wood_board01a]]
*[[hl2/models/props_interiors/testdoor]]
*[[hl2/models/props_junk/glassjug01]]
*[[hl2/models/props_junk/wood_pallet001a]]
*[[hl2/models/props_lab/monitor01d]]
*[[hl2/models/shadertest/shaderslab5]]
*[[hl2/models/zombie/classic]]
===Sounds===
*[[hl2/sound/ambient/areas/borealis/cargo_hold]]
*[[hl2/sound/ambient/areas/borealis/engine_room]]
*[[hl2/sound/ambient/areas/borealis/freezer_room]]
*[[hl2/sound/ambient/areas/borealis/hangar]]
*[[hl2/sound/ambient/areas/borealis/scripted/vent_scurry_medium]]
*[[hl2/sound/ambient/areas/roomtone/roomtone1]]
*[[hl2/sound/ambient/nature/fire/firebig]]
*[[hl2/sound/ambient/objects/engine1]]
*[[hl2/sound/ambient/objects/engine2]]
*[[hl2/sound/ambient/objects/engine3]]
*[[hl2/sound/ambient/objects/freezer_creak1]]
*[[hl2/sound/ambient/objects/freezer_creak2]]
*[[hl2/sound/impact/explosions/script/explosion1]]
*[[hl2/sound/impact/metal/vent_drop1]]
*[[hl2/sound/impact/metal/vent_drop2]]
*[[hl2/sound/impact/metal/vent_drop3]]
*[[hl2/sound/impact/metal/vent_open1]]
*[[hl2/sound/impact/metal/vent_open2]]
==Gallery==
==Gallery==
===Hammer===
===Hammer===

Latest revision as of 23:32, 28 October 2023

Devtest (WC)
Devtest1.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date September 25, 2003
Editor Build 2518
Map Date (NET) September 16, 2003

Developers, developers, developers, developers...

Overview

A chunk of Borealis mapped out for testing of features for developers. It includes NPCs, weapons, fire spread, scripted sequences, etc.

Appearences

  • Main Directory

Referenced Assets

Entities

Materials

Models

Sounds

Gallery

Hammer

In Game