Difference between revisions of "Light (WC)"
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− | + | __NOEDITSECTION__ | |
− | + | {{MapInfoBox | |
− | + | |title1=light.vmf <!-- the map name with .vmf --> | |
− | < | + | |image1=light.vmf.png |
− | + | |engine=Pre-Release Source | |
− | + | |game=Half-Life 2 | |
− | + | |leak=[[The 2003 Leak|WC Mappack]] | |
− | + | |mapdate=April 23, 2002 | |
− | + | |mapversion=2020 | |
− | + | |editor_build=2006 | |
− | + | }} | |
− | + | <b>What does this have to do with lights?</b> | |
− | + | ==Overview== | |
− | + | Light is a map containing a strider and some buildings. It's a lighting test. What more could you want? | |
− | + | ===Appearances=== | |
− | + | *Base directory | |
− | + | ||
− | < | + | ==Referenced Assets== |
− | + | ===Entities=== | |
− | + | *[[aiscripted_schedule]] | |
− | + | *[[dynamic_prop]] | |
− | + | *[[env_cubemap]] | |
− | + | *[[func_detail]] | |
− | < | + | *[[info_node]] |
− | + | *[[info_node_air]] | |
− | + | *[[info_player_start]] | |
− | + | *[[keyframe_rope]] | |
− | + | *[[light_environment]] | |
− | + | *[[light_spot]] | |
+ | *[[move_rope]] | ||
+ | *[[npc_maker]] | ||
+ | *[[npc_strider]] | ||
+ | *[[static_prop]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/composite/buildingset006a]] | ||
+ | *[[hl2/materials/composite/buildingset039a]] | ||
+ | *[[hl2/materials/concrete/concretefloor030a]] | ||
+ | *[[hl2/materials/concrete/concretefloor033a]] | ||
+ | *[[hl2/materials/concrete/concretefloor033b]] | ||
+ | *[[hl2/materials/concrete/concretefloor033c]] | ||
+ | *[[hl2/materials/concrete/concretefloor034a]] | ||
+ | *[[hl2/materials/concrete/concretewall002a]] | ||
+ | *[[hl2/materials/concrete/concretewall008a]] | ||
+ | *[[hl2/materials/glass/glasswindow009a]] | ||
+ | *[[hl2/materials/metal/metaldoor005a]] | ||
+ | *[[hl2/materials/metal/metalrail004a]] | ||
+ | *[[hl2/materials/metal/metalroof002a]] | ||
+ | *[[hl2/materials/metal/metalroof006a]] | ||
+ | *[[hl2/materials/metal/metalwall017a]] | ||
+ | *[[hl2/materials/nature/dirtfloor006a]] | ||
+ | *[[hl2/materials/plaster/plasterwall003e]] | ||
+ | *[[hl2/materials/plaster/plasterwall003f]] | ||
+ | *[[hl2/materials/plaster/plasterwall004a]] | ||
+ | *[[hl2/materials/props/tarpaperroof002a]] | ||
+ | *[[hl2/materials/skybox/sky_c17_02]] | ||
+ | *[[hl2/materials/stone/stoneceiling001a]] | ||
+ | *[[hl2/materials/stone/stonefloor006a]] | ||
+ | *[[hl2/materials/stone/stonefloor006b]] | ||
+ | *[[hl2/materials/stone/stonefloor006c]] | ||
+ | *[[hl2/materials/stone/stonewall001a]] | ||
+ | *[[hl2/materials/stone/stonewall005a]] | ||
+ | *[[hl2/materials/stone/stonewall019a]] | ||
+ | *[[hl2/materials/stone/stonewall019b]] | ||
+ | *[[hl2/materials/stone/stonewall019d]] | ||
+ | *[[hl2/materials/stone/stonewall021d]] | ||
+ | *[[hl2/materials/stone/stonewall026a]] | ||
+ | *[[hl2/materials/stone/stonewall040f]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/wood/woodshingles002a]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/props_borealis/pipe02_90degree01]] | ||
+ | *[[hl2/models/props_borealis/pipe02_straight01_long]] | ||
+ | *[[hl2/models/props_c17/lamppost03a_on]] | ||
+ | *[[hl2/models/props_c17/utilityconducter001]] | ||
+ | *[[hl2/models/props_c17/utilitypole02b]] | ||
+ | *[[hl2/models/props_c17/utilitypolemount01a]] | ||
+ | *[[hl2/models/props_foliage/treemaplecard01a]] | ||
+ | |||
+ | ==Gallery== | ||
+ | ===Hammer=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | light.vmf1.png | ||
+ | </gallery> | ||
+ | ===In-Game=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | light.vmf.png | ||
+ | light.vmf2.png | ||
+ | </gallery> | ||
+ | [[Category:WC Mappack]] | ||
+ | [[Category:Maps]] |
Latest revision as of 23:38, 28 October 2023
![]() | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 23, 2002 |
Editor Build | 2006 |
Map Date (NET) | April 22, 2002 |
What does this have to do with lights?
Contents
Overview
Light is a map containing a strider and some buildings. It's a lighting test. What more could you want?
Appearances
- Base directory
Referenced Assets
Entities
- aiscripted_schedule
- dynamic_prop
- env_cubemap
- func_detail
- info_node
- info_node_air
- info_player_start
- keyframe_rope
- light_environment
- light_spot
- move_rope
- npc_maker
- npc_strider
- static_prop
Materials
- hl2/materials/composite/buildingset006a
- hl2/materials/composite/buildingset039a
- hl2/materials/concrete/concretefloor030a
- hl2/materials/concrete/concretefloor033a
- hl2/materials/concrete/concretefloor033b
- hl2/materials/concrete/concretefloor033c
- hl2/materials/concrete/concretefloor034a
- hl2/materials/concrete/concretewall002a
- hl2/materials/concrete/concretewall008a
- hl2/materials/glass/glasswindow009a
- hl2/materials/metal/metaldoor005a
- hl2/materials/metal/metalrail004a
- hl2/materials/metal/metalroof002a
- hl2/materials/metal/metalroof006a
- hl2/materials/metal/metalwall017a
- hl2/materials/nature/dirtfloor006a
- hl2/materials/plaster/plasterwall003e
- hl2/materials/plaster/plasterwall003f
- hl2/materials/plaster/plasterwall004a
- hl2/materials/props/tarpaperroof002a
- hl2/materials/skybox/sky_c17_02
- hl2/materials/stone/stoneceiling001a
- hl2/materials/stone/stonefloor006a
- hl2/materials/stone/stonefloor006b
- hl2/materials/stone/stonefloor006c
- hl2/materials/stone/stonewall001a
- hl2/materials/stone/stonewall005a
- hl2/materials/stone/stonewall019a
- hl2/materials/stone/stonewall019b
- hl2/materials/stone/stonewall019d
- hl2/materials/stone/stonewall021d
- hl2/materials/stone/stonewall026a
- hl2/materials/stone/stonewall040f
- hl2/materials/tools/toolsskybox
- hl2/materials/wood/woodshingles002a
Models
- hl2/models/props_borealis/pipe02_90degree01
- hl2/models/props_borealis/pipe02_straight01_long
- hl2/models/props_c17/lamppost03a_on
- hl2/models/props_c17/utilityconducter001
- hl2/models/props_c17/utilitypole02b
- hl2/models/props_c17/utilitypolemount01a
- hl2/models/props_foliage/treemaplecard01a