Light (WC): Difference between revisions

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<b>What does this have to do with lights?</b>
<b>What does this have to do with lights?</b>
==Overview==
==Overview==
SS is a map made to demonstrate scripted sequences, most of which are completely broken. There's a citizen with a molotov, a Combine Guard, and a Combot, all of whom have some form of script tied to them.
Light is a map containing a strider and some buildings. It's a lighting test. What more could you want?
===Appearances===
===Appearances===
*Base directory
*Base directory
==Referenced Assets==
===Entities===
*[[aiscripted_schedule]]
*[[dynamic_prop]]
*[[env_cubemap]]
*[[func_detail]]
*[[info_node]]
*[[info_node_air]]
*[[info_player_start]]
*[[keyframe_rope]]
*[[light_environment]]
*[[light_spot]]
*[[move_rope]]
*[[npc_maker]]
*[[npc_strider]]
*[[static_prop]]
===Materials===
*[[hl2/materials/composite/buildingset006a]]
*[[hl2/materials/composite/buildingset039a]]
*[[hl2/materials/concrete/concretefloor030a]]
*[[hl2/materials/concrete/concretefloor033a]]
*[[hl2/materials/concrete/concretefloor033b]]
*[[hl2/materials/concrete/concretefloor033c]]
*[[hl2/materials/concrete/concretefloor034a]]
*[[hl2/materials/concrete/concretewall002a]]
*[[hl2/materials/concrete/concretewall008a]]
*[[hl2/materials/glass/glasswindow009a]]
*[[hl2/materials/metal/metaldoor005a]]
*[[hl2/materials/metal/metalrail004a]]
*[[hl2/materials/metal/metalroof002a]]
*[[hl2/materials/metal/metalroof006a]]
*[[hl2/materials/metal/metalwall017a]]
*[[hl2/materials/nature/dirtfloor006a]]
*[[hl2/materials/plaster/plasterwall003e]]
*[[hl2/materials/plaster/plasterwall003f]]
*[[hl2/materials/plaster/plasterwall004a]]
*[[hl2/materials/props/tarpaperroof002a]]
*[[hl2/materials/skybox/sky_c17_02]]
*[[hl2/materials/stone/stoneceiling001a]]
*[[hl2/materials/stone/stonefloor006a]]
*[[hl2/materials/stone/stonefloor006b]]
*[[hl2/materials/stone/stonefloor006c]]
*[[hl2/materials/stone/stonewall001a]]
*[[hl2/materials/stone/stonewall005a]]
*[[hl2/materials/stone/stonewall019a]]
*[[hl2/materials/stone/stonewall019b]]
*[[hl2/materials/stone/stonewall019d]]
*[[hl2/materials/stone/stonewall021d]]
*[[hl2/materials/stone/stonewall026a]]
*[[hl2/materials/stone/stonewall040f]]
*[[hl2/materials/tools/toolsskybox]]
*[[hl2/materials/wood/woodshingles002a]]
===Models===
*[[hl2/models/props_borealis/pipe02_90degree01]]
*[[hl2/models/props_borealis/pipe02_straight01_long]]
*[[hl2/models/props_c17/lamppost03a_on]]
*[[hl2/models/props_c17/utilityconducter001]]
*[[hl2/models/props_c17/utilitypole02b]]
*[[hl2/models/props_c17/utilitypolemount01a]]
*[[hl2/models/props_foliage/treemaplecard01a]]
==Gallery==
==Gallery==
===Hammer===
===Hammer===

Latest revision as of 23:38, 28 October 2023

Light (WC)
Light.vmf.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date April 23, 2002
Editor Build 2006
Map Date (NET) April 22, 2002

What does this have to do with lights?

Overview

Light is a map containing a strider and some buildings. It's a lighting test. What more could you want?

Appearances

  • Base directory

Referenced Assets

Entities

Materials

Models

Gallery

Hammer

In-Game