Light (WC): Difference between revisions
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__NOEDITSECTION__ | |||
{{MapInfoBox | |||
|title1=light.vmf <!-- the map name with .vmf --> | |||
< | |image1=light.vmf.png | ||
|engine=Pre-Release Source | |||
|game=Half-Life 2 | |||
|leak=[[The 2003 Leak|WC Mappack]] | |||
|mapdate=April 23, 2002 | |||
|mapversion=2020 | |||
|editor_build=2006 | |||
}} | |||
<b>What does this have to do with lights?</b> | |||
==Overview== | |||
Light is a map containing a strider and some buildings. It's a lighting test. What more could you want? | |||
===Appearances=== | |||
*Base directory | |||
< | ==Referenced Assets== | ||
===Entities=== | |||
*[[aiscripted_schedule]] | |||
*[[dynamic_prop]] | |||
*[[env_cubemap]] | |||
*[[func_detail]] | |||
< | *[[info_node]] | ||
*[[info_node_air]] | |||
*[[info_player_start]] | |||
*[[keyframe_rope]] | |||
*[[light_environment]] | |||
*[[light_spot]] | |||
*[[move_rope]] | |||
*[[npc_maker]] | |||
*[[npc_strider]] | |||
*[[static_prop]] | |||
===Materials=== | |||
*[[hl2/materials/composite/buildingset006a]] | |||
*[[hl2/materials/composite/buildingset039a]] | |||
*[[hl2/materials/concrete/concretefloor030a]] | |||
*[[hl2/materials/concrete/concretefloor033a]] | |||
*[[hl2/materials/concrete/concretefloor033b]] | |||
*[[hl2/materials/concrete/concretefloor033c]] | |||
*[[hl2/materials/concrete/concretefloor034a]] | |||
*[[hl2/materials/concrete/concretewall002a]] | |||
*[[hl2/materials/concrete/concretewall008a]] | |||
*[[hl2/materials/glass/glasswindow009a]] | |||
*[[hl2/materials/metal/metaldoor005a]] | |||
*[[hl2/materials/metal/metalrail004a]] | |||
*[[hl2/materials/metal/metalroof002a]] | |||
*[[hl2/materials/metal/metalroof006a]] | |||
*[[hl2/materials/metal/metalwall017a]] | |||
*[[hl2/materials/nature/dirtfloor006a]] | |||
*[[hl2/materials/plaster/plasterwall003e]] | |||
*[[hl2/materials/plaster/plasterwall003f]] | |||
*[[hl2/materials/plaster/plasterwall004a]] | |||
*[[hl2/materials/props/tarpaperroof002a]] | |||
*[[hl2/materials/skybox/sky_c17_02]] | |||
*[[hl2/materials/stone/stoneceiling001a]] | |||
*[[hl2/materials/stone/stonefloor006a]] | |||
*[[hl2/materials/stone/stonefloor006b]] | |||
*[[hl2/materials/stone/stonefloor006c]] | |||
*[[hl2/materials/stone/stonewall001a]] | |||
*[[hl2/materials/stone/stonewall005a]] | |||
*[[hl2/materials/stone/stonewall019a]] | |||
*[[hl2/materials/stone/stonewall019b]] | |||
*[[hl2/materials/stone/stonewall019d]] | |||
*[[hl2/materials/stone/stonewall021d]] | |||
*[[hl2/materials/stone/stonewall026a]] | |||
*[[hl2/materials/stone/stonewall040f]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
*[[hl2/materials/wood/woodshingles002a]] | |||
===Models=== | |||
*[[hl2/models/props_borealis/pipe02_90degree01]] | |||
*[[hl2/models/props_borealis/pipe02_straight01_long]] | |||
*[[hl2/models/props_c17/lamppost03a_on]] | |||
*[[hl2/models/props_c17/utilityconducter001]] | |||
*[[hl2/models/props_c17/utilitypole02b]] | |||
*[[hl2/models/props_c17/utilitypolemount01a]] | |||
*[[hl2/models/props_foliage/treemaplecard01a]] | |||
==Gallery== | |||
===Hammer=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
light.vmf1.png | |||
</gallery> | |||
===In-Game=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
light.vmf.png | |||
light.vmf2.png | |||
</gallery> | |||
[[Category:WC Mappack]] | |||
[[Category:Maps]] |
Latest revision as of 23:38, 28 October 2023
![]() | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 23, 2002 |
Editor Build | 2006 |
Map Date (NET) | April 22, 2002 |
What does this have to do with lights?
Overview
Light is a map containing a strider and some buildings. It's a lighting test. What more could you want?
Appearances
- Base directory
Referenced Assets
Entities
- aiscripted_schedule
- dynamic_prop
- env_cubemap
- func_detail
- info_node
- info_node_air
- info_player_start
- keyframe_rope
- light_environment
- light_spot
- move_rope
- npc_maker
- npc_strider
- static_prop
Materials
- hl2/materials/composite/buildingset006a
- hl2/materials/composite/buildingset039a
- hl2/materials/concrete/concretefloor030a
- hl2/materials/concrete/concretefloor033a
- hl2/materials/concrete/concretefloor033b
- hl2/materials/concrete/concretefloor033c
- hl2/materials/concrete/concretefloor034a
- hl2/materials/concrete/concretewall002a
- hl2/materials/concrete/concretewall008a
- hl2/materials/glass/glasswindow009a
- hl2/materials/metal/metaldoor005a
- hl2/materials/metal/metalrail004a
- hl2/materials/metal/metalroof002a
- hl2/materials/metal/metalroof006a
- hl2/materials/metal/metalwall017a
- hl2/materials/nature/dirtfloor006a
- hl2/materials/plaster/plasterwall003e
- hl2/materials/plaster/plasterwall003f
- hl2/materials/plaster/plasterwall004a
- hl2/materials/props/tarpaperroof002a
- hl2/materials/skybox/sky_c17_02
- hl2/materials/stone/stoneceiling001a
- hl2/materials/stone/stonefloor006a
- hl2/materials/stone/stonefloor006b
- hl2/materials/stone/stonefloor006c
- hl2/materials/stone/stonewall001a
- hl2/materials/stone/stonewall005a
- hl2/materials/stone/stonewall019a
- hl2/materials/stone/stonewall019b
- hl2/materials/stone/stonewall019d
- hl2/materials/stone/stonewall021d
- hl2/materials/stone/stonewall026a
- hl2/materials/stone/stonewall040f
- hl2/materials/tools/toolsskybox
- hl2/materials/wood/woodshingles002a
Models
- hl2/models/props_borealis/pipe02_90degree01
- hl2/models/props_borealis/pipe02_straight01_long
- hl2/models/props_c17/lamppost03a_on
- hl2/models/props_c17/utilityconducter001
- hl2/models/props_c17/utilitypole02b
- hl2/models/props_c17/utilitypolemount01a
- hl2/models/props_foliage/treemaplecard01a