Ss (WC): Difference between revisions

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===Appearances===
===Appearances===
*Base directory
*Base directory
===Missing Content===
==Referenced Assets==
*models/c17_male1.mdl
===Entities===
*[[aiscripted_schedule]]
*[[env_fade]]
*[[info_node]]
*[[info_player_start]]
*[[npc_bullseye]]
*[[npc_citizen]]
*[[npc_combineguard]]
*[[npc_cscanner]]
*[[path_corner]]
*[[physics_prop]]
*[[scripted_sequence]]
*[[shadow_control]]
*[[trigger_multiple]]
*[[trigger_once]]
 
===Materials===
*[[hl2/materials/metal/metalpipe004a]]
*[[hl2/materials/plaster/plasterwall033a]]
*[[hl2/materials/skybox/sky_c17_02]]
*[[hl2/materials/tools/toolsskybox]]
*[[hl2/materials/tools/toolstrigger]]
 
===Models===
*[[hl2/models/c17_male1]]
*[[hl2/models/props_c17/lamp_bell01]]
==Gallery==
==Gallery==
===In-Game===
===Hammer===
<gallery widths="150" bordersize="none" spacing="small">
<gallery widths="150" bordersize="none" spacing="small">
ss.png
ss.png
</gallery>
</gallery>
===Hammer===
===In-Game===
<gallery widths="150" bordersize="none" spacing="small">
<gallery widths="150" bordersize="none" spacing="small">
ss1.png
ss1.png

Latest revision as of 23:53, 28 October 2023

Ss (WC)
Ss.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date May 17, 2002
Editor Build 2030
Map Date (NET) May 16, 2002

No, it's not the Schutzstaffel!

Overview

SS is a map made to demonstrate scripted sequences, most of which are completely broken. There's a citizen with a molotov, a Combine Guard, and a Combot, all of whom have some form of script tied to them.

Appearances

  • Base directory

Referenced Assets

Entities

Materials

Models

Gallery

Hammer

In-Game