Ss (WC): Difference between revisions
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__NOEDITSECTION__ | |||
{{MapInfoBox | |||
|title1=ss.vmf <!-- the map name with .vmf --> | |||
< | |image1=ss.png | ||
|engine=Pre-Release Source | |||
|game=Half-Life 2 | |||
|leak=[[The 2003 Leak|WC Mappack]] | |||
|mapdate=May 17, 2002 | |||
|mapversion=1110 | |||
|editor_build=2030 | |||
}} | |||
<b>No, it's not the Schutzstaffel!</b> | |||
==Overview== | |||
SS is a map made to demonstrate scripted sequences, most of which are completely broken. There's a citizen with a molotov, a Combine Guard, and a Combot, all of whom have some form of script tied to them. | |||
===Appearances=== | |||
*Base directory | |||
==Referenced Assets== | |||
< | ===Entities=== | ||
*[[aiscripted_schedule]] | |||
*[[env_fade]] | |||
*[[info_node]] | |||
*[[info_player_start]] | |||
*[[npc_bullseye]] | |||
< | *[[npc_citizen]] | ||
*[[npc_combineguard]] | |||
*[[npc_cscanner]] | |||
*[[path_corner]] | |||
*[[physics_prop]] | |||
*[[scripted_sequence]] | |||
*[[shadow_control]] | |||
*[[trigger_multiple]] | |||
*[[trigger_once]] | |||
===Materials=== | |||
*[[hl2/materials/metal/metalpipe004a]] | |||
*[[hl2/materials/plaster/plasterwall033a]] | |||
*[[hl2/materials/skybox/sky_c17_02]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
*[[hl2/materials/tools/toolstrigger]] | |||
===Models=== | |||
*[[hl2/models/c17_male1]] | |||
*[[hl2/models/props_c17/lamp_bell01]] | |||
==Gallery== | |||
===Hammer=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
ss.png | |||
</gallery> | |||
===In-Game=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
ss1.png | |||
</gallery> | |||
[[Category:WC Mappack]] | |||
[[Category:Maps]] |
Latest revision as of 23:53, 28 October 2023
![]() | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 17, 2002 |
Editor Build | 2030 |
Map Date (NET) | May 16, 2002 |
No, it's not the Schutzstaffel!
Overview
SS is a map made to demonstrate scripted sequences, most of which are completely broken. There's a citizen with a molotov, a Combine Guard, and a Combot, all of whom have some form of script tied to them.
Appearances
- Base directory
Referenced Assets
Entities
- aiscripted_schedule
- env_fade
- info_node
- info_player_start
- npc_bullseye
- npc_citizen
- npc_combineguard
- npc_cscanner
- path_corner
- physics_prop
- scripted_sequence
- shadow_control
- trigger_multiple
- trigger_once
Materials
- hl2/materials/metal/metalpipe004a
- hl2/materials/plaster/plasterwall033a
- hl2/materials/skybox/sky_c17_02
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger