John/ai testmaps/ai physroom1 (WC): Difference between revisions
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{{MapInfoBox | |||
|title1=ai_physroom1.vmf <!-- the map name with .vmf --> | |||
<!-- Sidebar images --> | |||
|image1=Ai physroom1 hammer.PNG | |||
<!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> | |||
<!-- Basic Info --> | |||
|engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | |||
|game=Half-Life 2 <!-- What game is this made for?--> | |||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |||
|mapdate=May 13, 2002<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | |||
|mapversion=26 | |||
<!-- More advanced info --> | |||
|editor_build=2026 | |||
}} | |||
==Overview== | |||
A small room used to test the Ai's interaction with physics based objects. A lone zombie in a room of furniture. | |||
==Appearances== | |||
[[John%27s_ai_testmaps_WC_folder|/john/ai_testmaps/]] | |||
==Unused Visgroups== | |||
A lone visgroup featuring 320 objects is available. The visgroup makes up an entire house that was built with a skybox surrounding it. | |||
==Referenced Assets== | |||
===Entities=== | |||
*[[func_detail]] | |||
*[[info_player_start]] | |||
*[[infodecal]] | |||
*[[light_environment]] | |||
*[[light_spot]] | |||
*[[logic_auto]] | |||
*[[npc_crow]] | |||
*[[npc_zombie]] | |||
*[[prop_physics]] | |||
*[[prop_static]] | |||
*[[shadow_control]] | |||
===Materials=== | |||
*[[hl2/materials/decals/decallightswitch001a]] | |||
*[[hl2/materials/decals/decalplaster001a]] | |||
*[[hl2/materials/decals/decalplaster002a]] | |||
*[[hl2/materials/decals/decalplaster003b]] | |||
*[[hl2/materials/decals/decalplaster003d]] | |||
*[[hl2/materials/decals/decalpoweroutlet001a]] | |||
*[[hl2/materials/decals/decalstain001a]] | |||
*[[hl2/materials/decals/decalstain002a]] | |||
*[[hl2/materials/decals/decalstain004a]] | |||
*[[hl2/materials/decals/decalstain005a]] | |||
*[[hl2/materials/decals/decalstain006a]] | |||
*[[hl2/materials/decals/decalstain013a]] | |||
*[[hl2/materials/glass/glasswindow053b]] | |||
*[[hl2/materials/nature/blendgrassdirt001a]] | |||
*[[hl2/materials/plaster/plasterwall013a]] | |||
*[[hl2/materials/plaster/plasterwall013c]] | |||
*[[hl2/materials/skybox/sky_wasteland02]] | |||
*[[hl2/materials/stone/stonewall033f]] | |||
*[[hl2/materials/tools/toolsnodraw]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
*[[hl2/materials/wood/wooddoor019a]] | |||
*[[hl2/materials/wood/wooddoor032a]] | |||
*[[hl2/materials/wood/woodfloor003a]] | |||
*[[hl2/materials/wood/woodshingles002a]] | |||
*[[hl2/materials/wood/woodwall030a]] | |||
===Models=== | |||
*[[hl2/models/junk/w_garb_newspaper]] | |||
*[[hl2/models/junk/w_garb_tire(heavy)]] | |||
*[[hl2/models/props_c17/barrel01a]] | |||
*[[hl2/models/props_c17/barrel10a]] | |||
*[[hl2/models/props_c17/furniturearmchair001a]] | |||
*[[hl2/models/props_c17/furniturebathtub001a]] | |||
*[[hl2/models/props_c17/furniturebed001a]] | |||
*[[hl2/models/props_c17/furniturechair001a]] | |||
*[[hl2/models/props_c17/furniturecouch002a]] | |||
*[[hl2/models/props_c17/furniturecouch003a]] | |||
*[[hl2/models/props_c17/furnituredresser001a]] | |||
*[[hl2/models/props_c17/furniturefireplace001a]] | |||
*[[hl2/models/props_c17/furnitureradiator001a]] | |||
*[[hl2/models/props_c17/furnituresink001a]] | |||
*[[hl2/models/props_c17/furnituretable001a]] | |||
*[[hl2/models/props_c17/furnituretable002a]] | |||
*[[hl2/models/props_c17/furnituretoilet001a]] | |||
*[[hl2/models/props_junk/cardboard_box002b]] | |||
*[[hl2/models/props_junk/cardboard_box003a]] | |||
*[[hl2/models/props_junk/cardboard_box004a]] | |||
*[[hl2/models/props_junk/metal_paintcan001b]] | |||
==Gallery== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
Ai physroom1 grid.PNG | |||
Ai physroom1 hammer.PNG | |||
Ai_physroom1_nogroup.PNG|the map with its visgroup un checked | |||
Ai_physroom1_yesgroup.PNG| the same map but with the visgroup acitve | |||
</gallery> | |||
===In Game=== | |||
<youtube width="640" height="480">GnVmuGDFS0o</youtube> | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
Ai_physroom1.png | |||
</gallery> | |||
: | [[Category:WC Mappack]] | ||
[[Category:Maps]] | |||
: | |||
Latest revision as of 01:07, 29 October 2023
| |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 13, 2002 |
Editor Build | 2026 |
Map Date (NET) | May 12, 2002 |
Overview
A small room used to test the Ai's interaction with physics based objects. A lone zombie in a room of furniture.
Appearances
Unused Visgroups
A lone visgroup featuring 320 objects is available. The visgroup makes up an entire house that was built with a skybox surrounding it.
Referenced Assets
Entities
- func_detail
- info_player_start
- infodecal
- light_environment
- light_spot
- logic_auto
- npc_crow
- npc_zombie
- prop_physics
- prop_static
- shadow_control
Materials
- hl2/materials/decals/decallightswitch001a
- hl2/materials/decals/decalplaster001a
- hl2/materials/decals/decalplaster002a
- hl2/materials/decals/decalplaster003b
- hl2/materials/decals/decalplaster003d
- hl2/materials/decals/decalpoweroutlet001a
- hl2/materials/decals/decalstain001a
- hl2/materials/decals/decalstain002a
- hl2/materials/decals/decalstain004a
- hl2/materials/decals/decalstain005a
- hl2/materials/decals/decalstain006a
- hl2/materials/decals/decalstain013a
- hl2/materials/glass/glasswindow053b
- hl2/materials/nature/blendgrassdirt001a
- hl2/materials/plaster/plasterwall013a
- hl2/materials/plaster/plasterwall013c
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/stone/stonewall033f
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/wood/wooddoor019a
- hl2/materials/wood/wooddoor032a
- hl2/materials/wood/woodfloor003a
- hl2/materials/wood/woodshingles002a
- hl2/materials/wood/woodwall030a
Models
- hl2/models/junk/w_garb_newspaper
- hl2/models/junk/w_garb_tire(heavy)
- hl2/models/props_c17/barrel01a
- hl2/models/props_c17/barrel10a
- hl2/models/props_c17/furniturearmchair001a
- hl2/models/props_c17/furniturebathtub001a
- hl2/models/props_c17/furniturebed001a
- hl2/models/props_c17/furniturechair001a
- hl2/models/props_c17/furniturecouch002a
- hl2/models/props_c17/furniturecouch003a
- hl2/models/props_c17/furnituredresser001a
- hl2/models/props_c17/furniturefireplace001a
- hl2/models/props_c17/furnitureradiator001a
- hl2/models/props_c17/furnituresink001a
- hl2/models/props_c17/furnituretable001a
- hl2/models/props_c17/furnituretable002a
- hl2/models/props_c17/furnituretoilet001a
- hl2/models/props_junk/cardboard_box002b
- hl2/models/props_junk/cardboard_box003a
- hl2/models/props_junk/cardboard_box004a
- hl2/models/props_junk/metal_paintcan001b
Gallery
In Game