Difference between revisions of "Conscripts"

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The <b>Conscripts</b> are a faction cut from Half-Life 2. A few models related to them are still present in the Leak.
+
The <b>Conscripts</b> are a faction cut from Half-Life 2. A few models related to them are still present in [[The_2003_Leak | the Leak]].
  
 
==Overview==
 
==Overview==
The Conscripts are a faction cut from Half-Life 2. They were to be expendable low-ranking forces serving under the Combine until the Uprising, where they turned against them. Their standard issue weapons were the [[XM29 OICW]], though they were also commonly seen wielding the [[MP5K (SMG1)]], as well as [[RPG]]s. They were to be led by [[Captain Vance]].
+
The Conscripts are a faction cut from Half-Life 2. They were to be expendable low-ranking forces serving under the Combine until the Uprising, where they turned against them. Their standard issue weapons were the [[XM29 OICW (AR2)|AR2]], though they were also commonly seen wielding the [[MP5K (SMG1)]], as well as [[Missile Launcher (RPG)|RPG]]s. Textures imply that they may have additionally used grenades and knives. They were to be led by [[Captain Vance]].
 
 
==Story==
 
  
 
==Models==
 
==Models==
Four models related to the conscripts appear in the Leak: <code>conscript.mdl</code>, <code>conscriptdemo</code>, and <code>conscriptdemo2</code>. These seem to be mishmashes of early Combine Soldier elements and original bits of their own, with a host of unused textures implying that the model has went through a large deal of revision.
+
Four models related to the conscripts appear in [[The_2003_Leak | the Leak]]: <code>[[hl2/models/animal|ANIMAL.mdl]]</code><ref>Consistent with anon-hl2 capitalization</ref>, <code>[[hl2/models/conscript|conscript.mdl]]</code>, <code>[[hl2/models/conscriptdemo|conscriptdemo.mdl]]</code>, and <code>[[hl2/models/conscriptdemo2|conscriptdemo2.mdl]]</code>. While Conscript is a general model, the other three models are various specialized ones intended for roles in sniper_029 and others. All of the models are identical besides included animations.
*ANIMAL has the AR2 equipped by default, and starts in the running animation when first viewed.
+
*ANIMAL has the [[XM29 OICW (AR2)|AR2]] equipped by default, and starts in the running animation when first viewed. It has animations for running, shouting, and blindfiring. It appears twice in sniper_029.
*Conscript lacks the AR2, and maintains a standing pose.
+
*Conscript lacks the AR2, and maintains a standing pose. It has animations for using the AR2 and SMG1.
*Conscriptdemo is similar to Conscript, but has an AR2 equipped by default.
+
*Conscriptdemo is similar to Conscript, but has an AR2 equipped by default. It has animations meant for various conscripts around the map, but was replaced in sniper_029 by the generic Conscript.  
*Conscriptdemo2 has an AR2, and lies on the ground in a wounded state. It has no other animations.
+
*Conscriptdemo2 has an AR2, and lies on the ground in a wounded state. It has no other animations. It appears in the APC at the end of the demo.
 
<gallery captionsize="small" widths="150" position="center" spacing="small" bordersize="none" hideaddbutton="true">
 
<gallery captionsize="small" widths="150" position="center" spacing="small" bordersize="none" hideaddbutton="true">
 
ANIMAL_render.png|"ANIMAL.mdl"
 
ANIMAL_render.png|"ANIMAL.mdl"
Line 19: Line 17:
 
conscriptdemo2 render.png|"conscriptdemo2.mdl"
 
conscriptdemo2 render.png|"conscriptdemo2.mdl"
 
</gallery>
 
</gallery>
 +
 +
The model seems to be mishmashes of early Combine Soldier elements and original bits of their own, with a host of unused textures implying that the model has went through a large deal of revision.
 
===Unused Textures===
 
===Unused Textures===
The Conscript has a large number of unused textures, implying the model once had a helmet, as well as grenades, straps, and knives.
+
The Conscript has a large number of unused textures, implying the model once used a helmet, grenades, shoulder straps, and a knife.
  
 
<b>Unused Grenade Textures</b>
 
<b>Unused Grenade Textures</b>
  
Compared to the Leak's grenade worldmodel, this has an entirely different naming scheme and an additional texture otherwise unseen.
+
Compared to [[The_2003_Leak | the Leak]]'s grenade worldmodel, this has an entirely different naming scheme and an additional texture otherwise unseen.
  
 
<gallery captionsize="small" widths="80" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true">
 
<gallery captionsize="small" widths="80" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true">
Line 31: Line 31:
 
grenadebottom01.png|"grenadebottom01.vtf"
 
grenadebottom01.png|"grenadebottom01.vtf"
 
grenadepin.png|"grenadepin.vtf"
 
grenadepin.png|"grenadepin.vtf"
grenadepinlever01.png|"grenadepinlever01.vtf"
+
grenadepinlever01.png|'''"grenadepinlever01.vtf"'''
 
grenadepinlever02.png|"grenadepinlever02.vtf"
 
grenadepinlever02.png|"grenadepinlever02.vtf"
 
grenadetop01.png|"grenadetop01.vtf"
 
grenadetop01.png|"grenadetop01.vtf"
Line 48: Line 48:
 
<gallery widths="200" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true">
 
<gallery widths="200" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true">
 
mat78_actual.png|"material #78_cl.vtf"
 
mat78_actual.png|"material #78_cl.vtf"
conscript_material #79_cl.png|"material #79_cl.vtf"
+
conscript_material_79_cl.png|"material #79_cl.vtf"
 
</gallery>
 
</gallery>
These textures (and presumably the model at some point) are based on the Phrobis M9 bayonet. Like with it, the handles have four notches, and the blade has a mid-sized hole in the upper region. Like with it, the holstered version has a black button on the front, and only covers the blade.<br />
+
These textures (and presumably the model at some point) are based on the Phrobis M9 bayonet. Like with it, the handles have four notches, and the blade has a mid-sized hole in the upper region. The holstered version has a black button on the front, and only covers the blade.<br />
 
<b>References</b>
 
<b>References</b>
 
<gallery widths="300" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true">
 
<gallery widths="300" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true">
Line 72: Line 72:
 
Soldiertex png comparison.png|"soldiertex.tga"
 
Soldiertex png comparison.png|"soldiertex.tga"
 
</gallery>
 
</gallery>
 +
 
===Ties to Combine Soldier===
 
===Ties to Combine Soldier===
The Conscript seems to reuse its legs from an early Combine Soldier model.
+
The Conscript seems to reuse its legs from an early [[Combine_Soldier_(Evolution)#Version_3:_2002|Combine Soldier]] model.
 
====<i>Similar Boot UVs</i>====
 
====<i>Similar Boot UVs</i>====
 
Though the texture resolution between the two radically varies (64x to 256x!), the UVs between the two are practically identical.
 
Though the texture resolution between the two radically varies (64x to 256x!), the UVs between the two are practically identical.
<gallery type="slideshow" position="center" widths="280">
+
<gallery mode="slideshow" position="center" widths="280">
 
bootuvs_con.png|Conscript
 
bootuvs_con.png|Conscript
 
bootuvs_solstripped.png|Soldier Stripped
 
bootuvs_solstripped.png|Soldier Stripped
 
</gallery>
 
</gallery>
 
====<i>Similar Leg Textures</i>====
 
====<i>Similar Leg Textures</i>====
The Conscript's leg texture is very similar to the Combine Soldier's, particularly those in the Leak's <code>soldier_stripped</code>.
+
The Conscript's leg texture is very similar to the [[Combine_Soldier_(Evolution) | Combine Soldier's]], particularly those in the Leak's <code>soldier_stripped</code>, which are identical to the 2002 version's, the earliest version with available textures.
<gallery type="slideshow" position="center">
+
<gallery mode="slideshow" position="center">
 
Leg.png|Soldier Stripped
 
Leg.png|Soldier Stripped
Pants cl.png|Conscript
+
File:Pants_cl_2x.png|Conscript
 
</gallery>
 
</gallery>
 +
 
===Sniper_029===
 
===Sniper_029===
===Textural Differences===
+
A well-known map, Sniper_029 was a 2001 in-house demo, possibly meant to showcase facial animations. The map involves a squad of conscripts that are pinned down by a sniper that is on the opposite end of a long street, with a destroyed APC containing a wounded Conscript in it. [EXPAND ON THIS LATER]<!-- HELP -->
There are two sets of Conscript textures present in the leak. One is in <code>/materials/models/Conscript</code>, while the other is in <code>/materials/models/extras</code>.  
+
 
These two sets of textures have one key difference. In the <code>Conscript</code> folder, the gloves end at the fingertips. In the <code>Extras</code> folder, however, the gloves cover the entire hand. Also, in the Extras folder, <code>soldierface2</code> is mysteriously nonpresent.
+
===Texture Folder Differences===
 +
There are two sets of Conscript textures present in [[The_2003_Leak | the Leak]]. One is in <code>/materials/models/Conscript</code>, while the other is in <code>/materials/models/extras</code>.  
 +
These two sets of textures have one difference. In the <code>Conscript</code> folder, the gloves end at the fingertips. In the <code>Extras</code> folder, however, the gloves cover the entire hand.
 +
 
 +
Also, in the Extras folder, <code>soldierface2</code> is not present. Since it is one of the more modern aspects of the Conscript model, this implies that the <code>Extras</code> texture folder is older.
 +
 
 
<gallery widths="128" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true">
 
<gallery widths="128" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true">
 
Gloves cl.png|Conscript
 
Gloves cl.png|Conscript
 
gloves_cl_extras.png|Extras
 
gloves_cl_extras.png|Extras
 
</gallery>
 
</gallery>
 +
 
==Possible Emblem==
 
==Possible Emblem==
 
[[File:Possible_logo_conscript.png|thumb|left]]
 
[[File:Possible_logo_conscript.png|thumb|left]]
On <code>sleeves_cl.vtf</code>, in the top-right corner, there are four zig-zagging black bars. This may be the emblem of the Conscripts, as it is very deliberately placed there, with only a pixel between it and the edge, and has a identifiable design unlike most other "doodles in the margins" by Half-Life 2's texture artists.  
+
On <code>sleeves_cl.vtf</code>, in the top-right corner, there are four zig-zagging black bars. This may be the emblem of the Conscripts, as it is very deliberately placed there, with only a pixel between it and the edge, and has a identifiable design unlike most other "doodles in the margins" by Half-Life 2's texture artists.
 +
{{Clear}}
 +
==Uniform References==
 +
The Leak Conscript's helmet and vest are based from the United States Military PASGT protective gear, which was succeeded by later equipment in the mid-2000s.
 +
{| border="1" cellpadding="0" cellspacing="0" class="article-table" style="width:600px; margin: auto"
 +
|-
 +
|style="width:20% !important"|<gallery columns="2" bordersize="none" hideaddbutton="true" widths="200">
 +
ref_PAGSTvest.jpg
 +
Ref_PAGSTvest_behind.jpg
 +
</gallery>
 +
|style="width:80%"|<gallery bordersize="none" hideaddbutton="true" widths="280">
 +
conscript_flak_jacket.png
 +
</gallery>
 +
|-
 +
|[[File:ref_PAGSThelmet.jpg|250px|left]]
 +
|[[File:Helmet_cl.png|thumb|left|]]
 +
|}
 +
According to the helmet, the model is meant to be UVmapped from the front, with a seam at the back.
  
However, this is merely speculation - there is no direct evidence supporting this being their emblem.
 
 
==Gallery==
 
==Gallery==
 
===Concept Art===
 
===Concept Art===
Line 104: Line 128:
 
alyx_and_conscripts.jpg|Alyx, alongside Vance and several conscripts.
 
alyx_and_conscripts.jpg|Alyx, alongside Vance and several conscripts.
 
</gallery>
 
</gallery>
 +
 
===Textures (Used) ===
 
===Textures (Used) ===
 
<i>(Excluding "inside-face" textures)</i>
 
<i>(Excluding "inside-face" textures)</i>
Line 109: Line 134:
 
belt_cl.png|"belt_cl.vtf"
 
belt_cl.png|"belt_cl.vtf"
 
boots_cl.png|"boots_cl.vtf"
 
boots_cl.png|"boots_cl.vtf"
flack jacket_cl.png|"flack jacket_cl.vtf"
+
conscript_flak_jacket.png|"flack jacket_cl.vtf"
 
gloves_cl.png|"gloves.vtf"
 
gloves_cl.png|"gloves.vtf"
material #82_cl.png|"material #82_cl.vtf"
+
material_82_cl.png|"material #82_cl.vtf"
 
pants_cl.png|"pants_cl.vtf"
 
pants_cl.png|"pants_cl.vtf"
 
sleeves_cl.png|"sleeves_cl.vtf"
 
sleeves_cl.png|"sleeves_cl.vtf"
 
soldierface2.png|"soldierface2_cl.vtf"
 
soldierface2.png|"soldierface2_cl.vtf"
 
</gallery>
 
</gallery>
[[Category:Half-Life]]
 
 
[[Category:Factions]]
 
[[Category:Factions]]
 
[[Category:Humans]]
 
[[Category:Humans]]
 
[[Category:Allies]]
 
[[Category:Allies]]
 +
[[Category:Half-Life 2]]

Latest revision as of 01:48, 29 October 2023

The Conscripts are a faction cut from Half-Life 2. A few models related to them are still present in the Leak.

Overview

The Conscripts are a faction cut from Half-Life 2. They were to be expendable low-ranking forces serving under the Combine until the Uprising, where they turned against them. Their standard issue weapons were the AR2, though they were also commonly seen wielding the MP5K (SMG1), as well as RPGs. Textures imply that they may have additionally used grenades and knives. They were to be led by Captain Vance.

Models

Four models related to the conscripts appear in the Leak: ANIMAL.mdl[1], conscript.mdl, conscriptdemo.mdl, and conscriptdemo2.mdl. While Conscript is a general model, the other three models are various specialized ones intended for roles in sniper_029 and others. All of the models are identical besides included animations.

  • ANIMAL has the AR2 equipped by default, and starts in the running animation when first viewed. It has animations for running, shouting, and blindfiring. It appears twice in sniper_029.
  • Conscript lacks the AR2, and maintains a standing pose. It has animations for using the AR2 and SMG1.
  • Conscriptdemo is similar to Conscript, but has an AR2 equipped by default. It has animations meant for various conscripts around the map, but was replaced in sniper_029 by the generic Conscript.
  • Conscriptdemo2 has an AR2, and lies on the ground in a wounded state. It has no other animations. It appears in the APC at the end of the demo.

The model seems to be mishmashes of early Combine Soldier elements and original bits of their own, with a host of unused textures implying that the model has went through a large deal of revision.

Unused Textures

The Conscript has a large number of unused textures, implying the model once used a helmet, grenades, shoulder straps, and a knife.

Unused Grenade Textures

Compared to the Leak's grenade worldmodel, this has an entirely different naming scheme and an additional texture otherwise unseen.


Leak Grenade Worldmodel

Unused Knife Textures

These textures (and presumably the model at some point) are based on the Phrobis M9 bayonet. Like with it, the handles have four notches, and the blade has a mid-sized hole in the upper region. The holstered version has a black button on the front, and only covers the blade.
References

Miscellaneous Unused Textures

Early Facemaps

There are two 512x512 facemaps present in the Conscript's texture folder. Oddly, these seem to be descendants of the Combine "Sniper" Elite's source files for its facemap.

Ties to Combine Soldier

The Conscript seems to reuse its legs from an early Combine Soldier model.

Similar Boot UVs

Though the texture resolution between the two radically varies (64x to 256x!), the UVs between the two are practically identical.

Similar Leg Textures

The Conscript's leg texture is very similar to the Combine Soldier's, particularly those in the Leak's soldier_stripped, which are identical to the 2002 version's, the earliest version with available textures.

Sniper_029

A well-known map, Sniper_029 was a 2001 in-house demo, possibly meant to showcase facial animations. The map involves a squad of conscripts that are pinned down by a sniper that is on the opposite end of a long street, with a destroyed APC containing a wounded Conscript in it. [EXPAND ON THIS LATER]

Texture Folder Differences

There are two sets of Conscript textures present in the Leak. One is in /materials/models/Conscript, while the other is in /materials/models/extras. These two sets of textures have one difference. In the Conscript folder, the gloves end at the fingertips. In the Extras folder, however, the gloves cover the entire hand.

Also, in the Extras folder, soldierface2 is not present. Since it is one of the more modern aspects of the Conscript model, this implies that the Extras texture folder is older.

Possible Emblem

Possible logo conscript.png

On sleeves_cl.vtf, in the top-right corner, there are four zig-zagging black bars. This may be the emblem of the Conscripts, as it is very deliberately placed there, with only a pixel between it and the edge, and has a identifiable design unlike most other "doodles in the margins" by Half-Life 2's texture artists.

Uniform References

The Leak Conscript's helmet and vest are based from the United States Military PASGT protective gear, which was succeeded by later equipment in the mid-2000s.

Ref PAGSThelmet.jpg
Helmet cl.png

According to the helmet, the model is meant to be UVmapped from the front, with a seam at the back.

Gallery

Concept Art

Textures (Used)

(Excluding "inside-face" textures)

  1. Consistent with anon-hl2 capitalization