Difference between revisions of "Glock (Evolution)"
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== Version 2: 0.61 Alpha/SDK == | == Version 2: 0.61 Alpha/SDK == | ||
− | + | More low poly hands, different textures set, new reload animation. | |
== Version 3: Beta == | == Version 3: Beta == | ||
New blocky grey mesh that looks closer to a real Glock. | New blocky grey mesh that looks closer to a real Glock. | ||
− | Red arms, reload is much more elaborate. | + | Red HEV arms, reload is much more elaborate. This iteration was used for animating the Glocks later animations. |
== Version 4: E3 1998 == | == Version 4: E3 1998 == | ||
− | Orange arms. | + | Orange arms and rounded mesh. This version can be found in SDK under "new_rounded glock.max" |
== Version 5: Retail == | == Version 5: Retail == | ||
− | More realistic textures, | + | More realistic textures, now uses new hands mesh. |
== Version 5.5: Gearbox == | == Version 5.5: Gearbox == |
Revision as of 15:57, 16 April 2024
The Glock is a weapon in Half-Life, also referred to as the "9mm Handgun" internally. Throughout the development of Half-Life, it got its own fair share of changes. While throughout development the weapon was always a Glock, visually it's one of the weapons that was changed the most.
Contents
Version 1: 0.52 Alpha
The earliest version of the weapon appeared in the 0.52 Alpha, being held by a scientist's sleeve.
Version 2: 0.61 Alpha/SDK
More low poly hands, different textures set, new reload animation.
Version 3: Beta
New blocky grey mesh that looks closer to a real Glock. Red HEV arms, reload is much more elaborate. This iteration was used for animating the Glocks later animations.
Version 4: E3 1998
Orange arms and rounded mesh. This version can be found in SDK under "new_rounded glock.max"
Version 5: Retail
More realistic textures, now uses new hands mesh.
Version 5.5: Gearbox
-Messed up UVs, raised on Adrian and Barney's rigs
(todo: article needs more work)