Valve's Team Fortress: Difference between revisions
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'''''Valve's Team Fortress''''' and '''''Half-Life: Team Fortress''''' are working titles for the 1998 incarnation of ''[[Team Fortress 2]]''. It was the first version of ''Team Fortress 2'' to be developed by Valve after the company employed the members of Team Fortress Software. | '''''Valve's Team Fortress''''' and '''''Half-Life: Team Fortress''''' are working titles for the 1998 incarnation of ''[[Team Fortress 2]]''. It was the first version of ''Team Fortress 2'' to be developed by Valve after the company employed the members of Team Fortress Software. | ||
Revision as of 06:37, 28 October 2024
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Valve's Team Fortress and Half-Life: Team Fortress are working titles for the 1998 incarnation of Team Fortress 2. It was the first version of Team Fortress 2 to be developed by Valve after the company employed the members of Team Fortress Software.
Gameplay
Contemporary sources described several distinct gameplay mechanics that were intended to enhance the game's realism.[1][2]
- A player's firearm accuracy would decrease while they are running, and increase while they are crouching.
- To retrieve ammunition from a killed player, one would need to loot their body by crouching over it for approximately 2 seconds.
Classes
Valve's Team Fortress had 9 classes.
- Commander
- Light Infantry
- Medium Infantry / Field Medic
- Heavy Infantry
- Rocket Infantry
- Commando
- Engineer
- Sniper
- Spy