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[[File:Portal2 corehub fhours.jpg|thumb|A screenshot of the ''Core Hub'' and the Morgan Freeman Sphere]] | [[File:Portal2 corehub fhours.jpg|thumb|A screenshot of the ''Core Hub'' and the Morgan Freeman Sphere]] | ||
− | The '''Core Hub Era''' was a period of ''Portal 2'''s development that demonstrated Valve's second attempt at creating a follow-up to ''Portal''. This period is characterized by the Core Hub, a hub world that | + | The '''Core Hub Era''' was a period of ''Portal 2'''s development that demonstrated Valve's second attempt at creating a follow-up to ''Portal''. This period is characterized by the Core Hub, a hub world that interconnected the game's testing courses, and the player's goal of retrieving various personality cores.<ref>DidYouKnowGaming (2022). [https://www.youtube.com/watch?v=7c1UQrWVcME|"Portal 2's Cut Content (Exclusive)"]. Youtube.</ref> |
== Summary == | == Summary == | ||
− | The | + | The Core Hub Era began in January 2009 and displays Valve's earliest efforts to write a story for ''Portal 2'' that took place after the events of ''Portal''. Though Valve had succeeded in creating a large number of new features and test chambers for ''Portal 2'' during the [[Experimental Era|'''Experimental Era''']], the writers still had no solid foundations for the game's story. That was until they were inspired to base the game around the personality cores and their interactions with the player. |
− | + | ||
− | + | In the versions of ''Portal 2'' that were conceived during the early periods of this era, '''Chell''' did not return in the role of the player character as the writers believed that her story was self-contained and had been completed in ''Portal''. Instead, the player character at this point was '''Mel'''. However, Mel ended up being replaced by Chell after playtesters disliked that '''GLaDOS''' did not recognize or remember them. | |
+ | |||
+ | After the team behind ''Tag: The Power of Paint'' joined Valve in the summer of 2009 to implement their paint mechanics, the flaws of ''Portal 2'' started to become apparent. The game at this point had six different testing tracks that made it challenging to maintain a reasonable difficulty curve, relied heavily on the nearly indistinguishable personality cores, and had no settings other than the destroyed test chambers. For these reasons, Valve decided to abandon the Core Hub and rework ''Portal 2'''s story. | ||
+ | === Aftermath === | ||
+ | While the Core Hub was scrapped in favor of a more linear experience, the idea of the game centering around the personality cores survived much longer and persisted into the [[Multi-Core Era|'''Multi-Core Era''']]. The idea of a hub world was reworked into ''Portal 2'''s co-op campaign, albeit without the nonlinear aspect. | ||
== Gameplay == | == Gameplay == | ||
− | * | + | During the Core Hub Era, Valve planned to include six testing courses that were each related to a different game mechanic (e.g., lasers, slowfields, and catapults). Early versions of the Core Hub allowed the player to enter any of the testing courses and progress through the game in a nonlinear fashion, but later versions required that the player complete the testing courses in a particular order.<ref><code>Portal 2\portal2\cfg\chapter1-6.cfg</code></ref><ref>Portal: Companion Collection leaks. <code>wakeup_anim_test.bsp</code></ref> |
− | * Slowfields | + | * Late Core Hub Era Chapters |
+ | ** Chapter 1: Intro | ||
+ | ** Chapter 2: Lasers | ||
+ | ** Chapter 3: Slowfields | ||
+ | ** Chapter 4: Catapults | ||
+ | ** Chapter 5: Light Bridges (known internally as Walls) | ||
+ | ** Chapter 6: Mixup | ||
+ | === Slowfields === | ||
+ | Slowfields, also known as Aperture Science Self Esteem Fields, were experimented with during this time. Passing through a slowfield would slow time, giving the player extra time to place portals and react to puzzles that would normally require quick reflexes. A folder named <code>portal_slowfield</code> exists in retail ''Portal 2'''s <code>vscripts</code> folder and contains scripts related to slowfields. | ||
== Story == | == Story == | ||
[[File:Portal2 glados carcass01.jpg|thumb|A screenshot of the destroyed GLaDOS]] | [[File:Portal2 glados carcass01.jpg|thumb|A screenshot of the destroyed GLaDOS]] | ||
− | {{Quote|text=You have breached the central core of the Aperture Science Genetic Lifeform and Disk Operating System. Pre-Apocalypse, this would have been an act of criminal trespass and an opportunity for you to go to prison. As it is, however, this is a rare opportunity for you to become an honorary Aperture Scientist. Do you see a power object? The Enrichment Center invites you to pick up the power object and plug it in. Something will happen. Something wonderful.|sign=GLaDOS's prerecorded | + | {{Quote|text="You have breached the central core of the Aperture Science Genetic Lifeform and Disk Operating System. Pre-Apocalypse, this would have been an act of criminal trespass and an opportunity for you to go to prison. As it is, however, this is a rare opportunity for you to become an honorary Aperture Scientist. Do you see a power object? The Enrichment Center invites you to pick up the power object and plug it in. Something will happen. Something wonderful."|sign=GLaDOS's prerecorded messages, urging the player to reactivate her}} |
− | * The player awakens inside the relaxation vault<ref> | + | |
+ | * The player awakens inside the relaxation vault<ref>Faliszek, Chet & Wolpaw, Erik (2012). ''Portal 2: Making a Sequel to a Game That Doesn't Need One''. Game Developers Conference. "Early Test Intro".</ref> | ||
* Prerecorded GLaDOS messages guide the player through destroyed, overgrown test chambers from ''Portal'' | * Prerecorded GLaDOS messages guide the player through destroyed, overgrown test chambers from ''Portal'' | ||
* When reaching GLaDOS's chamber, the player is urged to reactivate her | * When reaching GLaDOS's chamber, the player is urged to reactivate her | ||
* The player is tasked with finding different personality cores to repair her | * The player is tasked with finding different personality cores to repair her | ||
* Personality cores are "battling" for control of Aperture | * Personality cores are "battling" for control of Aperture | ||
− | * " | + | * GLaDOS slowly regains memory and remembers Chell<ref name="weier_kiwi">Weier, Josh (2022). [https://www.youtube.com/watch?v=MkPCE-Gzmwc "Josh Weier Interview"]. [https://www.youtube.com/@KIWITALKZ Kiwi Talkz] (Interview). YouTube.</ref> |
− | + | === Characters === | |
− | == Characters == | ||
* Mel (early) / Chell (late) | * Mel (early) / Chell (late) | ||
* GLaDOS | * GLaDOS | ||
* Aquarium Sphere | * Aquarium Sphere | ||
* Paranoid Sphere (early) / Morgan Freeman Sphere (late) | * Paranoid Sphere (early) / Morgan Freeman Sphere (late) | ||
− | + | ||
− | + | == Game Files == | |
+ | === Lines === | ||
+ | The <code>.nut</code> files in <code>Portal 2\portal2\scripts\vscripts\choreo\demo</code> hold a large number of unused lines that are related to the Core Hub Era. | ||
+ | ==== PreHub02 ==== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! SceneTable !! Line !! .vcd | ||
+ | |- | ||
+ | | PreHub02BrokenChamber0101 || '''GLaDOS''': "Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not alone." || scenes/npc/glados/PreHub49.vcd | ||
+ | |- | ||
+ | | PreHub02BrokenChamber0102 || '''GLaDOS''': "Please note that this is NOT a guarantee, as you may, in fact, be the last man or woman on Earth." || scenes/npc/glados/PreHub50.vcd | ||
+ | |- | ||
+ | | PreHub02Chamber01Entry01 || '''GLaDOS''': "If the Earth is currently governed by a manner of animal-king, sentient cloud or other governing body that either refuses to or is incapable of listening to reason..." || scenes/npc/glados/PreHub45.vcd | ||
+ | |- | ||
+ | | PreHub02Chamber01Entry02 || '''GLaDOS''': "The Enrichment Center will compensate you for any retribution you may suffer as a result of performing this next test." || scenes/npc/glados/PreHub46.vcd | ||
+ | |- | ||
+ | | PreHub02HubInstructions01 || '''GLaDOS''': "You have breached the central core of the Aperture Science Genetic Lifeform and Disk Operating System." || scenes/npc/glados/HubStage01a01.vcd | ||
+ | |- | ||
+ | | PreHub02HubInstructions02 || '''GLaDOS''': "Pre-Apocalypse, this would have been an act of criminal trespass and an opportunity for you to go to prison" || scenes/npc/glados/HubStage01a02.vcd | ||
+ | |- | ||
+ | | PreHub02HubInstructions03 || '''GLaDOS''': "As it is, however, this is a rare opportunity for you to become an honorary Aperture Scientist." || scenes/npc/glados/HubStage01a03.vcd | ||
+ | |- | ||
+ | | PreHub02HubInstructions04 || '''GLaDOS''': "Do you see a power object? The Enrichment Center invites you to pick up the power object and plug it in." || scenes/npc/glados/HubStage01a04.vcd | ||
+ | |- | ||
+ | | PreHub02HubInstructions05 || '''GLaDOS''': "Something will happen. Something wonderful." || scenes/npc/glados/HubStage01a05.vcd | ||
+ | |} | ||
+ | ==== Glados01 ==== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! SceneTable !! Line !! .vcd | ||
+ | |- | ||
+ | | Glados01GladosWakeUp01 || '''GLaDOS''': "Thank you for reactivating your Enrichment Center Test Supervisor. Aperture Science is grateful for your help." || scenes/npc/glados/BOOTUP_SEQUENCE01.vcd | ||
+ | |- | ||
+ | | Glados01GladosWakeUp02 || '''GLaDOS''': "Running environment scan." || scenes/npc/glados/BOOTUP_SEQUENCE04.vcd | ||
+ | |- | ||
+ | | Glados01GladosWakeUp03 || '''GLaDOS''': "Available test subjects: [BING] one." || scenes/npc/glados/BOOTUP_SEQUENCE08.vcd | ||
+ | |- | ||
+ | | Glados01GladosWakeUp04 || '''GLaDOS''': "Uploading personality program." || scenes/npc/glados/BOOTUP_SEQUENCE12.vcd | ||
+ | |- | ||
+ | | Glados01GladosWakeUp05 || '''GLaDOS''': "Warning: Personality program is eighty-nine percent corrupted." || scenes/npc/glados/BOOTUP_SEQUENCE13.vcd | ||
+ | |- | ||
+ | | Glados01GladosWakeUp06 || '''GLaDOS''': "Reactivation in three. Two. One." || scenes/npc/glados/BOOTUP_SEQUENCE02.vcd | ||
+ | |- | ||
+ | | Glados01GladosWakeUp07 || '''GLaDOS''': "Welcome to the Aperture Science Enrichment Center." || scenes/npc/glados/BOOTUP_SEQUENCE16.vcd | ||
+ | |- | ||
+ | | Glados01GladosWakeUp08 || '''GLaDOS''': "Let’s get to know each other." || scenes/npc/glados/BOOTUP_SEQUENCE17.vcd | ||
+ | |- | ||
+ | | Glados01GladosWakeUp09 || '''GLaDOS''': "How are you? I’M not crazy. This water cooler water is excellent. Mm!" || scenes/npc/glados/BOOTUP_SEQUENCE18.vcd | ||
+ | |- | ||
+ | | Glados01GladosWakeUp10 || '''GLaDOS''': "Well, enough small talk, let’s test." || scenes/npc/glados/BOOTUP_SEQUENCE19.vcd | ||
+ | |} | ||
== Gallery == | == Gallery == | ||
+ | <gallery> | ||
+ | Portal2 fhours hoverturret.jpg| | ||
+ | Portal2 early pickup.jpg| | ||
+ | Portal2 fhours corehub.jpg| | ||
+ | Portal2 fhours ylwcore.jpg| | ||
+ | Portal2 glados carcass01.jpg| | ||
+ | Portal2 glados carcass02.jpg| | ||
+ | Portal2 glados carcass03.jpg| | ||
+ | </gallery> | ||
+ | |||
+ | == Notes == | ||
+ | <references group="footnotes" /> | ||
== References == | == References == | ||
Line 40: | Line 114: | ||
}} | }} | ||
− | [[Category: | + | [[Category:Portal 2 eras]] |
− | [[Category: | + | [[Category:Core Hub Era]] |
Latest revision as of 04:09, 19 November 2024
The Core Hub Era was a period of Portal 2's development that demonstrated Valve's second attempt at creating a follow-up to Portal. This period is characterized by the Core Hub, a hub world that interconnected the game's testing courses, and the player's goal of retrieving various personality cores.[1]
Contents
Summary
The Core Hub Era began in January 2009 and displays Valve's earliest efforts to write a story for Portal 2 that took place after the events of Portal. Though Valve had succeeded in creating a large number of new features and test chambers for Portal 2 during the Experimental Era, the writers still had no solid foundations for the game's story. That was until they were inspired to base the game around the personality cores and their interactions with the player.
In the versions of Portal 2 that were conceived during the early periods of this era, Chell did not return in the role of the player character as the writers believed that her story was self-contained and had been completed in Portal. Instead, the player character at this point was Mel. However, Mel ended up being replaced by Chell after playtesters disliked that GLaDOS did not recognize or remember them.
After the team behind Tag: The Power of Paint joined Valve in the summer of 2009 to implement their paint mechanics, the flaws of Portal 2 started to become apparent. The game at this point had six different testing tracks that made it challenging to maintain a reasonable difficulty curve, relied heavily on the nearly indistinguishable personality cores, and had no settings other than the destroyed test chambers. For these reasons, Valve decided to abandon the Core Hub and rework Portal 2's story.
Aftermath
While the Core Hub was scrapped in favor of a more linear experience, the idea of the game centering around the personality cores survived much longer and persisted into the Multi-Core Era. The idea of a hub world was reworked into Portal 2's co-op campaign, albeit without the nonlinear aspect.
Gameplay
During the Core Hub Era, Valve planned to include six testing courses that were each related to a different game mechanic (e.g., lasers, slowfields, and catapults). Early versions of the Core Hub allowed the player to enter any of the testing courses and progress through the game in a nonlinear fashion, but later versions required that the player complete the testing courses in a particular order.[2][3]
- Late Core Hub Era Chapters
- Chapter 1: Intro
- Chapter 2: Lasers
- Chapter 3: Slowfields
- Chapter 4: Catapults
- Chapter 5: Light Bridges (known internally as Walls)
- Chapter 6: Mixup
Slowfields
Slowfields, also known as Aperture Science Self Esteem Fields, were experimented with during this time. Passing through a slowfield would slow time, giving the player extra time to place portals and react to puzzles that would normally require quick reflexes. A folder named portal_slowfield
exists in retail Portal 2's vscripts
folder and contains scripts related to slowfields.
Story
"You have breached the central core of the Aperture Science Genetic Lifeform and Disk Operating System. Pre-Apocalypse, this would have been an act of criminal trespass and an opportunity for you to go to prison. As it is, however, this is a rare opportunity for you to become an honorary Aperture Scientist. Do you see a power object? The Enrichment Center invites you to pick up the power object and plug it in. Something will happen. Something wonderful."
—GLaDOS's prerecorded messages, urging the player to reactivate her
- The player awakens inside the relaxation vault[4]
- Prerecorded GLaDOS messages guide the player through destroyed, overgrown test chambers from Portal
- When reaching GLaDOS's chamber, the player is urged to reactivate her
- The player is tasked with finding different personality cores to repair her
- Personality cores are "battling" for control of Aperture
- GLaDOS slowly regains memory and remembers Chell[5]
Characters
- Mel (early) / Chell (late)
- GLaDOS
- Aquarium Sphere
- Paranoid Sphere (early) / Morgan Freeman Sphere (late)
Game Files
Lines
The .nut
files in Portal 2\portal2\scripts\vscripts\choreo\demo
hold a large number of unused lines that are related to the Core Hub Era.
PreHub02
SceneTable | Line | .vcd |
---|---|---|
PreHub02BrokenChamber0101 | GLaDOS: "Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not alone." | scenes/npc/glados/PreHub49.vcd |
PreHub02BrokenChamber0102 | GLaDOS: "Please note that this is NOT a guarantee, as you may, in fact, be the last man or woman on Earth." | scenes/npc/glados/PreHub50.vcd |
PreHub02Chamber01Entry01 | GLaDOS: "If the Earth is currently governed by a manner of animal-king, sentient cloud or other governing body that either refuses to or is incapable of listening to reason..." | scenes/npc/glados/PreHub45.vcd |
PreHub02Chamber01Entry02 | GLaDOS: "The Enrichment Center will compensate you for any retribution you may suffer as a result of performing this next test." | scenes/npc/glados/PreHub46.vcd |
PreHub02HubInstructions01 | GLaDOS: "You have breached the central core of the Aperture Science Genetic Lifeform and Disk Operating System." | scenes/npc/glados/HubStage01a01.vcd |
PreHub02HubInstructions02 | GLaDOS: "Pre-Apocalypse, this would have been an act of criminal trespass and an opportunity for you to go to prison" | scenes/npc/glados/HubStage01a02.vcd |
PreHub02HubInstructions03 | GLaDOS: "As it is, however, this is a rare opportunity for you to become an honorary Aperture Scientist." | scenes/npc/glados/HubStage01a03.vcd |
PreHub02HubInstructions04 | GLaDOS: "Do you see a power object? The Enrichment Center invites you to pick up the power object and plug it in." | scenes/npc/glados/HubStage01a04.vcd |
PreHub02HubInstructions05 | GLaDOS: "Something will happen. Something wonderful." | scenes/npc/glados/HubStage01a05.vcd |
Glados01
SceneTable | Line | .vcd |
---|---|---|
Glados01GladosWakeUp01 | GLaDOS: "Thank you for reactivating your Enrichment Center Test Supervisor. Aperture Science is grateful for your help." | scenes/npc/glados/BOOTUP_SEQUENCE01.vcd |
Glados01GladosWakeUp02 | GLaDOS: "Running environment scan." | scenes/npc/glados/BOOTUP_SEQUENCE04.vcd |
Glados01GladosWakeUp03 | GLaDOS: "Available test subjects: [BING] one." | scenes/npc/glados/BOOTUP_SEQUENCE08.vcd |
Glados01GladosWakeUp04 | GLaDOS: "Uploading personality program." | scenes/npc/glados/BOOTUP_SEQUENCE12.vcd |
Glados01GladosWakeUp05 | GLaDOS: "Warning: Personality program is eighty-nine percent corrupted." | scenes/npc/glados/BOOTUP_SEQUENCE13.vcd |
Glados01GladosWakeUp06 | GLaDOS: "Reactivation in three. Two. One." | scenes/npc/glados/BOOTUP_SEQUENCE02.vcd |
Glados01GladosWakeUp07 | GLaDOS: "Welcome to the Aperture Science Enrichment Center." | scenes/npc/glados/BOOTUP_SEQUENCE16.vcd |
Glados01GladosWakeUp08 | GLaDOS: "Let’s get to know each other." | scenes/npc/glados/BOOTUP_SEQUENCE17.vcd |
Glados01GladosWakeUp09 | GLaDOS: "How are you? I’M not crazy. This water cooler water is excellent. Mm!" | scenes/npc/glados/BOOTUP_SEQUENCE18.vcd |
Glados01GladosWakeUp10 | GLaDOS: "Well, enough small talk, let’s test." | scenes/npc/glados/BOOTUP_SEQUENCE19.vcd |
Gallery
Notes
References
- ↑ DidYouKnowGaming (2022). "Portal 2's Cut Content (Exclusive)". Youtube.
- ↑
Portal 2\portal2\cfg\chapter1-6.cfg
- ↑ Portal: Companion Collection leaks.
wakeup_anim_test.bsp
- ↑ Faliszek, Chet & Wolpaw, Erik (2012). Portal 2: Making a Sequel to a Game That Doesn't Need One. Game Developers Conference. "Early Test Intro".
- ↑ Weier, Josh (2022). "Josh Weier Interview". Kiwi Talkz (Interview). YouTube.
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