Talk:Retail Era: Difference between revisions
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* - Crossbow added starting with hl1 version | * - Crossbow added starting with hl1 version | ||
* | * | ||
== changes from last era == | |||
D0g re-texture | |||
* o Changed from blue to yellow | * o Changed from blue to yellow | ||
* - | |||
* - No pollution | * - Advisor model+texture update | ||
* - Suppression field means no more | * - No pollution from air exchange or dried sea | ||
* - Suppression field means no more kid workers in plot | |||
* - Quarry town is now Raven holm | * - Quarry town is now Raven holm | ||
* - Antlions less complex | * - Antlions less complex | ||
* - Borealis | * - Borealis moved to a plot point hinted at going to it in the future | ||
Alyx design update | |||
* o No more invisibility power (mentioned in a vignette) | |||
* o No more acrobatic skill (associated) | |||
* o New face texture/geo, same hair, same kind of outfit | |||
* o Old design was thought to be too generic and abiding by the tough stereotype (raising the bar page 149, https://valvearchive.com/archive/Half-Life/Half-Life%202/Guides/Prima/Half-Life%202%20Raising%20The%20Bar/Half-Life%202%20-%20Raising%20the%20Bar.pdf) | |||
== Key dates == | == Key dates == | ||
* - 30/01/2003 digger sounds | * - 30/01/2003 digger sounds | ||
* o First proper physics vehicle, sounds were made later, earlier is controllable rocket and hackman game (not considered an actual vehicle) | * o apparently the First proper physics vehicle (find reference for this), sounds were made later, earlier is controllable rocket and hackman game (not considered an actual vehicle) | ||
* - 14-16/05/2003 e3 2003 | * - 14-16/05/2003 e3 2003 | ||
* o Surprisingly, weapon dropping is demonstrated, considering that it was mentioned they experimented with this early on | * o Surprisingly, weapon dropping is demonstrated, considering that it was mentioned they experimented with this early on | ||
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* - 16/11/2004 release day | * - 16/11/2004 release day | ||
[[Category: | |||
[[Category:Half-Life 2]] | {{PNSections | ||
|title=HL2 - Eras (-16/11/2004) | |||
|before=[[Talk:Pre_Retail_Era|Pre-Retail Era]] | |||
|after=None | |||
}} | |||
[[Category:Half-Life 2 eras]] | |||
[[Category:Retail Era (Half-Life 2)]] |
Latest revision as of 04:13, 19 November 2024
- - Crossbow added starting with hl1 version
changes from last era
D0g re-texture
- o Changed from blue to yellow
- - Advisor model+texture update
- - No pollution from air exchange or dried sea
- - Suppression field means no more kid workers in plot
- - Quarry town is now Raven holm
- - Antlions less complex
- - Borealis moved to a plot point hinted at going to it in the future
Alyx design update
- o No more invisibility power (mentioned in a vignette)
- o No more acrobatic skill (associated)
- o New face texture/geo, same hair, same kind of outfit
- o Old design was thought to be too generic and abiding by the tough stereotype (raising the bar page 149, https://valvearchive.com/archive/Half-Life/Half-Life%202/Guides/Prima/Half-Life%202%20Raising%20The%20Bar/Half-Life%202%20-%20Raising%20the%20Bar.pdf)
Key dates
- - 30/01/2003 digger sounds
- o apparently the First proper physics vehicle (find reference for this), sounds were made later, earlier is controllable rocket and hackman game (not considered an actual vehicle)
- - 14-16/05/2003 e3 2003
- o Surprisingly, weapon dropping is demonstrated, considering that it was mentioned they experimented with this early on
- - 24/06/2003 to 11/07/2003 hydra sounds
- - 11/07/2003 attack helicopter
- - 16/11/2004 release day
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