Difference between revisions of "HECU Soldiers (Evolution)"

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澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。
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The '''Human Grunts''' - often referred to as the '''Hazardous Environment Combat Unit''' and it's acronym '''HECU''' - are ruthless troopers found throughout Half-Life starting with the chapter '''We've Got Hostiles!'''; Tasked with purging Black Mesa of any living creatures, they are merely one of many obstacles the player has to face. Before they settled on their final design, they went through a good few revisions prior to their final design, though they arguably remained the most consistent throughout development.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”
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WARNING: The following article is going through a comprehensive rewrite. Currently it is incomplete and needs more work.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”
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==Version 0: The Green Soldier==
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”
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Very little is known about this model, as due to it's appearance in only one screenshot it is one of the most obscure and unknown Half-Life models. This model was only ever seen in the first Half-Life screenshot, halfldoctorback.bmp. This grunt had a green jumpsuit, black boots, black body armor and while the head isn't too visible, it's likely he wore a black gasmask. The weapon he carries isn't too visible, as it's also coloured black like his body armor. However, a H&K G11 was discovered in the Half-Life SDK, matching concept art for the following version. The gun has no textures, but it's ''modelled'' muzzleflash does. As Half-Life used sprite-based muzzleflashes even as far back as 1997, this was likely a VERY early leftover.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。
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<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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Halfldoctorback.png|The alleged first Human Grunt.
“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。
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</gallery>
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。
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==Version 1: The Human Sergeant==
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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“試著想想另一個國家會做任何如此順從的事情,”他寫道。
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This is the earliest model we have. This version of the Grunt has lower quality textures compared to the final model. Additionally, his shoulders are wider and sharper, he has a unique sleeve texture with a US Marine Corps tattoo, suggesting this is who the player would be fighting against. Further more, their vest is merely a harness, with their pouches being more closer to lime than army green. Compared to later revisions, this one has gloves. This model notably features in an early render with a Scientist and Panthereye. Of note is the high quality flashlight and gun models; The gun specifically is a Walther MPL without the back stock.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。
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<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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alpha_hsarge.png|A render of the earliest Human Grunt model, then titled the Human Sergeant.
基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”
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HumanSarge.png|
<pre style="color: yellow">ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.</pre>
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Panthereye_attack2a.jpg|The infamous render.
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WaltherMPL-MPK.jpg|The Walther MPL.
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</gallery>
 +
 
 +
==Version 2: Gloveless Grunt/Camo Variants==
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This version is seen in very early screenshots alongside Ivan the Space Biker, the direct predecessor to Gordon Freeman. This grunt finally has a vest, with a new amber-coloured radio, and his bright green pouches are now a duller military green colour. The texture resolution is overall much higher than that of the previous version or any subsequent versions. He also carries an AR-15 patterned rifle with an M203 underbarrel grenade launcher. However, the most interesting thing about this grunt is its' two variants, Olive.mdl and Desert.mdl, which survived into the 0.52 Alpha, albeit merely as vestigial leftovers. They are not used in game, merely just existing in the files. It is these variants that were used as placeholder multiplayer models in staged screenshots showing a group of Ivans and Grunts duking it out. The mesh for this version can be found, labelled as reference(old).smd in the Half-Life SDK's model sources.
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 +
==Version 3: 0.52 Alpha Grunt==
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The Grunt model from the leaked 0.52 Alpha Half-Life build. This version is closer to the final version, with the final glove textures finally making their appearance. Otherwise this version is pretty close to the previous revision, with slightly lower resolution textures. The grunt still carries his olive-tinted AR-15.
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 +
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
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AlphaGrunt.png
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</gallery>
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==Version 4: reference.smd Grunt==
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Seen in the Half-Life SDK, this version of the Grunt seems to be largely identical the 0.52 model. Along with having numerous UV errors, it is the last to have thin biceps and shoulder guards. His armor texture also received a pretty big modification, where it got a bayonet scabbard and a new radio. This version of the Grunt changed his arsenal too, swapping the AR-15 for an MP5SD, identified by the intergrated suppressor barrel. Note that the image below incorrectly uses the final MP5A3.
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 +
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
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reference_hgrunt.png|reference.smd Grunt
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</gallery>
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 +
==Version 4.5: Early Robo-Grunt==
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 +
To skirt censorship laws in Germany, which were strict around fatal violence against humans, Valve opted to replace most human entities with robotic doppelgangers, and the Human Grunt was no exception. This grunt had a silver head, arms and thighs, with the rest having an olive green colouration. The mesh was preserved in the Nettest 1 leak, where it appeared as a censored version of the Heavy Weapons Soldier, showing how late the Heavy enemy was cut. The textures on this preserved model are, however, incredibly compressed.
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 +
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
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EarlyRoboHeavy.png
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</gallery>
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 +
==Version 5: Half-Life: Day One Grunt==
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As seen in Half-Life: Day One, this Grunt is near completion, as he carries an MP5A3 and has a new variant, The Beret; a scowling commander with a beret (as the name obviously informs us). His shoulder armor is much narrower and his biceps are much bigger. Otherwise, this is pretty close to the previous model and almost identical to the final.
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 +
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
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dayone_hgrunt_gasmask.png|Day One Gasmask Grunt
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dayone_hgrunt_beret.png|Day One Beret Grunt
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</gallery>
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==Version 6: Retail Grunt==
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The final version of the Grunt as seen in the retail build of Half-Life. This grunt now has more compressed textures, as well as two extra variants and an extra weapon. The two extra variants are as follows:
 +
 
 +
- The Shotgunner; a Balaclava and Goggles-clad head used exclusively for carrying the Shotgun, the new weapon.
 +
 
 +
- The Heavy Weapons Guy; Decimated and recycled from the cut enemy, they didn't let their work go entirely to waste.
 +
 
 +
One last thing to note is the Grunt's hands. All previous Grunts had their hands fused to the arm at the wrist, as the hands didn't need to be posed independently. However, with specific animations, the Grunt needed to move his hands without distorting his arm. Thus for this version (and the Day One version), the hands were disconnected from the wrist and given extra geometry to not look out of place.
 +
 
 +
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
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FinalHgrunt.png|Final Gasmask Grunt
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FinalBeret.png|Final Beret Grunt
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FinalShotgunner.png|Final Shotgunner Grunt
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FinalM203.png|Final Heavy Grunt
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</gallery>
 +
 
 +
==Version 6.5: Robo-Grunt==
 +
 
 +
The final Robo-Grunt was completed by Chuck Jones, and features a much less chromed model, with green and brown camouflaged panels, a singular red optic, and chromed joints. This version would be the Human Grunt used in Germany, and would later be updated by Stephen Bahl of Gearbox Software for the Playstation 2 port of Half-Life; this updated model would feature new textures, HD weapons and entirely new arms.
 +
 
 +
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
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FinalRobo.png|Final Robo-Grunt
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</gallery>
 +
 
 +
 
 +
 
 +
[[Category:Half-Life_1]] [[Category:Evolution]]

Latest revision as of 03:18, 20 January 2025

The Human Grunts - often referred to as the Hazardous Environment Combat Unit and it's acronym HECU - are ruthless troopers found throughout Half-Life starting with the chapter We've Got Hostiles!; Tasked with purging Black Mesa of any living creatures, they are merely one of many obstacles the player has to face. Before they settled on their final design, they went through a good few revisions prior to their final design, though they arguably remained the most consistent throughout development.

WARNING: The following article is going through a comprehensive rewrite. Currently it is incomplete and needs more work.

Version 0: The Green Soldier

Very little is known about this model, as due to it's appearance in only one screenshot it is one of the most obscure and unknown Half-Life models. This model was only ever seen in the first Half-Life screenshot, halfldoctorback.bmp. This grunt had a green jumpsuit, black boots, black body armor and while the head isn't too visible, it's likely he wore a black gasmask. The weapon he carries isn't too visible, as it's also coloured black like his body armor. However, a H&K G11 was discovered in the Half-Life SDK, matching concept art for the following version. The gun has no textures, but it's modelled muzzleflash does. As Half-Life used sprite-based muzzleflashes even as far back as 1997, this was likely a VERY early leftover.

Version 1: The Human Sergeant

This is the earliest model we have. This version of the Grunt has lower quality textures compared to the final model. Additionally, his shoulders are wider and sharper, he has a unique sleeve texture with a US Marine Corps tattoo, suggesting this is who the player would be fighting against. Further more, their vest is merely a harness, with their pouches being more closer to lime than army green. Compared to later revisions, this one has gloves. This model notably features in an early render with a Scientist and Panthereye. Of note is the high quality flashlight and gun models; The gun specifically is a Walther MPL without the back stock.

Version 2: Gloveless Grunt/Camo Variants

This version is seen in very early screenshots alongside Ivan the Space Biker, the direct predecessor to Gordon Freeman. This grunt finally has a vest, with a new amber-coloured radio, and his bright green pouches are now a duller military green colour. The texture resolution is overall much higher than that of the previous version or any subsequent versions. He also carries an AR-15 patterned rifle with an M203 underbarrel grenade launcher. However, the most interesting thing about this grunt is its' two variants, Olive.mdl and Desert.mdl, which survived into the 0.52 Alpha, albeit merely as vestigial leftovers. They are not used in game, merely just existing in the files. It is these variants that were used as placeholder multiplayer models in staged screenshots showing a group of Ivans and Grunts duking it out. The mesh for this version can be found, labelled as reference(old).smd in the Half-Life SDK's model sources.

Version 3: 0.52 Alpha Grunt

The Grunt model from the leaked 0.52 Alpha Half-Life build. This version is closer to the final version, with the final glove textures finally making their appearance. Otherwise this version is pretty close to the previous revision, with slightly lower resolution textures. The grunt still carries his olive-tinted AR-15.

Version 4: reference.smd Grunt

Seen in the Half-Life SDK, this version of the Grunt seems to be largely identical the 0.52 model. Along with having numerous UV errors, it is the last to have thin biceps and shoulder guards. His armor texture also received a pretty big modification, where it got a bayonet scabbard and a new radio. This version of the Grunt changed his arsenal too, swapping the AR-15 for an MP5SD, identified by the intergrated suppressor barrel. Note that the image below incorrectly uses the final MP5A3.

Version 4.5: Early Robo-Grunt

To skirt censorship laws in Germany, which were strict around fatal violence against humans, Valve opted to replace most human entities with robotic doppelgangers, and the Human Grunt was no exception. This grunt had a silver head, arms and thighs, with the rest having an olive green colouration. The mesh was preserved in the Nettest 1 leak, where it appeared as a censored version of the Heavy Weapons Soldier, showing how late the Heavy enemy was cut. The textures on this preserved model are, however, incredibly compressed.

Version 5: Half-Life: Day One Grunt

As seen in Half-Life: Day One, this Grunt is near completion, as he carries an MP5A3 and has a new variant, The Beret; a scowling commander with a beret (as the name obviously informs us). His shoulder armor is much narrower and his biceps are much bigger. Otherwise, this is pretty close to the previous model and almost identical to the final.

Version 6: Retail Grunt

The final version of the Grunt as seen in the retail build of Half-Life. This grunt now has more compressed textures, as well as two extra variants and an extra weapon. The two extra variants are as follows:

- The Shotgunner; a Balaclava and Goggles-clad head used exclusively for carrying the Shotgun, the new weapon.

- The Heavy Weapons Guy; Decimated and recycled from the cut enemy, they didn't let their work go entirely to waste.

One last thing to note is the Grunt's hands. All previous Grunts had their hands fused to the arm at the wrist, as the hands didn't need to be posed independently. However, with specific animations, the Grunt needed to move his hands without distorting his arm. Thus for this version (and the Day One version), the hands were disconnected from the wrist and given extra geometry to not look out of place.

Version 6.5: Robo-Grunt

The final Robo-Grunt was completed by Chuck Jones, and features a much less chromed model, with green and brown camouflaged panels, a singular red optic, and chromed joints. This version would be the Human Grunt used in Germany, and would later be updated by Stephen Bahl of Gearbox Software for the Playstation 2 port of Half-Life; this updated model would feature new textures, HD weapons and entirely new arms.