Editor's information/Map Documentation Guide/Template: Difference between revisions
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__NOEDITSECTION__ | |||
{{MapInfoBox | |||
|title1=50antlions.vmf <!-- the map name with .vmf --> | |||
<!-- Sidebar images --> | |||
|image1=50antlions_ov.png | |||
<!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> | |||
<!-- Basic Info --> | |||
|engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | |||
|game=Half-Life 2 <!-- What game is this made for?--> | |||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |||
|mapdate=September 25, 2001<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | |||
|mapversion=43 | |||
<!-- More advanced info --> | |||
|editor_build=1795 | |||
}} | |||
Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. | |||
I.E.: | |||
| | |||
<b>Ai_Hallwalk</b> is a testmap intended to test the ability of the AI to navigate a simple course. | |||
==Overview== | |||
Describe the map, what its purpose is, how it was supposed to play out. | |||
===Appearances=== | |||
Where this map appears. I.E. | |||
*\ | |||
*\john\ai_testmaps\ | |||
==Unused References== | |||
List any erroneous texture/model/sound references. If there aren't any, don't include this section. | |||
===Textures=== | |||
*Available in the Leak | |||
**NATURE/ROCKWALL010G | |||
**BRICK/BRICKWALL032C | |||
**BRICK/BRICKWALL003D | |||
**COMPOSITE/CITADELWALL002A | |||
**BRICK/BRICKWALL009F | |||
*Not Available | |||
**temporary/example | |||
===Models=== | |||
==Unused Visgroups== | |||
In subheaders, describe each unused visgroup in the map, including a picture. Again, if there aren't any, don't include this. | |||
I.E. | |||
===Example=== | |||
[[File:Crap_uv_1.png|thumb|310px]] | |||
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a. | |||
{{Clear}} | |||
==Gallery== | |||
===In-Game=== | |||
A minimum of three shots of various areas in the map. | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
crap_ig_2.png | |||
crap_ig_1.png | |||
crap_ig_3.png | |||
</gallery> | |||
===Hammer=== | |||
At least one shot of the map in hammer, and one from the 2-D grid above. | |||
<gallery widths="150" bordersize="none" spacing="small">crap_ham_1.png | |||
Crap_grid_1.png | |||
</gallery> | |||
Revision as of 09:10, 18 July 2020
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Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | September 25, 2001 |
Editor Build | 1795 |
Map Date (NET) | September 23, 2001 |
Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. I.E.:
Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.
Overview
Describe the map, what its purpose is, how it was supposed to play out.
Appearances
Where this map appears. I.E.
- \
- \john\ai_testmaps\
Unused References
List any erroneous texture/model/sound references. If there aren't any, don't include this section.
Textures
- Available in the Leak
- NATURE/ROCKWALL010G
- BRICK/BRICKWALL032C
- BRICK/BRICKWALL003D
- COMPOSITE/CITADELWALL002A
- BRICK/BRICKWALL009F
- Not Available
- temporary/example
Models
Unused Visgroups
In subheaders, describe each unused visgroup in the map, including a picture. Again, if there aren't any, don't include this. I.E.
Example
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.
Gallery
In-Game
A minimum of three shots of various areas in the map.
Hammer
At least one shot of the map in hammer, and one from the 2-D grid above.