Conscripts: Difference between revisions
oldwiki>Livelong2 (I accidentially made the slideshow 2560 instead of 256) |
oldwiki>Livelong2 (model documentation, polish) |
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The <b>Conscripts</b> are a faction cut from Half Life 2. A few models related to them are still present in the Leak. | The <b>Conscripts</b> are a faction cut from Half Life 2. A few models related to them are still present in the Leak. | ||
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==Story== | ==Story== | ||
== | ==Models== | ||
Four models related to the conscripts appear in the Leak: <code>conscript.mdl</code>, <code>conscriptdemo</code>, and <code>conscriptdemo2</code>. These seem to be mishmashes of early Combine Soldier elements and original bits of their own, with a host of unused textures implying that the model has went through a large deal of revision. | |||
*Animal has the AR2 equipped by default, and starts in the running animation when first viewed. | |||
*Conscript lacks the AR2, and maintains a standing pose. | |||
*Conscriptdemo is similar to Conscript, but has an AR2 equipped by default. | |||
*Conscriptdemo2 has an AR2, and lies on the ground in a wounded state. It has no other animations. | |||
<gallery captionsize="small" widths="150" position="center" spacing="small" bordersize="none" hideaddbutton="true"> | |||
ANIMAL_render.png|"ANIMAL.mdl" | |||
conscript_render.png|"conscript.mdl" | |||
conscriptdemo render.png|"conscriptdemo.mdl" | |||
conscriptdemo2 render.png|"conscriptdemo2.mdl" | |||
</gallery> | |||
===Unused Textures=== | ===Unused Textures=== | ||
The Conscript has a large number of unused textures, implying the model once had a helmet, as well as grenades, straps, and knives. | The Conscript has a large number of unused textures, implying the model once had a helmet, as well as grenades, straps, and knives. | ||
<b>Unused Grenade Textures</b> | <b>Unused Grenade Textures</b> | ||
Compared to the Leak's grenade worldmodel, this has an entirely different naming scheme and an additional texture otherwise unseen. | |||
<gallery captionsize="small" widths="80" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true"> | |||
grenadebarrel01.png|"grenadebarrel01.vtf" | |||
grenadebarrel02.png|"grenadebarrel02.vtf" | |||
grenadebottom01.png|"grenadebottom01.vtf" | |||
grenadepin.png|"grenadepin.vtf" | |||
grenadepinlever01.png|"grenadepinlever01.vtf" | |||
grenadepinlever02.png|"grenadepinlever02.vtf" | |||
grenadetop01.png|"grenadetop01.vtf" | |||
</gallery><br /> | |||
<b>Leak Grenade Worldmodel</b> | |||
<gallery captionsize="small" widths="100" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true"> | <gallery captionsize="small" widths="100" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true"> | ||
W_grenadebarrel.png|"W_grenadebarrel.vtf" | |||
W_grenadebottom.png|"W_grenadebottom.vtf" | |||
W_grenadetop.png|"W_grenadetop.vtf" | |||
w_pinring.png|"w_pinring.vtf" | |||
W_primer.png|"W_primer.vtf" | |||
W_safety_lever.png|"W_safety_lever.vtf" | |||
</gallery> | |||
</gallery> | |||
<b>Miscellaneous Unused Textures</b> | <b>Miscellaneous Unused Textures</b> | ||
<gallery widths="100" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true"> | <gallery widths="100" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true"> | ||
canteen_cl.png| | canteen_cl.png|"canteen_cl.vtf" | ||
helmet_cl.png| | helmet_cl.png|"helmet_cl.vtf" | ||
material # | mat78_actual.png|"material #79_cl.vtf" | ||
conscript_material #79_cl.png| | conscript_material #79_cl.png|".vtf" | ||
shoulder strap_cl.png| | shoulder strap_cl.png|"shoulder strap_cl.vtf" | ||
small pouch_cl.png| | small pouch_cl.png|"small pouch_cl.vtf" | ||
</gallery> | </gallery> | ||
====<i>Early Facemaps</i>==== | ====<i>Early Facemaps</i>==== | ||
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===Ties to Combine Soldier=== | ===Ties to Combine Soldier=== | ||
The Conscript seems to reuse its legs from an early Combine Soldier model. | The Conscript seems to reuse its legs from an early Combine Soldier model. | ||
====<i>Similar Boot UVs</i>==== | |||
====<i>Similar Boot | Though the texture resolution between the two radically varies (64x to 256x!), the UVs between the two are practically identical. | ||
Though the texture resolution between the two radically varies (64x to 256x!), the UVs between the two are identical. | <gallery type="slideshow" position="center" widths="280"> | ||
<gallery type="slideshow" position="center" widths=" | bootuvs_con.png|Conscript | ||
bootuvs_con.png | bootuvs_solstripped.png|Soldier Stripped | ||
bootuvs_solstripped.png | |||
</gallery> | </gallery> | ||
====<i>Similar Leg Textures</i>==== | ====<i>Similar Leg Textures</i>==== | ||
The Conscript's leg texture is very similar to the Combine Soldier's, particularly those in the Leak's <code>soldier_stripped</code>. | The Conscript's leg texture is very similar to the Combine Soldier's, particularly those in the Leak's <code>soldier_stripped</code>. | ||
<gallery type="slideshow"> | <gallery type="slideshow" position="center"> | ||
Leg.png | Leg.png|Soldier Stripped | ||
Pants cl.png | Pants cl.png|Conscript | ||
</gallery> | </gallery> | ||
===Sniper_029=== | ===Sniper_029=== |
Revision as of 18:07, 20 October 2017
The Conscripts are a faction cut from Half Life 2. A few models related to them are still present in the Leak.
Overview
The Conscripts are a faction cut from Half-Life 2. They were to be expendable low-ranking forces serving under the Combine until the Uprising, where they turned against them. Their standard issue weapons were the XM29 OICW, though they were also commonly seen wielding the MP5K (SMG1), as well as RPGs. They were to be led by Captain Vance.
Story
Models
Four models related to the conscripts appear in the Leak: conscript.mdl
, conscriptdemo
, and conscriptdemo2
. These seem to be mishmashes of early Combine Soldier elements and original bits of their own, with a host of unused textures implying that the model has went through a large deal of revision.
- Animal has the AR2 equipped by default, and starts in the running animation when first viewed.
- Conscript lacks the AR2, and maintains a standing pose.
- Conscriptdemo is similar to Conscript, but has an AR2 equipped by default.
- Conscriptdemo2 has an AR2, and lies on the ground in a wounded state. It has no other animations.
Unused Textures
The Conscript has a large number of unused textures, implying the model once had a helmet, as well as grenades, straps, and knives.
Unused Grenade Textures
Compared to the Leak's grenade worldmodel, this has an entirely different naming scheme and an additional texture otherwise unseen.
Leak Grenade Worldmodel
Miscellaneous Unused Textures
- Conscript material
".vtf"
Early Facemaps
There are two 512x512 facemaps present in the Conscript's texture folder. Oddly, these seem to be descendants of the Combine "Sniper" Elite's source files for its facemap.
Ties to Combine Soldier
The Conscript seems to reuse its legs from an early Combine Soldier model.
Similar Boot UVs
Though the texture resolution between the two radically varies (64x to 256x!), the UVs between the two are practically identical.
Similar Leg Textures
The Conscript's leg texture is very similar to the Combine Soldier's, particularly those in the Leak's soldier_stripped
.
Sniper_029
Textural Differences
There are two sets of Conscript textures present in the leak. One is in /materials/models/Conscript
, while the other is in /materials/models/extras
.
These two sets of textures have some differences between them. For example, in the Conscript
folder, the gloves end at the fingertips. In the Extras
folder, however, the gloves cover the entire hand.
Gallery
Concept Art
Textures (Used)
(Excluding "inside-face" textures)
- Flack jacket cl.png
"flack jacket_cl.vtf"
- Material
"material #82_cl.vtf"