Difference between revisions of "Conscripts"

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==Models==
 
==Models==
 
Four models related to the conscripts appear in the Leak: <code>conscript.mdl</code>, <code>conscriptdemo</code>, and <code>conscriptdemo2</code>. These seem to be mishmashes of early Combine Soldier elements and original bits of their own, with a host of unused textures implying that the model has went through a large deal of revision.
 
Four models related to the conscripts appear in the Leak: <code>conscript.mdl</code>, <code>conscriptdemo</code>, and <code>conscriptdemo2</code>. These seem to be mishmashes of early Combine Soldier elements and original bits of their own, with a host of unused textures implying that the model has went through a large deal of revision.
*ANIMAL has the AR2 equipped by default, and starts in the running animation when first viewed.
+
*ANIMAL has the [[XM29 OICW|AR2]] equipped by default, and starts in the running animation when first viewed.
 
*Conscript lacks the AR2, and maintains a standing pose.
 
*Conscript lacks the AR2, and maintains a standing pose.
 
*Conscriptdemo is similar to Conscript, but has an AR2 equipped by default.
 
*Conscriptdemo is similar to Conscript, but has an AR2 equipped by default.
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</gallery>
 
</gallery>
 
===Unused Textures===
 
===Unused Textures===
The Conscript has a large number of unused textures, implying the model once had a helmet, as well as grenades, straps, and knives.
+
The Conscript has a large number of unused textures, implying the model once had a helmet, grenades, shoulder straps, and knives.
  
 
<b>Unused Grenade Textures</b>
 
<b>Unused Grenade Textures</b>
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===Ties to Combine Soldier===
 
===Ties to Combine Soldier===
The Conscript seems to reuse its legs from an early Combine Soldier model.
+
The Conscript seems to reuse its legs from an early [[Combine_Soldier_(Evolution)#Version_3:_2002|Combine Soldier]] model.
 
====<i>Similar Boot UVs</i>====
 
====<i>Similar Boot UVs</i>====
 
Though the texture resolution between the two radically varies (64x to 256x!), the UVs between the two are practically identical.
 
Though the texture resolution between the two radically varies (64x to 256x!), the UVs between the two are practically identical.
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</gallery>
 
</gallery>
 
====<i>Similar Leg Textures</i>====
 
====<i>Similar Leg Textures</i>====
The Conscript's leg texture is very similar to the Combine Soldier's, particularly those in the Leak's <code>soldier_stripped</code>.
+
The Conscript's leg texture is very similar to the Combine Soldier's, particularly those in the Leak's <code>soldier_stripped</code>, which are identical to the 2002 version's, the earliest version with available textures.
 
<gallery type="slideshow" position="center">
 
<gallery type="slideshow" position="center">
 
Leg.png|Soldier Stripped
 
Leg.png|Soldier Stripped
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===Sniper_029===
 
===Sniper_029===
 
+
<!-- HELP -->
 
===Texture Folder Differences===
 
===Texture Folder Differences===
 
There are two sets of Conscript textures present in the leak. One is in <code>/materials/models/Conscript</code>, while the other is in <code>/materials/models/extras</code>.  
 
There are two sets of Conscript textures present in the leak. One is in <code>/materials/models/Conscript</code>, while the other is in <code>/materials/models/extras</code>.  
These two sets of textures have one key difference. In the <code>Conscript</code> folder, the gloves end at the fingertips. In the <code>Extras</code> folder, however, the gloves cover the entire hand.
+
These two sets of textures have one difference. In the <code>Conscript</code> folder, the gloves end at the fingertips. In the <code>Extras</code> folder, however, the gloves cover the entire hand.
  
 
Also, in the Extras folder, <code>soldierface2</code> is not present. Since it is one of the more modern aspects of the Conscript model, this implies that the <code>Extras</code> texture folder is older.
 
Also, in the Extras folder, <code>soldierface2</code> is not present. Since it is one of the more modern aspects of the Conscript model, this implies that the <code>Extras</code> texture folder is older.
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On <code>sleeves_cl.vtf</code>, in the top-right corner, there are four zig-zagging black bars. This may be the emblem of the Conscripts, as it is very deliberately placed there, with only a pixel between it and the edge, and has a identifiable design unlike most other "doodles in the margins" by Half-Life 2's texture artists.h
 
On <code>sleeves_cl.vtf</code>, in the top-right corner, there are four zig-zagging black bars. This may be the emblem of the Conscripts, as it is very deliberately placed there, with only a pixel between it and the edge, and has a identifiable design unlike most other "doodles in the margins" by Half-Life 2's texture artists.h
 
However, this is merely speculation - there is no direct evidence supporting this being their emblem.
 
However, this is merely speculation - there is no direct evidence supporting this being their emblem.
 
+
{{Clear}}
 
==Uniform References==
 
==Uniform References==
 
The Leak Conscript's helmet and vest are most likely based from the United States PAGST protective gear, which was succeeded by later equipment in the mid-2000s.
 
The Leak Conscript's helmet and vest are most likely based from the United States PAGST protective gear, which was succeeded by later equipment in the mid-2000s.
{| border="1" cellpadding="0" cellspacing="0" class="article-table" style="width: 800px; margin: 0px auto;"
+
{| border="1" cellpadding="0" cellspacing="0" class="article-table" style="width: 100%; margin: 0px auto;"
 
|-
 
|-
|style="width:50%|<gallery columns="2" bordersize="none" hideaddbutton="true" widths="200">
+
|style="width:20% !important"|<gallery columns="2" bordersize="none" hideaddbutton="true" widths="200">
 
ref_PAGSTvest.jpg
 
ref_PAGSTvest.jpg
 
Ref_PAGSTvest_behind.jpg
 
Ref_PAGSTvest_behind.jpg
</gallery><gallery widths="154">
 
 
</gallery>
 
</gallery>
|style="width:50%|<gallery bordersize="none" hideaddbutton="true" widths="280">
+
|style="width:80%"|<gallery bordersize="none" hideaddbutton="true" widths="280">
 
Flack jacket cl.png
 
Flack jacket cl.png
 
</gallery>
 
</gallery>
 
|-
 
|-
|style="width:50%|[[File:ref_PAGSThelmet.jpg|250px|left]]
+
|[[File:ref_PAGSThelmet.jpg|250px|left]]
|style="width:50%|[[File:Helmet_cl.png|thumb|center|]]
+
|[[File:Helmet_cl.png|thumb|center|]]
 
|}
 
|}
 
When comparing the helmet, look at the line crossing it, and how it would align on the reference.
 
When comparing the helmet, look at the line crossing it, and how it would align on the reference.
  
 
==Gallery==
 
==Gallery==
 
 
===Concept Art===
 
===Concept Art===
 
<gallery widths="300" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true">
 
<gallery widths="300" position="center" spacing="small" captionsize="medium" bordersize="none" hideaddbutton="true">

Revision as of 17:42, 21 January 2018

The Conscripts are a faction cut from Half-Life 2. A few models related to them are still present in the Leak.

Overview

The Conscripts are a faction cut from Half-Life 2. They were to be expendable low-ranking forces serving under the Combine until the Uprising, where they turned against them. Their standard issue weapons were the XM29 OICW, though they were also commonly seen wielding the MP5K (SMG1), as well as RPGs. They were to be led by Captain Vance.

Story

Models

Four models related to the conscripts appear in the Leak: conscript.mdl, conscriptdemo, and conscriptdemo2. These seem to be mishmashes of early Combine Soldier elements and original bits of their own, with a host of unused textures implying that the model has went through a large deal of revision.

  • ANIMAL has the AR2 equipped by default, and starts in the running animation when first viewed.
  • Conscript lacks the AR2, and maintains a standing pose.
  • Conscriptdemo is similar to Conscript, but has an AR2 equipped by default.
  • Conscriptdemo2 has an AR2, and lies on the ground in a wounded state. It has no other animations.

Unused Textures

The Conscript has a large number of unused textures, implying the model once had a helmet, grenades, shoulder straps, and knives.

Unused Grenade Textures

Compared to the Leak's grenade worldmodel, this has an entirely different naming scheme and an additional texture otherwise unseen.


Leak Grenade Worldmodel

Unused Knife Textures

These textures (and presumably the model at some point) are based on the Phrobis M9 bayonet. Like with it, the handles have four notches, and the blade has a mid-sized hole in the upper region. Like with it, the holstered version has a black button on the front, and only covers the blade.
References

Miscellaneous Unused Textures

Early Facemaps

There are two 512x512 facemaps present in the Conscript's texture folder. Oddly, these seem to be descendants of the Combine "Sniper" Elite's source files for its facemap.

Ties to Combine Soldier

The Conscript seems to reuse its legs from an early Combine Soldier model.

Similar Boot UVs

Though the texture resolution between the two radically varies (64x to 256x!), the UVs between the two are practically identical.

Similar Leg Textures

The Conscript's leg texture is very similar to the Combine Soldier's, particularly those in the Leak's soldier_stripped, which are identical to the 2002 version's, the earliest version with available textures.

Sniper_029

Texture Folder Differences

There are two sets of Conscript textures present in the leak. One is in /materials/models/Conscript, while the other is in /materials/models/extras. These two sets of textures have one difference. In the Conscript folder, the gloves end at the fingertips. In the Extras folder, however, the gloves cover the entire hand.

Also, in the Extras folder, soldierface2 is not present. Since it is one of the more modern aspects of the Conscript model, this implies that the Extras texture folder is older.

Possible Emblem

Possible logo conscript.png

On sleeves_cl.vtf, in the top-right corner, there are four zig-zagging black bars. This may be the emblem of the Conscripts, as it is very deliberately placed there, with only a pixel between it and the edge, and has a identifiable design unlike most other "doodles in the margins" by Half-Life 2's texture artists.h However, this is merely speculation - there is no direct evidence supporting this being their emblem.

Uniform References

The Leak Conscript's helmet and vest are most likely based from the United States PAGST protective gear, which was succeeded by later equipment in the mid-2000s.

Ref PAGSThelmet.jpg
Helmet cl.png

When comparing the helmet, look at the line crossing it, and how it would align on the reference.

Gallery

Concept Art

Textures (Used)

(Excluding "inside-face" textures)