Difference between revisions of "XM29 OICW (AR2)"
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− | + | __NOEDITSECTION__ | |
+ | {{Weapon infobox | ||
+ | |title1=XM29 OICW | ||
+ | |image1=oicw viewmdl front trans.png | ||
+ | |caption1=Viewmodel Front | ||
+ | |image2=OICW viewmdl side trans.png | ||
+ | |caption2=Viewmodel Side | ||
+ | |image3=oicw worldmdl trans2.png | ||
+ | |caption3=Worldmodel | ||
+ | <!--- Basic Information ---> | ||
+ | |name=XM29 OICW | ||
+ | |faction=Combine; Conscript <!---(combine, rebels, conscripts, etc)---> | ||
+ | |origin=Human | ||
+ | <!--- Technical specifications ---> | ||
+ | |fire_rate=Medium | ||
+ | |damage= | ||
+ | *3 (To you) | ||
+ | *10 (To enemies) | ||
+ | |accuracy= Medium<!---(aka spread)---> | ||
+ | |firemode= Full-Auto<!---(i.e. full-auto; semi-auto; burst-fire)---> | ||
+ | |recoil= Medium; increases with continued fire | ||
+ | |ammo_type= Medium<!---(if hl2 beta: what type of ammo? otherwise your decision to use)---> | ||
+ | |clipsize= 30 | ||
+ | |clips= 6<!---(max qty of clips, including "active" one)---> | ||
+ | |ammo_on_wpickup= 30<!---(when you pick this weapon up how much ammo do you get)---> | ||
+ | |ammo_on_apickup= 30<!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> | ||
+ | |alt_fire= Formerly<!---(Yes/No) "is there altfire?"---> | ||
+ | <!--- Technical specifications for ALTFIRE---> | ||
+ | |damage2= | ||
+ | *50 (To you) | ||
+ | *100 (To NPCs) | ||
+ | |accuracy2=Affected by gravity; otherwise accurate | ||
+ | |firemode2=Semi-Auto | ||
+ | |recoil2=Heavy | ||
+ | |clipsize2=1 | ||
+ | |clips2=3 | ||
+ | |ammo_on_apickup2=1<!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> | ||
+ | <!--- Usage ---> | ||
+ | |ugroup1=<!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) | ||
+ | *Combine "Sniper" Elites | ||
+ | *Combine Soldiers | ||
+ | *Conscripts | ||
+ | ---> | ||
+ | <!--- Game Info ---> | ||
+ | |vmodel_name=v_ar2.mdl <!---(the .mdl file; view model)---> | ||
+ | |wmodel_name=w_ar2.mdl <!---(the .mdl file; world model)---> | ||
+ | |weapon_ent_info=weapon_ar2 (Leak only)<!---The weapon's entity name in hammer---> | ||
+ | |ammo_ent_info= | ||
+ | *item_box_mrounds<br>(ammo entity) | ||
+ | *item_large_box_mrounds<br>(large ammo entity) | ||
+ | *item_ar2_grenade<br>(grenade ammo entity) | ||
+ | |ammo_type=Medium Rounds<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> | ||
+ | }} | ||
+ | The <b>XM29 OICW</b> is the effective predecessor to the OSPIR. It is still in use in the leak. | ||
− | |||
− | + | == Overview == | |
− | + | The AR2 is a medium power assault-rifle which can be carried by both the player, and combine soldiers in the alpha. | |
− | + | ||
− | + | == Cut Grenade Launching Function == | |
− | + | While in the playable [[The_2003_Leak | Half-Life 2 Leak]] there is a zoom function as the secondary attack of the OICW, it seems that early in development the weapon instead possessed a grenade launcher as it's secondary attack: | |
− | + | * In the leaked E3 2002 trailer, the player can be seen firing a grenade at the strider with an OICW; | |
− | + | * The SMG grenades are still named "AR2_grenade"s internally; | |
− | < | + | * In the WC mappack map zoo_item, going to the SMG grenades causes the message "AR2 Grenades" to appear on the screen. |
− | + | In both the leaked and the retail codebases, there are also snippets of code that allow the Combine Soldiers to use this secondary attack, in a manner similar to the HECU Soldiers in Half-Life 1. These code snippets are commented however, suggesting that this ability was cut very early in the development of Half-Life 2, possibly due to gameplay balancing problems. | |
− | + | ||
− | + | == Facepunch Leaks == | |
− | < | + | Alongside everything else leaked, the OICW had the official source files for its viewmodel and a reference image for it leaked. |
− | + | ||
− | + | === Source Files === | |
− | + | In the source files of the OICW, there is a version of the model present that has had the scope (poorly) removed. This version matches up with an unused HUD icon of it (in halflife2.ttf) without a scope, and it appears to show that the zooming function on the OICW was cut before the OICW itself was. Considering the incomplete state of the scope removal, however, there may not have been much of a gap between the two removals. | |
− | + | ||
− | + | Besides the scopeless version, the source files are largely mundane. | |
− | < | + | |
− | + | <gallery bordersize="small" spacing="small" hideaddbutton="true"> | |
− | < | + | oicw scopeless viewmdl showoff (trans).png|Scopeless front |
− | + | OICW_noscope_viewmdl_side.png|Scopeless side | |
− | < | + | oicw noscope font hud icon transpartent.png|Unused HUD icon |
− | + | </gallery> | |
− | < | + | |
− | + | === Reference Image === | |
− | + | One of PelPix's leaks was the reference photo for the OICW, from which several textures for it are adapted from. Additionally, searching "OICW" brings up the original version of that reference image. It is interesting to note that this particular variant of the OICW was made in January of 1998<ref>[https://facepunch.com/showthread.php?t=1521400&p=50892903&viewfull=1#post50892903 Facepunch]</ref>. | |
− | + | <gallery widths="180" orientation="none" spacing="small" bordersize="none" captionposition="below" captionalign="center" hideaddbutton="true"> | |
− | < | + | OICW Reference Photo.jpg|The released reference photo |
− | + | OICW Older Reference Photo.jpg|The original reference photo | |
− | + | </gallery> | |
− | + | ||
− | + | == Older Texture == | |
− | + | Alongside the current textures in the Leak are two others from an earlier version of the model. They appear in a few early screenshots of Half-Life 2. | |
− | + | ||
− | + | Curiously, the old scope texture is still in use on the worldmodel. | |
− | < | + | |
− | + | ||
− | + | == Trivia == | |
+ | |||
+ | * The AR2 is based on the XM29 OICW, an experimental high-tech assault rifle program that was under development for many years before eventually being abandoned. | ||
+ | * The weapon initially featured a functional grenade launcher which was featured in a 2002 trailer for the game. | ||
+ | * The alpha build of the game has a functional scope in place of the grenade launcher seen in earlier versions. | ||
+ | |||
+ | |||
+ | == Gallery == | ||
+ | === Renders (Worldmodel) === | ||
+ | <gallery widths="150" orientation="none" spacing="small" bordersize="none" captionposition="below" hideaddbutton="true"> | ||
+ | Oicw ar2 side.png|Side | ||
+ | Oicw ar2 behind.png|Behind | ||
+ | Oicw ar2 front.png|Front | ||
+ | Oicw ar2 top.png|Top | ||
+ | Oicw ar2 bottom.png|Bottom | ||
+ | </gallery> | ||
+ | === Newer Texture === | ||
+ | <gallery widths="180" orientation="none" spacing="small" bordersize="none" captionposition="below" captionalign="center" hideaddbutton="true"> | ||
+ | prison_battle.jpg | ||
+ | prison_battle2.jpg | ||
+ | gdepot_prison4.jpg | ||
+ | citadel_soldier.jpg | ||
+ | the_hacks.jpg | ||
+ | </gallery> | ||
+ | === Older Texture === | ||
+ | <gallery widths="180" orientation="none" spacing="small" bordersize="none" captionposition="below" captionalign="center" hideaddbutton="true"> | ||
+ | lab_teleport01.jpg | ||
+ | old textures OICW borealis.png | ||
+ | ravenholm1.jpg|Partially visible | ||
+ | ravenholm2.jpg|Partially visible | ||
+ | </gallery> | ||
+ | === Textures (New) === | ||
+ | <gallery widths="180" orientation="none" spacing="small" bordersize="none" captionposition="below" hideaddbutton="true"> | ||
+ | barrels2.png|"barrels2.vtf" | ||
+ | clips2.png|"clips2.vtf" | ||
+ | dials2.png|"dials2.vtf" | ||
+ | <!--eyelense.png|"eyelense.vtf" Old OICW? --> | ||
+ | eyepiece_cyl.png|"eyepice_cyl.vtf" | ||
+ | gunbutt.png|"gunbutt.vtf" | ||
+ | gunfront.png|"gunfront.vtf" | ||
+ | gunside.png|"gunside.vtf" | ||
+ | lense.png|"lense.vtf" | ||
+ | misc_bits.png|"misc_bits.vtf" | ||
+ | scopecase.png|"scopecase.vtf" | ||
+ | </gallery> | ||
+ | === Textures (Old) === | ||
+ | <gallery widths="300" orientation="none" spacing="small" bordersize="none" captionposition="below" hideaddbutton="true"> | ||
+ | reciever.png|"reciever.vtf" | ||
+ | scope.png|"scope.vtf" | ||
+ | </gallery> | ||
+ | ==References== | ||
+ | {{Reflist}} | ||
+ | [[Category:2016 Leaks]] | ||
+ | [[Category:2003 Leaks]] | ||
+ | [[Category:Half-Life 2]] | ||
+ | [[Category:Recommended Reads]] | ||
+ | [[Category:Weapons]] |
Revision as of 01:03, 9 October 2021
The XM29 OICW is the effective predecessor to the OSPIR. It is still in use in the leak.
Contents
Overview
The AR2 is a medium power assault-rifle which can be carried by both the player, and combine soldiers in the alpha.
Cut Grenade Launching Function
While in the playable Half-Life 2 Leak there is a zoom function as the secondary attack of the OICW, it seems that early in development the weapon instead possessed a grenade launcher as it's secondary attack:
- In the leaked E3 2002 trailer, the player can be seen firing a grenade at the strider with an OICW;
- The SMG grenades are still named "AR2_grenade"s internally;
- In the WC mappack map zoo_item, going to the SMG grenades causes the message "AR2 Grenades" to appear on the screen.
In both the leaked and the retail codebases, there are also snippets of code that allow the Combine Soldiers to use this secondary attack, in a manner similar to the HECU Soldiers in Half-Life 1. These code snippets are commented however, suggesting that this ability was cut very early in the development of Half-Life 2, possibly due to gameplay balancing problems.
Facepunch Leaks
Alongside everything else leaked, the OICW had the official source files for its viewmodel and a reference image for it leaked.
Source Files
In the source files of the OICW, there is a version of the model present that has had the scope (poorly) removed. This version matches up with an unused HUD icon of it (in halflife2.ttf) without a scope, and it appears to show that the zooming function on the OICW was cut before the OICW itself was. Considering the incomplete state of the scope removal, however, there may not have been much of a gap between the two removals.
Besides the scopeless version, the source files are largely mundane.
Reference Image
One of PelPix's leaks was the reference photo for the OICW, from which several textures for it are adapted from. Additionally, searching "OICW" brings up the original version of that reference image. It is interesting to note that this particular variant of the OICW was made in January of 1998[1].
Older Texture
Alongside the current textures in the Leak are two others from an earlier version of the model. They appear in a few early screenshots of Half-Life 2.
Curiously, the old scope texture is still in use on the worldmodel.
Trivia
- The AR2 is based on the XM29 OICW, an experimental high-tech assault rifle program that was under development for many years before eventually being abandoned.
- The weapon initially featured a functional grenade launcher which was featured in a 2002 trailer for the game.
- The alpha build of the game has a functional scope in place of the grenade launcher seen in earlier versions.