Difference between revisions of "Ai singlefile (WC)"
From Valve Cut Content
(Created page with "__NOEDITSECTION__ {{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 --> |title1=50antlions.vmf <!-- the ma...") |
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|game=Half-Life 2 <!-- What game is this made for?--> | |game=Half-Life 2 <!-- What game is this made for?--> | ||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | ||
− | |mapdate= August | + | |mapdate= August 24, 2002 <!-- Date of the map file, last modified. If this is obviously irrelevant, don't include. --> |
− | |mapversion= | + | |mapversion= 47 <!-- Open the VMF in notepad and copy the number after "mapversion". --> |
− | |editor_build= | + | |editor_build= 2045 <!-- Ditto, but with "editorbuild". --> |
}} | }} | ||
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<!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | <!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | ||
− | <b> | + | <b>AI_Singlefile</b> is a testmap intended to test how numerous overlapping NPCs path past one another. |
==Overview== | ==Overview== | ||
<!-- Describe the map, what its purpose is, how it was supposed to play out. --> | <!-- Describe the map, what its purpose is, how it was supposed to play out. --> | ||
− | <b> | + | <b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals. |
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+ | ==Visgroups== | ||
+ | [[File:Hammerplusplus goKmaejRmE.png|thumb]] | ||
+ | Bizarrely, there's a visgroup named "6 objects" containing 6 squares which forms part of the floor. | ||
+ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
===In-Game=== | ===In-Game=== | ||
<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> | <!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> | ||
− | <gallery widths= | + | <gallery widths=300px heights=300px mode="packed"> |
− | + | Hl2_00009.png | |
− | + | Hl2_00010.png | |
− | + | Hl2_00011.png | |
</gallery> | </gallery> | ||
===Hammer=== | ===Hammer=== | ||
<!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.--> | <!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.--> | ||
− | <gallery widths= | + | <gallery widths=300px heights=300px mode="packed"> |
− | + | Hammerplusplus_00004.png | |
− | + | Hammerplusplus_00005.png | |
</gallery> | </gallery> | ||
Revision as of 09:47, 5 August 2022
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Info | |
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Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 24, 2002 |
Editor Build | 2045 |
Map Date (NET) | May 31, 2002 |
AI_Singlefile is a testmap intended to test how numerous overlapping NPCs path past one another.
Contents
Overview
AI_Singlefile is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move. There are 7 buttons, with the one in the center commanding all of the npc_barney
s to move, while the rest command individuals.
Visgroups
Bizarrely, there's a visgroup named "6 objects" containing 6 squares which forms part of the floor.