Difference between revisions of "Ai singlefile (WC)"
From Valve Cut Content
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{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 --> | {{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 --> | ||
− | |title1= | + | |title1=ai_singlefile.vmf <!-- the map name with .vmf --> |
− | |image1= | + | |image1=Hl2_00010.png |
|game=Half-Life 2 <!-- What game is this made for?--> | |game=Half-Life 2 <!-- What game is this made for?--> | ||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | ||
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<b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals. | <b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals. | ||
− | ==Visgroups== | + | ==Unused Visgroups== |
− | [[File: | + | <!-- In subheaders, describe each unused visgroup in the map, including a picture. If there aren't any, don't include this. --> |
− | + | ===Example=== | |
− | {{ | + | [[File:Crap_uv_1.png|thumb|310px]] |
+ | Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a. | ||
+ | {{Clear}} <!-- this prevents the side-images from desyncing with the text of the article --> | ||
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==Gallery== | ==Gallery== | ||
===In-Game=== | ===In-Game=== | ||
<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> | <!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> | ||
− | <gallery widths= | + | <gallery widths=400px heights=400px mode="packed"> |
Hl2_00009.png | Hl2_00009.png | ||
Hl2_00010.png | Hl2_00010.png |
Revision as of 09:56, 5 August 2022
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Info | |
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Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 24, 2002 |
Editor Build | 2045 |
Map Date (NET) | May 31, 2002 |
AI_Singlefile is a testmap intended to test how numerous overlapping NPCs path past one another.
Overview
AI_Singlefile is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move. There are 7 buttons, with the one in the center commanding all of the npc_barney
s to move, while the rest command individuals.
Unused Visgroups
Example
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.