Difference between revisions of "Reference Textures"
(→Marlin Studios Pack 2) |
|||
(21 intermediate revisions by 5 users not shown) | |||
Line 5: | Line 5: | ||
===Marlin Studios Pack 2=== | ===Marlin Studios Pack 2=== | ||
Subtitled "Rustic Exterior Textures", it contains a variety of wood, rust, metal and concrete exterior textures. It is unclear when this is released, although the earliest archived version of March 1, 2000<ref>https://web.archive.org/web/20000301153101/http://marlinstudios.com:80/home/home.htm</ref> shows it already released, with the fifth pack being the latest. | Subtitled "Rustic Exterior Textures", it contains a variety of wood, rust, metal and concrete exterior textures. It is unclear when this is released, although the earliest archived version of March 1, 2000<ref>https://web.archive.org/web/20000301153101/http://marlinstudios.com:80/home/home.htm</ref> shows it already released, with the fifth pack being the latest. | ||
− | {|border="1" cellpadding=" | + | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 5px;" |
|- | |- | ||
− | ! scope="col" style="text-align: | + | ! scope="col" style="text-align:center"|Credits |
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
Line 45: | Line 45: | ||
===Marlin Studios Pack 7=== | ===Marlin Studios Pack 7=== | ||
Subtitled "Great Textures of Europe", it is one of the most used of the packs, containing an array of European textures and a few unedited shots from the author's trip to Europe. The textures date back to 6/10/2000 and 9/27/2000, with the shipped HTML files in the base folder dating to 8/6/2000. | Subtitled "Great Textures of Europe", it is one of the most used of the packs, containing an array of European textures and a few unedited shots from the author's trip to Europe. The textures date back to 6/10/2000 and 9/27/2000, with the shipped HTML files in the base folder dating to 8/6/2000. | ||
− | {|border="1" cellpadding=" | + | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 1px auto;" |
|- | |- | ||
− | ! scope="col" style="text-align: | + | ! scope="col" style="text-align:center"|Credits |
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
Line 299: | Line 299: | ||
|finaltex=Brickwall036a.jpg | |finaltex=Brickwall036a.jpg | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
− | |credits= | + | |credits=whynotll83 |
− | |originaltex= | + | |originaltex=Entr147M.jpg |
− | |finaltex_name= | + | |finaltex_name=Plaster\plasterwall003a |
− | |finaltex= | + | |finaltex=Plasterwall003a.jpg |
}} | }} | ||
|} | |} | ||
+ | |||
===Surfaces Collection=== | ===Surfaces Collection=== | ||
'Surfaces: Visual Research for Artists, Architects, and Designers' is a 1996 book + CD collection of 1,200+ architectural images from designer Judy A. Juracek. This collection was found after Juracek brought a complaint against Capcom, alleging that her photos were illegitimately used by the company - in the complaint exhibits, two photos were found<ref>[https://www.scribd.com/document/510767495/Juracek-vs-Capcom-via-Polygon Juracek Vs Capcom Via Polygon, pages 6 & 134]</ref> that Valve had used for HL2 textures brickfloor001a and woodshutters001a (among others). | 'Surfaces: Visual Research for Artists, Architects, and Designers' is a 1996 book + CD collection of 1,200+ architectural images from designer Judy A. Juracek. This collection was found after Juracek brought a complaint against Capcom, alleging that her photos were illegitimately used by the company - in the complaint exhibits, two photos were found<ref>[https://www.scribd.com/document/510767495/Juracek-vs-Capcom-via-Polygon Juracek Vs Capcom Via Polygon, pages 6 & 134]</ref> that Valve had used for HL2 textures brickfloor001a and woodshutters001a (among others). | ||
A scan of the book was not available, and so most of the reference photos below are photos taken of a library copy of the book. | A scan of the book was not available, and so most of the reference photos below are photos taken of a library copy of the book. | ||
− | {|border="1" cellpadding=" | + | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 1px auto;" |
|- | |- | ||
− | ! scope="col" style="text-align: | + | ! scope="col" style="text-align:center"|Credits |
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
Line 329: | Line 320: | ||
|credits=Bun | |credits=Bun | ||
|originaltex=B-47.jpg | |originaltex=B-47.jpg | ||
− | |finaltex_name=Brick\brickfloor001a | + | |finaltex_name=[[Hl2/materials/brick/brickfloor001a|Brick\brickfloor001a]] |
|finaltex=Brickfloor001a.jpg | |finaltex=Brickfloor001a.jpg | ||
}} | }} | ||
Line 382: | Line 373: | ||
|} | |} | ||
− | === | + | === Mayang === |
− | {|border="1" cellpadding=" | + | |
+ | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 1px auto;" | ||
|- | |- | ||
− | ! scope="col" style="text-align: | + | ! scope="col" style="text-align:center"|Credits |
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
|- | |- | ||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
− | |credits= | + | |credits=whynotll83 |
− | |originaltex= | + | |originaltex=P2013235.jpg |
− | |finaltex_name= | + | |finaltex_name=concrete\concretefloor001a (and others) |
− | |finaltex= | + | |finaltex=Concretefloor001a.png |
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=whynotll83 | ||
+ | |originaltex=PB030205.jpg | ||
+ | |finaltex_name=concrete\concretefloor001a (and others) | ||
+ | |finaltex=Concretefloor001a.png | ||
}} | }} | ||
|} | |} | ||
+ | |||
+ | These textures are used as layers for many different concrete / tile textures: | ||
+ | |||
+ | <blockquote> | ||
+ | |||
+ | materials/concrete | ||
+ | |||
+ | * concretefloor001a (concrete) | ||
+ | * concretefloor005a (paint/concrete) | ||
+ | * concretefloor006a (paint/concrete) | ||
+ | * concretefloor016a (concrete) | ||
+ | * concretefloor023a (paint/concrete) | ||
+ | * concretefloor025a (paint) | ||
+ | * concretefloor028c (paint) | ||
+ | * concretefloor028d (paint) | ||
+ | * concretefloor038a (paint/concrete) | ||
+ | * concretefloor038b (paint/concrete) | ||
+ | * concretefloor039a (paint/concrete) | ||
+ | * concretefloor039b (paint/concrete) | ||
+ | |||
+ | materials/tile: | ||
+ | |||
+ | * tilefloor010a (paint/concrete) | ||
+ | * tilefloor013a (paint) | ||
+ | |||
+ | </blockquote> | ||
+ | |||
==Counter-Strike Source== | ==Counter-Strike Source== | ||
===Marlin Studios Pack 2=== | ===Marlin Studios Pack 2=== | ||
− | {|border="1" cellpadding=" | + | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 1px auto;" |
|- | |- | ||
− | ! scope="col" style="text-align: | + | ! scope="col" style="text-align:center"|Credits |
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
Line 415: | Line 440: | ||
|finaltex_name=decals\prodplatea | |finaltex_name=decals\prodplatea | ||
|finaltex=Prodplatea.jpg | |finaltex=Prodplatea.jpg | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=GRAT04L.JPG | ||
+ | |finaltex_name=decals\prodplatea | ||
+ | |finaltex=Prodventa.jpg | ||
}} | }} | ||
|} | |} | ||
===Marlin Studios Pack 5=== | ===Marlin Studios Pack 5=== | ||
− | "Downtown | + | "Downtown Surfaces & Signs". |
− | {|border="1" cellpadding=" | + | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 1px auto;" |
|- | |- | ||
− | ! scope="col" style="text-align: | + | ! scope="col" style="text-align:center"|Credits |
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
Line 443: | Line 474: | ||
|finaltex_name=Buildings/gen09 | |finaltex_name=Buildings/gen09 | ||
|finaltex=gen09.png | |finaltex=gen09.png | ||
+ | |finaltex_name2=cs_havana/gen10<br>[[File:gen10.jpg|thumb|200px|left]] | ||
}} | }} | ||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
Line 454: | Line 486: | ||
|originaltex=skyr58L.jpg | |originaltex=skyr58L.jpg | ||
|finaltex_name=Buildings/gen22 | |finaltex_name=Buildings/gen22 | ||
− | |finaltex= | + | |finaltex=gen22.png |
}} | }} | ||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
Line 567: | Line 599: | ||
|finaltex=antn01.png | |finaltex=antn01.png | ||
}} | }} | ||
− | + | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | |
+ | |credits=Mehaniq | ||
+ | |originaltex=wal107L.jpg | ||
+ | |finaltex_name=de_tides/tiddecwndw01 | ||
+ | |finaltex=tiddecwndw01.jpg | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=wal070L.jpg | ||
+ | |finaltex_name=de_nuke/nukwindowe | ||
+ | |finaltex=nukwindowe.jpg | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=grat21L.jpg | ||
+ | |finaltex_name=de_nuke/nukfloorc_detaile | ||
+ | |finaltex=nukfloorc_detaile.jpg | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr22L.jpg | ||
+ | |finaltex_name=cs_havana/gen06 | ||
+ | |finaltex=gen06.jpg | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr21L.jpg | ||
+ | |finaltex_name=cs_havana/gen05 | ||
+ | |finaltex=gen05.jpg | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr15L.jpg | ||
+ | |finaltex_name=cs_havana/gen04 | ||
+ | |finaltex=gen04.jpg | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr12L.jpg | ||
+ | |finaltex_name=cs_havana/gen02 | ||
+ | |finaltex=gen02.jpg | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=Cran01L.png | ||
+ | |finaltex_name=cs_assault/assault_skybox_building03 | ||
+ | |finaltex=assault_skybox_building03.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=park10L.png | ||
+ | |finaltex_name=cs_assault/assault_parking_decal01 | ||
+ | |finaltex=assault_parking_decal01.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=dngr03L.jpg | ||
+ | |originaltex2=dngr06L.jpg | ||
+ | |originaltex3=park13L.png | ||
+ | |finaltex_name=de_nuke/nuksign01 | ||
+ | |finaltex=nuksign01.png | ||
+ | }} | ||
|} | |} | ||
==Counter-Strike: Global Offensive== | ==Counter-Strike: Global Offensive== | ||
===Textures.com=== | ===Textures.com=== | ||
− | {|border="1" cellpadding=" | + | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 1px auto;" |
|- | |- | ||
− | ! scope="col" style="text-align: | + | ! scope="col" style="text-align:center"|Credits |
− | ! scope="col" style="text-align:center"|Reference Texture | + | ! scope="col" style="text-align:center"|Reference Texture<ref>https://www.textures.com</ref> |
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
|- | |- | ||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
− | |credits= | + | |credits=ThomasCool |
|originaltex=TexturesCom_FloorsRegular0319_1_seamless_S.jpg | |originaltex=TexturesCom_FloorsRegular0319_1_seamless_S.jpg | ||
− | |finaltex_name=hr_dust_floortile_03_color | + | |finaltex_name=de_dust\hr_dus\hr_dust_floortile_03_color |
|finaltex=hr_dust_floortile_03_color.png | |finaltex=hr_dust_floortile_03_color.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=ThomasCool | ||
+ | |originaltex=TexturesCom_RoadsDirt0082_1_seamless_S.jpg | ||
+ | |finaltex_name=decals\hr_decals\dirt_rows\dirt_rows | ||
+ | |finaltex=Dirt_rows.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=ThomasCool | ||
+ | |originaltex=TexturesCom_FloorStreets0070_1_seamless_S.jpg | ||
+ | |finaltex_name=stone\waterfront_cobblestone_01a | ||
+ | |finaltex=Waterfront_cobblestone_01a.png | ||
}} | }} | ||
Line 589: | Line 694: | ||
==Deathmatch: Classic== | ==Deathmatch: Classic== | ||
===Marlin Studios Great Outdoors=== | ===Marlin Studios Great Outdoors=== | ||
− | {|border="1" cellpadding=" | + | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style="margin: 1px auto;" |
|- | |- | ||
− | ! scope="col" style="text-align: | + | ! scope="col" style="text-align:center"|Credits |
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture |
Latest revision as of 21:54, 25 October 2024
A general repository for the reference images used for the textures in Valve's titles. Find one? Add it to the page, and put your name in the credits.
Contents
Half-Life 2
Although this rediscovery is fairly recent[1], information about Marlin's role in Half-Life 2's textures is present, dating back to 2007[2].
Marlin Studios Pack 2
Subtitled "Rustic Exterior Textures", it contains a variety of wood, rust, metal and concrete exterior textures. It is unclear when this is released, although the earliest archived version of March 1, 2000[3] shows it already released, with the fifth pack being the latest.
Credits | Reference Texture | Original texture |
---|---|---|
Liblung |
|
Metal\metalwall043a
![]()
|
Bun |
|
Wood\woodwall008a
![]()
|
Bun |
|
Props\metalduct005a
![]()
|
Bun |
|
Decals\decalmetalgrate024a
![]()
|
Bun |
|
Decals\decalmetalgrate015a
![]()
|
Marlin Studios Pack 7
Subtitled "Great Textures of Europe", it is one of the most used of the packs, containing an array of European textures and a few unedited shots from the author's trip to Europe. The textures date back to 6/10/2000 and 9/27/2000, with the shipped HTML files in the base folder dating to 8/6/2000.
Surfaces Collection
'Surfaces: Visual Research for Artists, Architects, and Designers' is a 1996 book + CD collection of 1,200+ architectural images from designer Judy A. Juracek. This collection was found after Juracek brought a complaint against Capcom, alleging that her photos were illegitimately used by the company - in the complaint exhibits, two photos were found[4] that Valve had used for HL2 textures brickfloor001a and woodshutters001a (among others).
A scan of the book was not available, and so most of the reference photos below are photos taken of a library copy of the book.
Credits | Reference Texture | Original texture |
---|---|---|
Bun |
|
Brick\brickfloor001a
![]()
|
Bun |
|
Glass\glasswindow046a
![]()
|
Bun |
|
Glass\glasswindow012a
![]()
|
Bun |
|
Metal\metalgrate002a
![]()
|
Bun |
|
Stone\stonerail001a (based on)
![]()
|
Bun |
|
Stone\stonewall038e + f
![]()
|
Bun |
|
Tile\tilefloor017a
![]()
|
Bun |
|
Wood\woodshelf001a
![]()
|
Bun |
|
Wood\woodshutters001a (+ others)
![]()
|
Mayang
Credits | Reference Texture | Original texture |
---|---|---|
whynotll83 |
|
concrete\concretefloor001a (and others)
![]()
|
whynotll83 |
|
concrete\concretefloor001a (and others)
![]()
|
These textures are used as layers for many different concrete / tile textures:
materials/concrete
- concretefloor001a (concrete)
- concretefloor005a (paint/concrete)
- concretefloor006a (paint/concrete)
- concretefloor016a (concrete)
- concretefloor023a (paint/concrete)
- concretefloor025a (paint)
- concretefloor028c (paint)
- concretefloor028d (paint)
- concretefloor038a (paint/concrete)
- concretefloor038b (paint/concrete)
- concretefloor039a (paint/concrete)
- concretefloor039b (paint/concrete)
materials/tile:
- tilefloor010a (paint/concrete)
- tilefloor013a (paint)
Counter-Strike Source
Marlin Studios Pack 2
Credits | Reference Texture | Original texture |
---|---|---|
Liblung |
|
models\cs_assault\washer_box
![]()
|
Mehaniq |
|
decals\prodplatea
![]()
|
Mehaniq |
|
decals\prodplatea
![]()
|
Marlin Studios Pack 5
"Downtown Surfaces & Signs".
Counter-Strike: Global Offensive
Textures.com
Credits | Reference Texture[5] | Original texture |
---|---|---|
ThomasCool |
|
de_dust\hr_dus\hr_dust_floortile_03_color
![]()
|
ThomasCool |
|
decals\hr_decals\dirt_rows\dirt_rows
![]()
|
ThomasCool |
|
stone\waterfront_cobblestone_01a
![]()
|
Deathmatch: Classic
Marlin Studios Great Outdoors
Credits | Reference Texture | Original texture |
---|---|---|
Jasper Carmack |
|
![]()
|