Reference Textures: Difference between revisions
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===Marlin Studios Pack 2=== | ===Marlin Studios Pack 2=== | ||
Subtitled "Rustic Exterior Textures", it contains a variety of wood, rust, metal and concrete exterior textures. It is unclear when this is released, although the earliest archived version of March 1, 2000<ref>https://web.archive.org/web/20000301153101/http://marlinstudios.com:80/home/home.htm</ref> shows it already released, with the fifth pack being the latest. | Subtitled "Rustic Exterior Textures", it contains a variety of wood, rust, metal and concrete exterior textures. It is unclear when this is released, although the earliest archived version of March 1, 2000<ref>https://web.archive.org/web/20000301153101/http://marlinstudios.com:80/home/home.htm</ref> shows it already released, with the fifth pack being the latest. | ||
{|border="1" cellpadding=" | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 5px;" | ||
|- | |- | ||
! scope="col" style="text-align: | ! scope="col" style="text-align:center"|Credits | ||
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
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===Marlin Studios Pack 7=== | ===Marlin Studios Pack 7=== | ||
Subtitled "Great Textures of Europe", it is one of the most used of the packs, containing an array of European textures and a few unedited shots from the author's trip to Europe. The textures date back to 6/10/2000 and 9/27/2000, with the shipped HTML files in the base folder dating to 8/6/2000. | Subtitled "Great Textures of Europe", it is one of the most used of the packs, containing an array of European textures and a few unedited shots from the author's trip to Europe. The textures date back to 6/10/2000 and 9/27/2000, with the shipped HTML files in the base folder dating to 8/6/2000. | ||
{|border="1" cellpadding=" | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 1px auto;" | ||
|- | |- | ||
! scope="col" style="text-align: | ! scope="col" style="text-align:center"|Credits | ||
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
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|finaltex=Brickwall036a.jpg | |finaltex=Brickwall036a.jpg | ||
}} | }} | ||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
|credits= | |credits=whynotll83 | ||
|originaltex= | |originaltex=Entr147M.jpg | ||
|finaltex_name= | |finaltex_name=Plaster\plasterwall003a | ||
|finaltex= | |finaltex=Plasterwall003a.jpg | ||
}} | }} | ||
|} | |} | ||
===Surfaces Collection=== | ===Surfaces Collection=== | ||
'Surfaces: Visual Research for Artists, Architects, and Designers' is a 1996 book + CD collection of 1,200+ architectural images from designer Judy A. Juracek. This collection was found after Juracek brought a complaint against Capcom, alleging that her photos were illegitimately used by the company - in the complaint exhibits, two photos were found<ref>[https://www.scribd.com/document/510767495/Juracek-vs-Capcom-via-Polygon Juracek Vs Capcom Via Polygon, pages 6 & 134]</ref> that Valve had used for HL2 textures brickfloor001a and woodshutters001a (among others). | 'Surfaces: Visual Research for Artists, Architects, and Designers' is a 1996 book + CD collection of 1,200+ architectural images from designer Judy A. Juracek. This collection was found after Juracek brought a complaint against Capcom, alleging that her photos were illegitimately used by the company - in the complaint exhibits, two photos were found<ref>[https://www.scribd.com/document/510767495/Juracek-vs-Capcom-via-Polygon Juracek Vs Capcom Via Polygon, pages 6 & 134]</ref> that Valve had used for HL2 textures brickfloor001a and woodshutters001a (among others). | ||
A scan of the book was not available, and so most of the reference photos below are photos taken of a library copy of the book. | A scan of the book was not available, and so most of the reference photos below are photos taken of a library copy of the book. | ||
{|border="1" cellpadding=" | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 1px auto;" | ||
|- | |- | ||
! scope="col" style="text-align: | ! scope="col" style="text-align:center"|Credits | ||
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
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|credits=Bun | |credits=Bun | ||
|originaltex=B-47.jpg | |originaltex=B-47.jpg | ||
|finaltex_name=Brick\brickfloor001a | |finaltex_name=[[Hl2/materials/brick/brickfloor001a|Brick\brickfloor001a]] | ||
|finaltex=Brickfloor001a.jpg | |finaltex=Brickfloor001a.jpg | ||
}} | }} | ||
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|} | |} | ||
=== | === Mayang === | ||
{|border="1" cellpadding=" | |||
{|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 1px auto;" | |||
|- | |- | ||
! scope="col" style="text-align: | ! scope="col" style="text-align:center"|Credits | ||
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
|- | |- | ||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
|credits= | |credits=whynotll83 | ||
|originaltex= | |originaltex=P2013235.jpg | ||
|finaltex_name= | |finaltex_name=concrete\concretefloor001a (and others) | ||
|finaltex= | |finaltex=Concretefloor001a.png | ||
}} | |||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | |||
|credits=whynotll83 | |||
|originaltex=PB030205.jpg | |||
|finaltex_name=concrete\concretefloor001a (and others) | |||
|finaltex=Concretefloor001a.png | |||
}} | }} | ||
|} | |} | ||
These textures are used as layers for many different concrete / tile textures: | |||
<blockquote> | |||
materials/concrete | |||
* concretefloor001a (concrete) | |||
* concretefloor005a (paint/concrete) | |||
* concretefloor006a (paint/concrete) | |||
* concretefloor016a (concrete) | |||
* concretefloor023a (paint/concrete) | |||
* concretefloor025a (paint) | |||
* concretefloor028c (paint) | |||
* concretefloor028d (paint) | |||
* concretefloor038a (paint/concrete) | |||
* concretefloor038b (paint/concrete) | |||
* concretefloor039a (paint/concrete) | |||
* concretefloor039b (paint/concrete) | |||
materials/tile: | |||
* tilefloor010a (paint/concrete) | |||
* tilefloor013a (paint) | |||
</blockquote> | |||
==Counter-Strike Source== | ==Counter-Strike Source== | ||
===Marlin Studios Pack 2=== | ===Marlin Studios Pack 2=== | ||
{|border="1" cellpadding=" | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 1px auto;" | ||
|- | |- | ||
! scope="col" style="text-align: | ! scope="col" style="text-align:center"|Credits | ||
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
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"Downtown Surfaces & Signs". | "Downtown Surfaces & Signs". | ||
{|border="1" cellpadding=" | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 1px auto;" | ||
|- | |- | ||
! scope="col" style="text-align: | ! scope="col" style="text-align:center"|Credits | ||
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
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|finaltex_name=Buildings/gen09 | |finaltex_name=Buildings/gen09 | ||
|finaltex=gen09.png | |finaltex=gen09.png | ||
|finaltex_name2=cs_havana/gen10<br>[[File:gen10.jpg|thumb|200px|left]] | |||
}} | }} | ||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
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|originaltex=skyr58L.jpg | |originaltex=skyr58L.jpg | ||
|finaltex_name=Buildings/gen22 | |finaltex_name=Buildings/gen22 | ||
|finaltex= | |finaltex=gen22.png | ||
}} | }} | ||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
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{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
|credits=Mehaniq | |credits=Mehaniq | ||
|originaltex=wal107L. | |originaltex=wal107L.jpg | ||
|finaltex_name=de_tides/tiddecwndw01 | |finaltex_name=de_tides/tiddecwndw01 | ||
|finaltex=tiddecwndw01 | |finaltex=tiddecwndw01.jpg | ||
}} | }} | ||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
|credits=Mehaniq | |credits=Mehaniq | ||
|originaltex=wal070L. | |originaltex=wal070L.jpg | ||
|finaltex_name=de_nuke/nukwindowe | |finaltex_name=de_nuke/nukwindowe | ||
|finaltex=nukwindowe | |finaltex=nukwindowe.jpg | ||
}} | |||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | |||
|credits=Mehaniq | |||
|originaltex=grat21L.jpg | |||
|finaltex_name=de_nuke/nukfloorc_detaile | |||
|finaltex=nukfloorc_detaile.jpg | |||
}} | |||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | |||
|credits=Mehaniq | |||
|originaltex=skyr22L.jpg | |||
|finaltex_name=cs_havana/gen06 | |||
|finaltex=gen06.jpg | |||
}} | |||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | |||
|credits=Mehaniq | |||
|originaltex=skyr21L.jpg | |||
|finaltex_name=cs_havana/gen05 | |||
|finaltex=gen05.jpg | |||
}} | |||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | |||
|credits=Mehaniq | |||
|originaltex=skyr15L.jpg | |||
|finaltex_name=cs_havana/gen04 | |||
|finaltex=gen04.jpg | |||
}} | |||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | |||
|credits=Mehaniq | |||
|originaltex=skyr12L.jpg | |||
|finaltex_name=cs_havana/gen02 | |||
|finaltex=gen02.jpg | |||
}} | |||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | |||
|credits=Mehaniq | |||
|originaltex=Cran01L.png | |||
|finaltex_name=cs_assault/assault_skybox_building03 | |||
|finaltex=assault_skybox_building03.png | |||
}} | |||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | |||
|credits=Mehaniq | |||
|originaltex=park10L.png | |||
|finaltex_name=cs_assault/assault_parking_decal01 | |||
|finaltex=assault_parking_decal01.png | |||
}} | |||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | |||
|credits=Mehaniq | |||
|originaltex=dngr03L.jpg | |||
|originaltex2=dngr06L.jpg | |||
|originaltex3=park13L.png | |||
|finaltex_name=de_nuke/nuksign01 | |||
|finaltex=nuksign01.png | |||
}} | }} | ||
|} | |} | ||
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==Counter-Strike: Global Offensive== | ==Counter-Strike: Global Offensive== | ||
===Textures.com=== | ===Textures.com=== | ||
{|border="1" cellpadding=" | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style=" margin: 1px auto;" | ||
|- | |- | ||
! scope="col" style="text-align: | ! scope="col" style="text-align:center"|Credits | ||
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture<ref>https://www.textures.com</ref> | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
|- | |- | ||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
|credits= | |credits=ThomasCool | ||
|originaltex=TexturesCom_FloorsRegular0319_1_seamless_S.jpg | |originaltex=TexturesCom_FloorsRegular0319_1_seamless_S.jpg | ||
|finaltex_name=hr_dust_floortile_03_color | |finaltex_name=de_dust\hr_dus\hr_dust_floortile_03_color | ||
|finaltex=hr_dust_floortile_03_color.png | |finaltex=hr_dust_floortile_03_color.png | ||
}} | |||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | |||
|credits=ThomasCool | |||
|originaltex=TexturesCom_RoadsDirt0082_1_seamless_S.jpg | |||
|finaltex_name=decals\hr_decals\dirt_rows\dirt_rows | |||
|finaltex=Dirt_rows.png | |||
}} | |||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | |||
|credits=ThomasCool | |||
|originaltex=TexturesCom_FloorStreets0070_1_seamless_S.jpg | |||
|finaltex_name=stone\waterfront_cobblestone_01a | |||
|finaltex=Waterfront_cobblestone_01a.png | |||
}} | }} | ||
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==Deathmatch: Classic== | ==Deathmatch: Classic== | ||
===Marlin Studios Great Outdoors=== | ===Marlin Studios Great Outdoors=== | ||
{|border="1" cellpadding=" | {|border="1" cellpadding="10" cellspacing="0" class="article-table" style="margin: 1px auto;" | ||
|- | |- | ||
! scope="col" style="text-align: | ! scope="col" style="text-align:center"|Credits | ||
! scope="col" style="text-align:center"|Reference Texture | ! scope="col" style="text-align:center"|Reference Texture | ||
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture |
Latest revision as of 21:54, 25 October 2024
A general repository for the reference images used for the textures in Valve's titles. Find one? Add it to the page, and put your name in the credits.
Half-Life 2
Although this rediscovery is fairly recent[1], information about Marlin's role in Half-Life 2's textures is present, dating back to 2007[2].
Marlin Studios Pack 2
Subtitled "Rustic Exterior Textures", it contains a variety of wood, rust, metal and concrete exterior textures. It is unclear when this is released, although the earliest archived version of March 1, 2000[3] shows it already released, with the fifth pack being the latest.
Credits | Reference Texture | Original texture |
---|---|---|
Liblung |
|
Metal\metalwall043a
![]()
|
Bun |
|
Wood\woodwall008a
![]()
|
Bun |
|
Props\metalduct005a
![]()
|
Bun |
|
Decals\decalmetalgrate024a
![]()
|
Bun |
|
Decals\decalmetalgrate015a
![]()
|
Marlin Studios Pack 7
Subtitled "Great Textures of Europe", it is one of the most used of the packs, containing an array of European textures and a few unedited shots from the author's trip to Europe. The textures date back to 6/10/2000 and 9/27/2000, with the shipped HTML files in the base folder dating to 8/6/2000.
Surfaces Collection
'Surfaces: Visual Research for Artists, Architects, and Designers' is a 1996 book + CD collection of 1,200+ architectural images from designer Judy A. Juracek. This collection was found after Juracek brought a complaint against Capcom, alleging that her photos were illegitimately used by the company - in the complaint exhibits, two photos were found[4] that Valve had used for HL2 textures brickfloor001a and woodshutters001a (among others).
A scan of the book was not available, and so most of the reference photos below are photos taken of a library copy of the book.
Credits | Reference Texture | Original texture |
---|---|---|
Bun |
|
Brick\brickfloor001a
![]()
|
Bun |
|
Glass\glasswindow046a
![]()
|
Bun |
|
Glass\glasswindow012a
![]()
|
Bun |
|
Metal\metalgrate002a
![]()
|
Bun |
|
Stone\stonerail001a (based on)
![]()
|
Bun |
|
Stone\stonewall038e + f
![]()
|
Bun |
|
Tile\tilefloor017a
![]()
|
Bun |
|
Wood\woodshelf001a
![]()
|
Bun |
|
Wood\woodshutters001a (+ others)
![]()
|
Mayang
Credits | Reference Texture | Original texture |
---|---|---|
whynotll83 |
|
concrete\concretefloor001a (and others)
![]()
|
whynotll83 |
|
concrete\concretefloor001a (and others)
![]()
|
These textures are used as layers for many different concrete / tile textures:
materials/concrete
- concretefloor001a (concrete)
- concretefloor005a (paint/concrete)
- concretefloor006a (paint/concrete)
- concretefloor016a (concrete)
- concretefloor023a (paint/concrete)
- concretefloor025a (paint)
- concretefloor028c (paint)
- concretefloor028d (paint)
- concretefloor038a (paint/concrete)
- concretefloor038b (paint/concrete)
- concretefloor039a (paint/concrete)
- concretefloor039b (paint/concrete)
materials/tile:
- tilefloor010a (paint/concrete)
- tilefloor013a (paint)
Counter-Strike Source
Marlin Studios Pack 2
Credits | Reference Texture | Original texture |
---|---|---|
Liblung |
|
models\cs_assault\washer_box
![]()
|
Mehaniq |
|
decals\prodplatea
![]()
|
Mehaniq |
|
decals\prodplatea
![]()
|
Marlin Studios Pack 5
"Downtown Surfaces & Signs".
Counter-Strike: Global Offensive
Textures.com
Credits | Reference Texture[5] | Original texture |
---|---|---|
ThomasCool |
|
de_dust\hr_dus\hr_dust_floortile_03_color
![]()
|
ThomasCool |
|
decals\hr_decals\dirt_rows\dirt_rows
![]()
|
ThomasCool |
|
stone\waterfront_cobblestone_01a
![]()
|
Deathmatch: Classic
Marlin Studios Great Outdoors
Credits | Reference Texture | Original texture |
---|---|---|
Jasper Carmack |
|
![]()
|