Difference between revisions of "Reference Textures"
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|finaltex=Brickwall036a.jpg | |finaltex=Brickwall036a.jpg | ||
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{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
− | |credits= | + | |credits=whynotll83 |
− | |originaltex= | + | |originaltex=Entr147M.jpg |
− | |finaltex_name= | + | |finaltex_name=Plaster\plasterwall003a |
− | |finaltex= | + | |finaltex=Plasterwall003a.jpg |
}} | }} | ||
|} | |} | ||
+ | |||
===Surfaces Collection=== | ===Surfaces Collection=== | ||
'Surfaces: Visual Research for Artists, Architects, and Designers' is a 1996 book + CD collection of 1,200+ architectural images from designer Judy A. Juracek. This collection was found after Juracek brought a complaint against Capcom, alleging that her photos were illegitimately used by the company - in the complaint exhibits, two photos were found<ref>[https://www.scribd.com/document/510767495/Juracek-vs-Capcom-via-Polygon Juracek Vs Capcom Via Polygon, pages 6 & 134]</ref> that Valve had used for HL2 textures brickfloor001a and woodshutters001a (among others). | 'Surfaces: Visual Research for Artists, Architects, and Designers' is a 1996 book + CD collection of 1,200+ architectural images from designer Judy A. Juracek. This collection was found after Juracek brought a complaint against Capcom, alleging that her photos were illegitimately used by the company - in the complaint exhibits, two photos were found<ref>[https://www.scribd.com/document/510767495/Juracek-vs-Capcom-via-Polygon Juracek Vs Capcom Via Polygon, pages 6 & 134]</ref> that Valve had used for HL2 textures brickfloor001a and woodshutters001a (among others). | ||
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|credits=Bun | |credits=Bun | ||
|originaltex=B-47.jpg | |originaltex=B-47.jpg | ||
− | |finaltex_name=Brick\brickfloor001a | + | |finaltex_name=[[Hl2/materials/brick/brickfloor001a|Brick\brickfloor001a]] |
|finaltex=Brickfloor001a.jpg | |finaltex=Brickfloor001a.jpg | ||
}} | }} | ||
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==Counter-Strike Source== | ==Counter-Strike Source== | ||
===Marlin Studios Pack 2=== | ===Marlin Studios Pack 2=== | ||
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{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
|credits=Mehaniq | |credits=Mehaniq | ||
− | |originaltex= | + | |originaltex=grat21L.jpg |
− | |finaltex_name=de_nuke/ | + | |finaltex_name=de_nuke/nukfloorc_detaile |
− | |finaltex= | + | |finaltex=nukfloorc_detaile.jpg |
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr22L.jpg | ||
+ | |finaltex_name=cs_havana/gen06 | ||
+ | |finaltex=gen06.jpg | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr21L.jpg | ||
+ | |finaltex_name=cs_havana/gen05 | ||
+ | |finaltex=gen05.jpg | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr15L.jpg | ||
+ | |finaltex_name=cs_havana/gen04 | ||
+ | |finaltex=gen04.jpg | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr12L.jpg | ||
+ | |finaltex_name=cs_havana/gen02 | ||
+ | |finaltex=gen02.jpg | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=Cran01L.png | ||
+ | |finaltex_name=cs_assault/assault_skybox_building03 | ||
+ | |finaltex=assault_skybox_building03.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=park10L.png | ||
+ | |finaltex_name=cs_assault/assault_parking_decal01 | ||
+ | |finaltex=assault_parking_decal01.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=dngr03L.jpg | ||
+ | |originaltex2=dngr06L.jpg | ||
+ | |originaltex3=park13L.png | ||
+ | |finaltex_name=de_nuke/nuksign01 | ||
+ | |finaltex=nuksign01.png | ||
}} | }} | ||
|} | |} | ||
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! scope="col" style="text-align:left; background-color:#40483A"|Credits | ! scope="col" style="text-align:left; background-color:#40483A"|Credits | ||
− | ! scope="col" style="text-align:center"|Reference Texture | + | ! scope="col" style="text-align:center"|Reference Texture<ref>https://www.textures.com</ref> |
! scope="col" style="text-align:center"|Original texture | ! scope="col" style="text-align:center"|Original texture | ||
|- | |- | ||
{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
− | |credits= | + | |credits=ThomasCool |
|originaltex=TexturesCom_FloorsRegular0319_1_seamless_S.jpg | |originaltex=TexturesCom_FloorsRegular0319_1_seamless_S.jpg | ||
− | |finaltex_name=hr_dust_floortile_03_color | + | |finaltex_name=de_dust\hr_dus\hr_dust_floortile_03_color |
|finaltex=hr_dust_floortile_03_color.png | |finaltex=hr_dust_floortile_03_color.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=ThomasCool | ||
+ | |originaltex=TexturesCom_RoadsDirt0082_1_seamless_S.jpg | ||
+ | |finaltex_name=decals\hr_decals\dirt_rows\dirt_rows | ||
+ | |finaltex=Dirt_rows.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=ThomasCool | ||
+ | |originaltex=TexturesCom_FloorStreets0070_1_seamless_S.jpg | ||
+ | |finaltex_name=stone\waterfront_cobblestone_01a | ||
+ | |finaltex=Waterfront_cobblestone_01a.png | ||
}} | }} | ||
Latest revision as of 08:21, 6 February 2024
A general repository for the reference images used for the textures in Valve's titles. Find one? Add it to the page, and put your name in the credits.
Contents
Half-Life 2
Although this rediscovery is fairly recent[1], information about Marlin's role in Half-Life 2's textures is present, dating back to 2007[2].
Marlin Studios Pack 2
Subtitled "Rustic Exterior Textures", it contains a variety of wood, rust, metal and concrete exterior textures. It is unclear when this is released, although the earliest archived version of March 1, 2000[3] shows it already released, with the fifth pack being the latest.
Credits | Reference Texture | Original texture |
---|---|---|
Liblung |
|
Metal\metalwall043a
|
Bun |
|
Wood\woodwall008a
|
Bun |
|
Props\metalduct005a
|
Bun |
|
Decals\decalmetalgrate024a
|
Bun |
|
Decals\decalmetalgrate015a
|
Marlin Studios Pack 7
Subtitled "Great Textures of Europe", it is one of the most used of the packs, containing an array of European textures and a few unedited shots from the author's trip to Europe. The textures date back to 6/10/2000 and 9/27/2000, with the shipped HTML files in the base folder dating to 8/6/2000.
Credits | Reference Texture | Original texture |
---|---|---|
Bun |
|
Brick\brickwall007a
|
Bun |
|
Brick\brickwall017a
|
Bun |
|
Building_Template\Building_Trainstation_Template002n
|
Slartibarty + Bun |
|
Building_Template\building_template012l
|
H.Grunt |
|
Composite\buildingset015a
|
H.Grunt |
|
Composite\buildingset019a
|
H.Grunt | Composite\buildingset022a/b
| |
? |
|
Composite\buildingset035a
|
Bun |
|
Composite\buildingset052a
|
H.Grunt | Composite\buildingset053a
| |
H.Grunt |
|
Composite\buildingset054a
|
H.Grunt |
|
Concrete\concretewall015d
|
Bun |
|
Decals\Decalmetalgrate014a
|
Slartibarty |
|
Decals\Decalmetalgrate019a
|
Bun |
|
Decals\decalmetalmanhole004a
|
H.Grunt |
|
Metal\metaldoor015a
|
H.Grunt |
|
Metal\metaldoor036a
|
H.Grunt |
|
Metal\metalfence007a
|
H.Grunt |
|
Plaster\plasterwall001g
|
Gmadador |
|
Plaster\plasterwall001h-j
|
Bun |
|
Plaster\plasterwall007a
|
H.Grunt |
|
Plaster\plasterwall007b
|
H.Grunt |
|
Plaster\plasterwall050a
|
CrazyBubba |
|
Stone\stonewall013a
|
Bun |
|
Stone\stonewall020a
|
H.Grunt |
|
Stone\stonewall021h
|
H.Grunt |
|
Stone\stonewall034b
|
H.Grunt | Stone\stonewall038b
| |
H.Grunt |
|
Stone\stonewall038e + f
|
H.Grunt |
|
Stone\stonewall037c
|
Bun |
|
Stone\stonewall051a
|
H.Grunt |
|
Wood\wooddoor002a
|
Bun |
|
Wood\wooddoor003a
|
Bun |
|
Wood\wooddoor006a
|
Bun |
|
Wood\wooddoor016a
|
H.Grunt |
|
Wood\woodshutters002ax
|
H.Grunt |
|
Wood\woodshutters003a
|
Bun |
|
Wood\woodshutters004a
|
H.Grunt |
|
Wood\woodshutters005a
|
Bun |
|
Wood\woodwall017a
|
Bun |
|
Brick\brickwall036a
|
whynotll83 |
|
Plaster\plasterwall003a
|
Surfaces Collection
'Surfaces: Visual Research for Artists, Architects, and Designers' is a 1996 book + CD collection of 1,200+ architectural images from designer Judy A. Juracek. This collection was found after Juracek brought a complaint against Capcom, alleging that her photos were illegitimately used by the company - in the complaint exhibits, two photos were found[4] that Valve had used for HL2 textures brickfloor001a and woodshutters001a (among others).
A scan of the book was not available, and so most of the reference photos below are photos taken of a library copy of the book.
Credits | Reference Texture | Original texture |
---|---|---|
Bun |
|
Brick\brickfloor001a
|
Bun |
|
Glass\glasswindow046a
|
Bun |
|
Glass\glasswindow012a
|
Bun |
|
Metal\metalgrate002a
|
Bun |
|
Stone\stonerail001a (based on)
|
Bun |
|
Stone\stonewall038e + f
|
Bun |
|
Tile\tilefloor017a
|
Bun |
|
Wood\woodshelf001a
|
Bun |
|
Wood\woodshutters001a (+ others)
|
Counter-Strike Source
Marlin Studios Pack 2
Credits | Reference Texture | Original texture |
---|---|---|
Liblung |
|
models\cs_assault\washer_box
|
Mehaniq |
|
decals\prodplatea
|
Mehaniq |
|
decals\prodplatea
|
Marlin Studios Pack 5
"Downtown Surfaces & Signs".
Credits | Reference Texture | Original texture |
---|---|---|
Mehaniq |
|
Buildings/gen12
|
Mehaniq |
|
Buildings/gen08
|
Mehaniq |
|
Buildings/gen09
cs_havana/gen10
|
Mehaniq |
|
Buildings/gen23
|
Mehaniq |
|
Buildings/gen22
|
Mehaniq |
|
Buildings/gen15
|
Mehaniq |
|
Buildings/gen24
|
Mehaniq |
|
Buildings/gen01
|
Mehaniq |
|
Buildings/gen07
cs_assault/assault_skybox_building02
|
Mehaniq |
|
Buildings/gen11
|
Mehaniq |
|
cs_assault/assault_skybox_building01
|
Mehaniq |
|
Buildings/gen14
|
Mehaniq |
|
Buildings/gen25
|
Mehaniq |
|
Buildings/gen20
|
Mehaniq |
|
Buildings/gen17
|
Mehaniq |
|
Buildings/gen16
|
Mehaniq |
|
Buildings/gen18
|
Mehaniq |
|
Buildings/gen19
|
Mehaniq |
|
Buildings/gen21
|
Mehaniq |
|
buildings/antn04
|
Mehaniq |
|
buildings/antn02
|
Mehaniq |
|
buildings/antn03
|
Mehaniq |
|
buildings/antn01
|
Mehaniq |
|
de_tides/tiddecwndw01
|
Mehaniq |
|
de_nuke/nukwindowe
|
Mehaniq |
|
de_nuke/nukfloorc_detaile
|
Mehaniq |
|
cs_havana/gen06
|
Mehaniq |
|
cs_havana/gen05
|
Mehaniq |
|
cs_havana/gen04
|
Mehaniq |
|
cs_havana/gen02
|
Mehaniq |
|
cs_assault/assault_skybox_building03
|
Mehaniq |
|
cs_assault/assault_parking_decal01
|
Mehaniq | de_nuke/nuksign01
|
Counter-Strike: Global Offensive
Textures.com
Credits | Reference Texture[5] | Original texture |
---|---|---|
ThomasCool |
|
de_dust\hr_dus\hr_dust_floortile_03_color
|
ThomasCool |
|
decals\hr_decals\dirt_rows\dirt_rows
|
ThomasCool |
|
stone\waterfront_cobblestone_01a
|
Deathmatch: Classic
Marlin Studios Great Outdoors
Credits | Reference Texture | Original texture |
---|---|---|
Jasper Carmack |
|
|