Difference between revisions of "C17/proto c17courtyard (WC)"
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CrazyBubba64 (talk | contribs) (Added links to used assets) |
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|mapdate=May 29, 2003<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | |mapdate=May 29, 2003<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | ||
|mapversion=332 | |mapversion=332 | ||
+ | |image1 = C17couartyardingame.png | ||
<!-- More advanced info --> | <!-- More advanced info --> | ||
|editor_build=2398 | |editor_build=2398 | ||
Line 18: | Line 19: | ||
==Appearances== | ==Appearances== | ||
[[C17_WC_folder|/c17/]] | [[C17_WC_folder|/c17/]] | ||
+ | ==Unused Visgroups== | ||
+ | ===standoff ents=== | ||
+ | ===combine tower=== | ||
+ | A single static prop of a combine watchtower placed outside the map. | ||
+ | <gallery widths="200" bordersize="none" spacing="small"> | ||
+ | Combinetwrc17.PNG | ||
+ | </gallery> | ||
+ | ===small wall=== | ||
+ | A brushwork wall placed outside the map | ||
+ | <gallery widths="200" bordersize="none" spacing="small"> | ||
+ | Smallwallc17.PNG | ||
+ | </gallery> | ||
+ | ===johnny-walker=== | ||
+ | A brushwork building placed outside the map. | ||
+ | <gallery widths="200" bordersize="none" spacing="small"> | ||
+ | Johnny-walkerc17.PNG | ||
+ | </gallery> | ||
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[ai_changehintgroup]] | ||
+ | *[[ai_goal_follow]] | ||
+ | *[[ai_goal_standoff]] | ||
+ | *[[aiscripted_schedule]] | ||
+ | *[[func_brush]] | ||
+ | *[[func_detail]] | ||
+ | *[[info_node]] | ||
+ | *[[info_node_hint]] | ||
+ | *[[info_node_link]] | ||
+ | *[[info_player_start]] | ||
+ | *[[info_target]] | ||
+ | *[[light]] | ||
+ | *[[light_environment]] | ||
+ | *[[npc_citizen]] | ||
+ | *[[npc_metropolice]] | ||
+ | *[[prop_physics]] | ||
+ | *[[prop_static]] | ||
+ | *[[trigger_once]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/building_template/building_template012a]] | ||
+ | *[[hl2/materials/building_template/building_template012b]] | ||
+ | *[[hl2/materials/building_template/building_template012c]] | ||
+ | *[[hl2/materials/building_template/building_template012d]] | ||
+ | *[[hl2/materials/building_template/building_template012e]] | ||
+ | *[[hl2/materials/building_template/building_template012f]] | ||
+ | *[[hl2/materials/building_template/building_template012g]] | ||
+ | *[[hl2/materials/building_template/building_template012h]] | ||
+ | *[[hl2/materials/building_template/building_template012k]] | ||
+ | *[[hl2/materials/building_template/building_template012m]] | ||
+ | *[[hl2/materials/building_template/building_template013a]] | ||
+ | *[[hl2/materials/building_template/building_template013b]] | ||
+ | *[[hl2/materials/building_template/building_template013c]] | ||
+ | *[[hl2/materials/building_template/building_template013d]] | ||
+ | *[[hl2/materials/building_template/building_template013e]] | ||
+ | *[[hl2/materials/building_template/building_template013f]] | ||
+ | *[[hl2/materials/building_template/building_template013l]] | ||
+ | *[[hl2/materials/building_template/building_template013o]] | ||
+ | *[[hl2/materials/building_template/building_template015a]] | ||
+ | *[[hl2/materials/building_template/building_template015b]] | ||
+ | *[[hl2/materials/building_template/building_template015c]] | ||
+ | *[[hl2/materials/building_template/building_template015d]] | ||
+ | *[[hl2/materials/building_template/building_template015f]] | ||
+ | *[[hl2/materials/building_template/building_template015g]] | ||
+ | *[[hl2/materials/building_template/building_template015h]] | ||
+ | *[[hl2/materials/building_template/building_template015i]] | ||
+ | *[[hl2/materials/building_template/courtyard_template001a]] | ||
+ | *[[hl2/materials/building_template/courtyard_template001b]] | ||
+ | *[[hl2/materials/building_template/courtyard_template001c]] | ||
+ | *[[hl2/materials/building_template/courtyard_template001d]] | ||
+ | *[[hl2/materials/building_template/courtyard_template002a]] | ||
+ | *[[hl2/materials/building_template/courtyard_template002b]] | ||
+ | *[[hl2/materials/building_template/courtyard_template002c]] | ||
+ | *[[hl2/materials/building_template/courtyard_template002d]] | ||
+ | *[[hl2/materials/building_template/courtyard_template003a]] | ||
+ | *[[hl2/materials/building_template/courtyard_template003b]] | ||
+ | *[[hl2/materials/building_template/courtyard_template003c]] | ||
+ | *[[hl2/materials/building_template/courtyard_template003d]] | ||
+ | *[[hl2/materials/building_template/roof_template001a]] | ||
+ | *[[hl2/materials/concrete/concretefloor019a]] | ||
+ | *[[hl2/materials/concrete/concretewall009a]] | ||
+ | *[[hl2/materials/concrete/concretewall019a]] | ||
+ | *[[hl2/materials/dev/dev_measuredoor01]] | ||
+ | *[[hl2/materials/dev/dev_measuregeneric01]] | ||
+ | *[[hl2/materials/dev/dev_measuregeneric01b]] | ||
+ | *[[hl2/materials/dev/dev_measurerails02]] | ||
+ | *[[hl2/materials/dev/dev_measurewall01a]] | ||
+ | *[[hl2/materials/metal/metalfence001a]] | ||
+ | *[[hl2/materials/metal/metalrail003a]] | ||
+ | *[[hl2/materials/metal/metalwall026a]] | ||
+ | *[[hl2/materials/skybox/sky_citadel02]] | ||
+ | *[[hl2/materials/tile/tileroof002a]] | ||
+ | *[[hl2/materials/tools/toolsnodraw]] | ||
+ | *[[hl2/materials/tools/toolsnpcclip]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/humans/male_01]] | ||
+ | *[[hl2/models/props_c17/baricade01]] | ||
+ | *[[hl2/models/props_c17/barrel07a]] | ||
+ | *[[hl2/models/props_c17/car03a]] | ||
+ | *[[hl2/models/props_c17/car_mini01]] | ||
+ | *[[hl2/models/props_c17/concrete_barrier001a]] | ||
+ | *[[hl2/models/props_c17/furniturebed001a]] | ||
+ | *[[hl2/models/props_c17/furnituredrawer001a]] | ||
+ | *[[hl2/models/props_c17/furnituredresser001a]] | ||
+ | *[[hl2/models/props_c17/furnituremattress001a]] | ||
+ | *[[hl2/models/props_c17/furnitureradiator001a]] | ||
+ | *[[hl2/models/props_c17/furniturewashingmachine001a]] | ||
+ | *[[hl2/models/props_combine/combinetower001]] | ||
+ | *[[hl2/models/props_foliage/treemaple01b]] | ||
+ | *[[hl2/models/props_foliage/treemaple02b]] | ||
+ | *[[hl2/models/props_junk/cardboard_box001a]] | ||
+ | *[[hl2/models/props_junk/cardboard_box001b]] | ||
+ | *[[hl2/models/props_junk/cardboard_box002a]] | ||
+ | *[[hl2/models/props_junk/cardboard_box003a]] | ||
+ | *[[hl2/models/props_junk/cardboard_box003b]] | ||
+ | *[[hl2/models/props_junk/wood_pallet001a]] | ||
+ | *[[hl2/models/props_wasteland/exterior_fence001a]] | ||
+ | *[[hl2/models/props_wasteland/mounted_fencing002a]] | ||
+ | |||
==Gallery== | ==Gallery== | ||
===Hammer=== | ===Hammer=== | ||
<gallery widths="150" bordersize="none" spacing="small"> | <gallery widths="150" bordersize="none" spacing="small"> | ||
− | + | Protoc17courtyard.PNG | |
</gallery> | </gallery> | ||
===In-Game=== | ===In-Game=== | ||
Line 27: | Line 150: | ||
protoc17courtyard2.png | protoc17courtyard2.png | ||
</gallery> | </gallery> | ||
− | |||
[[Category:WC Mappack]] | [[Category:WC Mappack]] | ||
− | |||
[[Category:Maps]] | [[Category:Maps]] |
Latest revision as of 23:21, 28 October 2023
![]() | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 29, 2003 |
Editor Build | 2398 |
Map Date (NET) | May 19, 2003 |
Prototype galore.
Contents
Overview
A bunch of buildings with unlit interiors, an outdoor courtyard, and a few halls. Prototype design for City 17. This maps design is reminiscent of other C17 maps.
Appearances
Unused Visgroups
standoff ents
combine tower
A single static prop of a combine watchtower placed outside the map.
small wall
A brushwork wall placed outside the map
johnny-walker
A brushwork building placed outside the map.
Referenced Assets
Entities
- ai_changehintgroup
- ai_goal_follow
- ai_goal_standoff
- aiscripted_schedule
- func_brush
- func_detail
- info_node
- info_node_hint
- info_node_link
- info_player_start
- info_target
- light
- light_environment
- npc_citizen
- npc_metropolice
- prop_physics
- prop_static
- trigger_once
Materials
- hl2/materials/building_template/building_template012a
- hl2/materials/building_template/building_template012b
- hl2/materials/building_template/building_template012c
- hl2/materials/building_template/building_template012d
- hl2/materials/building_template/building_template012e
- hl2/materials/building_template/building_template012f
- hl2/materials/building_template/building_template012g
- hl2/materials/building_template/building_template012h
- hl2/materials/building_template/building_template012k
- hl2/materials/building_template/building_template012m
- hl2/materials/building_template/building_template013a
- hl2/materials/building_template/building_template013b
- hl2/materials/building_template/building_template013c
- hl2/materials/building_template/building_template013d
- hl2/materials/building_template/building_template013e
- hl2/materials/building_template/building_template013f
- hl2/materials/building_template/building_template013l
- hl2/materials/building_template/building_template013o
- hl2/materials/building_template/building_template015a
- hl2/materials/building_template/building_template015b
- hl2/materials/building_template/building_template015c
- hl2/materials/building_template/building_template015d
- hl2/materials/building_template/building_template015f
- hl2/materials/building_template/building_template015g
- hl2/materials/building_template/building_template015h
- hl2/materials/building_template/building_template015i
- hl2/materials/building_template/courtyard_template001a
- hl2/materials/building_template/courtyard_template001b
- hl2/materials/building_template/courtyard_template001c
- hl2/materials/building_template/courtyard_template001d
- hl2/materials/building_template/courtyard_template002a
- hl2/materials/building_template/courtyard_template002b
- hl2/materials/building_template/courtyard_template002c
- hl2/materials/building_template/courtyard_template002d
- hl2/materials/building_template/courtyard_template003a
- hl2/materials/building_template/courtyard_template003b
- hl2/materials/building_template/courtyard_template003c
- hl2/materials/building_template/courtyard_template003d
- hl2/materials/building_template/roof_template001a
- hl2/materials/concrete/concretefloor019a
- hl2/materials/concrete/concretewall009a
- hl2/materials/concrete/concretewall019a
- hl2/materials/dev/dev_measuredoor01
- hl2/materials/dev/dev_measuregeneric01
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/dev_measurerails02
- hl2/materials/dev/dev_measurewall01a
- hl2/materials/metal/metalfence001a
- hl2/materials/metal/metalrail003a
- hl2/materials/metal/metalwall026a
- hl2/materials/skybox/sky_citadel02
- hl2/materials/tile/tileroof002a
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsnpcclip
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
Models
- hl2/models/humans/male_01
- hl2/models/props_c17/baricade01
- hl2/models/props_c17/barrel07a
- hl2/models/props_c17/car03a
- hl2/models/props_c17/car_mini01
- hl2/models/props_c17/concrete_barrier001a
- hl2/models/props_c17/furniturebed001a
- hl2/models/props_c17/furnituredrawer001a
- hl2/models/props_c17/furnituredresser001a
- hl2/models/props_c17/furnituremattress001a
- hl2/models/props_c17/furnitureradiator001a
- hl2/models/props_c17/furniturewashingmachine001a
- hl2/models/props_combine/combinetower001
- hl2/models/props_foliage/treemaple01b
- hl2/models/props_foliage/treemaple02b
- hl2/models/props_junk/cardboard_box001a
- hl2/models/props_junk/cardboard_box001b
- hl2/models/props_junk/cardboard_box002a
- hl2/models/props_junk/cardboard_box003a
- hl2/models/props_junk/cardboard_box003b
- hl2/models/props_junk/wood_pallet001a
- hl2/models/props_wasteland/exterior_fence001a
- hl2/models/props_wasteland/mounted_fencing002a