Difference between revisions of "John/ai testmaps/ai physroom1 (WC)"
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==Unused Visgroups== | ==Unused Visgroups== | ||
− | A lone visgroup featuring 320 objects is available. The | + | A lone visgroup featuring 320 objects is available. The visgroup makes up an entire house that was built with a skybox surrounding it. |
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[func_detail]] | ||
+ | *[[info_player_start]] | ||
+ | *[[infodecal]] | ||
+ | *[[light_environment]] | ||
+ | *[[light_spot]] | ||
+ | *[[logic_auto]] | ||
+ | *[[npc_crow]] | ||
+ | *[[npc_zombie]] | ||
+ | *[[prop_physics]] | ||
+ | *[[prop_static]] | ||
+ | *[[shadow_control]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/decals/decallightswitch001a]] | ||
+ | *[[hl2/materials/decals/decalplaster001a]] | ||
+ | *[[hl2/materials/decals/decalplaster002a]] | ||
+ | *[[hl2/materials/decals/decalplaster003b]] | ||
+ | *[[hl2/materials/decals/decalplaster003d]] | ||
+ | *[[hl2/materials/decals/decalpoweroutlet001a]] | ||
+ | *[[hl2/materials/decals/decalstain001a]] | ||
+ | *[[hl2/materials/decals/decalstain002a]] | ||
+ | *[[hl2/materials/decals/decalstain004a]] | ||
+ | *[[hl2/materials/decals/decalstain005a]] | ||
+ | *[[hl2/materials/decals/decalstain006a]] | ||
+ | *[[hl2/materials/decals/decalstain013a]] | ||
+ | *[[hl2/materials/glass/glasswindow053b]] | ||
+ | *[[hl2/materials/nature/blendgrassdirt001a]] | ||
+ | *[[hl2/materials/plaster/plasterwall013a]] | ||
+ | *[[hl2/materials/plaster/plasterwall013c]] | ||
+ | *[[hl2/materials/skybox/sky_wasteland02]] | ||
+ | *[[hl2/materials/stone/stonewall033f]] | ||
+ | *[[hl2/materials/tools/toolsnodraw]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/wood/wooddoor019a]] | ||
+ | *[[hl2/materials/wood/wooddoor032a]] | ||
+ | *[[hl2/materials/wood/woodfloor003a]] | ||
+ | *[[hl2/materials/wood/woodshingles002a]] | ||
+ | *[[hl2/materials/wood/woodwall030a]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/junk/w_garb_newspaper]] | ||
+ | *[[hl2/models/junk/w_garb_tire(heavy)]] | ||
+ | *[[hl2/models/props_c17/barrel01a]] | ||
+ | *[[hl2/models/props_c17/barrel10a]] | ||
+ | *[[hl2/models/props_c17/furniturearmchair001a]] | ||
+ | *[[hl2/models/props_c17/furniturebathtub001a]] | ||
+ | *[[hl2/models/props_c17/furniturebed001a]] | ||
+ | *[[hl2/models/props_c17/furniturechair001a]] | ||
+ | *[[hl2/models/props_c17/furniturecouch002a]] | ||
+ | *[[hl2/models/props_c17/furniturecouch003a]] | ||
+ | *[[hl2/models/props_c17/furnituredresser001a]] | ||
+ | *[[hl2/models/props_c17/furniturefireplace001a]] | ||
+ | *[[hl2/models/props_c17/furnitureradiator001a]] | ||
+ | *[[hl2/models/props_c17/furnituresink001a]] | ||
+ | *[[hl2/models/props_c17/furnituretable001a]] | ||
+ | *[[hl2/models/props_c17/furnituretable002a]] | ||
+ | *[[hl2/models/props_c17/furnituretoilet001a]] | ||
+ | *[[hl2/models/props_junk/cardboard_box002b]] | ||
+ | *[[hl2/models/props_junk/cardboard_box003a]] | ||
+ | *[[hl2/models/props_junk/cardboard_box004a]] | ||
+ | *[[hl2/models/props_junk/metal_paintcan001b]] | ||
+ | |||
==Gallery== | ==Gallery== | ||
<gallery widths="150" bordersize="none" spacing="small"> | <gallery widths="150" bordersize="none" spacing="small"> | ||
Line 32: | Line 97: | ||
Ai_physroom1.png | Ai_physroom1.png | ||
</gallery> | </gallery> | ||
+ | |||
+ | [[Category:WC Mappack]] | ||
+ | [[Category:Maps]] |
Latest revision as of 01:07, 29 October 2023
| |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 13, 2002 |
Editor Build | 2026 |
Map Date (NET) | May 12, 2002 |
Contents
Overview
A small room used to test the Ai's interaction with physics based objects. A lone zombie in a room of furniture.
Appearances
Unused Visgroups
A lone visgroup featuring 320 objects is available. The visgroup makes up an entire house that was built with a skybox surrounding it.
Referenced Assets
Entities
- func_detail
- info_player_start
- infodecal
- light_environment
- light_spot
- logic_auto
- npc_crow
- npc_zombie
- prop_physics
- prop_static
- shadow_control
Materials
- hl2/materials/decals/decallightswitch001a
- hl2/materials/decals/decalplaster001a
- hl2/materials/decals/decalplaster002a
- hl2/materials/decals/decalplaster003b
- hl2/materials/decals/decalplaster003d
- hl2/materials/decals/decalpoweroutlet001a
- hl2/materials/decals/decalstain001a
- hl2/materials/decals/decalstain002a
- hl2/materials/decals/decalstain004a
- hl2/materials/decals/decalstain005a
- hl2/materials/decals/decalstain006a
- hl2/materials/decals/decalstain013a
- hl2/materials/glass/glasswindow053b
- hl2/materials/nature/blendgrassdirt001a
- hl2/materials/plaster/plasterwall013a
- hl2/materials/plaster/plasterwall013c
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/stone/stonewall033f
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/wood/wooddoor019a
- hl2/materials/wood/wooddoor032a
- hl2/materials/wood/woodfloor003a
- hl2/materials/wood/woodshingles002a
- hl2/materials/wood/woodwall030a
Models
- hl2/models/junk/w_garb_newspaper
- hl2/models/junk/w_garb_tire(heavy)
- hl2/models/props_c17/barrel01a
- hl2/models/props_c17/barrel10a
- hl2/models/props_c17/furniturearmchair001a
- hl2/models/props_c17/furniturebathtub001a
- hl2/models/props_c17/furniturebed001a
- hl2/models/props_c17/furniturechair001a
- hl2/models/props_c17/furniturecouch002a
- hl2/models/props_c17/furniturecouch003a
- hl2/models/props_c17/furnituredresser001a
- hl2/models/props_c17/furniturefireplace001a
- hl2/models/props_c17/furnitureradiator001a
- hl2/models/props_c17/furnituresink001a
- hl2/models/props_c17/furnituretable001a
- hl2/models/props_c17/furnituretable002a
- hl2/models/props_c17/furnituretoilet001a
- hl2/models/props_junk/cardboard_box002b
- hl2/models/props_junk/cardboard_box003a
- hl2/models/props_junk/cardboard_box004a
- hl2/models/props_junk/metal_paintcan001b
Gallery
In Game