C17/proto c17courtyard (WC): Difference between revisions
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__NOEDITSECTION__ | |||
{{MapInfoBox | |||
|title1=box.vmf <!-- the map name with .vmf --> | |||
<!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> | |||
<!-- Basic Info --> | |||
|engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | |||
|game=Half-Life 2 <!-- What game is this made for?--> | |||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |||
|mapdate=May 29, 2003<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | |||
|mapversion=332 | |||
|image1 = C17couartyardingame.png | |||
<!-- More advanced info --> | |||
|editor_build=2398 | |||
}} | |||
Prototype galore. | |||
==Overview== | |||
A bunch of buildings with unlit interiors, an outdoor courtyard, and a few halls. Prototype design for City 17. This maps design is reminiscent of other C17 maps. | |||
==Appearances== | |||
[[C17_WC_folder|/c17/]] | |||
==Unused Visgroups== | |||
===standoff ents=== | |||
===combine tower=== | |||
A single static prop of a combine watchtower placed outside the map. | |||
<gallery widths="200" bordersize="none" spacing="small"> | |||
Combinetwrc17.PNG | |||
</gallery> | |||
===small wall=== | |||
A brushwork wall placed outside the map | |||
<gallery widths="200" bordersize="none" spacing="small"> | |||
Smallwallc17.PNG | |||
</gallery> | |||
===johnny-walker=== | |||
A brushwork building placed outside the map. | |||
<gallery widths="200" bordersize="none" spacing="small"> | |||
Johnny-walkerc17.PNG | |||
</gallery> | |||
==Referenced Assets== | |||
===Entities=== | |||
*[[ai_changehintgroup]] | |||
*[[ai_goal_follow]] | |||
*[[ai_goal_standoff]] | |||
*[[aiscripted_schedule]] | |||
*[[func_brush]] | |||
*[[func_detail]] | |||
*[[info_node]] | |||
*[[info_node_hint]] | |||
*[[info_node_link]] | |||
*[[info_player_start]] | |||
*[[info_target]] | |||
*[[light]] | |||
*[[light_environment]] | |||
*[[npc_citizen]] | |||
*[[npc_metropolice]] | |||
*[[prop_physics]] | |||
*[[prop_static]] | |||
*[[trigger_once]] | |||
===Materials=== | |||
*[[hl2/materials/building_template/building_template012a]] | |||
*[[hl2/materials/building_template/building_template012b]] | |||
*[[hl2/materials/building_template/building_template012c]] | |||
*[[hl2/materials/building_template/building_template012d]] | |||
*[[hl2/materials/building_template/building_template012e]] | |||
*[[hl2/materials/building_template/building_template012f]] | |||
*[[hl2/materials/building_template/building_template012g]] | |||
*[[hl2/materials/building_template/building_template012h]] | |||
*[[hl2/materials/building_template/building_template012k]] | |||
*[[hl2/materials/building_template/building_template012m]] | |||
*[[hl2/materials/building_template/building_template013a]] | |||
*[[hl2/materials/building_template/building_template013b]] | |||
*[[hl2/materials/building_template/building_template013c]] | |||
*[[hl2/materials/building_template/building_template013d]] | |||
*[[hl2/materials/building_template/building_template013e]] | |||
*[[hl2/materials/building_template/building_template013f]] | |||
*[[hl2/materials/building_template/building_template013l]] | |||
*[[hl2/materials/building_template/building_template013o]] | |||
*[[hl2/materials/building_template/building_template015a]] | |||
*[[hl2/materials/building_template/building_template015b]] | |||
*[[hl2/materials/building_template/building_template015c]] | |||
*[[hl2/materials/building_template/building_template015d]] | |||
*[[hl2/materials/building_template/building_template015f]] | |||
*[[hl2/materials/building_template/building_template015g]] | |||
*[[hl2/materials/building_template/building_template015h]] | |||
*[[hl2/materials/building_template/building_template015i]] | |||
*[[hl2/materials/building_template/courtyard_template001a]] | |||
*[[hl2/materials/building_template/courtyard_template001b]] | |||
*[[hl2/materials/building_template/courtyard_template001c]] | |||
*[[hl2/materials/building_template/courtyard_template001d]] | |||
*[[hl2/materials/building_template/courtyard_template002a]] | |||
*[[hl2/materials/building_template/courtyard_template002b]] | |||
*[[hl2/materials/building_template/courtyard_template002c]] | |||
*[[hl2/materials/building_template/courtyard_template002d]] | |||
*[[hl2/materials/building_template/courtyard_template003a]] | |||
*[[hl2/materials/building_template/courtyard_template003b]] | |||
*[[hl2/materials/building_template/courtyard_template003c]] | |||
*[[hl2/materials/building_template/courtyard_template003d]] | |||
*[[hl2/materials/building_template/roof_template001a]] | |||
*[[hl2/materials/concrete/concretefloor019a]] | |||
*[[hl2/materials/concrete/concretewall009a]] | |||
*[[hl2/materials/concrete/concretewall019a]] | |||
*[[hl2/materials/dev/dev_measuredoor01]] | |||
*[[hl2/materials/dev/dev_measuregeneric01]] | |||
*[[hl2/materials/dev/dev_measuregeneric01b]] | |||
*[[hl2/materials/dev/dev_measurerails02]] | |||
*[[hl2/materials/dev/dev_measurewall01a]] | |||
*[[hl2/materials/metal/metalfence001a]] | |||
*[[hl2/materials/metal/metalrail003a]] | |||
*[[hl2/materials/metal/metalwall026a]] | |||
*[[hl2/materials/skybox/sky_citadel02]] | |||
*[[hl2/materials/tile/tileroof002a]] | |||
*[[hl2/materials/tools/toolsnodraw]] | |||
*[[hl2/materials/tools/toolsnpcclip]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
*[[hl2/materials/tools/toolstrigger]] | |||
===Models=== | |||
*[[hl2/models/humans/male_01]] | |||
*[[hl2/models/props_c17/baricade01]] | |||
*[[hl2/models/props_c17/barrel07a]] | |||
*[[hl2/models/props_c17/car03a]] | |||
*[[hl2/models/props_c17/car_mini01]] | |||
*[[hl2/models/props_c17/concrete_barrier001a]] | |||
*[[hl2/models/props_c17/furniturebed001a]] | |||
*[[hl2/models/props_c17/furnituredrawer001a]] | |||
*[[hl2/models/props_c17/furnituredresser001a]] | |||
*[[hl2/models/props_c17/furnituremattress001a]] | |||
*[[hl2/models/props_c17/furnitureradiator001a]] | |||
*[[hl2/models/props_c17/furniturewashingmachine001a]] | |||
*[[hl2/models/props_combine/combinetower001]] | |||
*[[hl2/models/props_foliage/treemaple01b]] | |||
*[[hl2/models/props_foliage/treemaple02b]] | |||
*[[hl2/models/props_junk/cardboard_box001a]] | |||
*[[hl2/models/props_junk/cardboard_box001b]] | |||
*[[hl2/models/props_junk/cardboard_box002a]] | |||
*[[hl2/models/props_junk/cardboard_box003a]] | |||
*[[hl2/models/props_junk/cardboard_box003b]] | |||
*[[hl2/models/props_junk/wood_pallet001a]] | |||
*[[hl2/models/props_wasteland/exterior_fence001a]] | |||
*[[hl2/models/props_wasteland/mounted_fencing002a]] | |||
==Gallery== | |||
===Hammer=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
Protoc17courtyard.PNG | |||
</gallery> | |||
===In-Game=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
protoc17courtyard2.png | |||
</gallery> | |||
[[Category:WC Mappack]] | |||
[[Category:Maps]] | |||
Latest revision as of 23:21, 28 October 2023
![]() | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 29, 2003 |
Editor Build | 2398 |
Map Date (NET) | May 19, 2003 |
Prototype galore.
Overview
A bunch of buildings with unlit interiors, an outdoor courtyard, and a few halls. Prototype design for City 17. This maps design is reminiscent of other C17 maps.
Appearances
Unused Visgroups
standoff ents
combine tower
A single static prop of a combine watchtower placed outside the map.
small wall
A brushwork wall placed outside the map
johnny-walker
A brushwork building placed outside the map.
Referenced Assets
Entities
- ai_changehintgroup
- ai_goal_follow
- ai_goal_standoff
- aiscripted_schedule
- func_brush
- func_detail
- info_node
- info_node_hint
- info_node_link
- info_player_start
- info_target
- light
- light_environment
- npc_citizen
- npc_metropolice
- prop_physics
- prop_static
- trigger_once
Materials
- hl2/materials/building_template/building_template012a
- hl2/materials/building_template/building_template012b
- hl2/materials/building_template/building_template012c
- hl2/materials/building_template/building_template012d
- hl2/materials/building_template/building_template012e
- hl2/materials/building_template/building_template012f
- hl2/materials/building_template/building_template012g
- hl2/materials/building_template/building_template012h
- hl2/materials/building_template/building_template012k
- hl2/materials/building_template/building_template012m
- hl2/materials/building_template/building_template013a
- hl2/materials/building_template/building_template013b
- hl2/materials/building_template/building_template013c
- hl2/materials/building_template/building_template013d
- hl2/materials/building_template/building_template013e
- hl2/materials/building_template/building_template013f
- hl2/materials/building_template/building_template013l
- hl2/materials/building_template/building_template013o
- hl2/materials/building_template/building_template015a
- hl2/materials/building_template/building_template015b
- hl2/materials/building_template/building_template015c
- hl2/materials/building_template/building_template015d
- hl2/materials/building_template/building_template015f
- hl2/materials/building_template/building_template015g
- hl2/materials/building_template/building_template015h
- hl2/materials/building_template/building_template015i
- hl2/materials/building_template/courtyard_template001a
- hl2/materials/building_template/courtyard_template001b
- hl2/materials/building_template/courtyard_template001c
- hl2/materials/building_template/courtyard_template001d
- hl2/materials/building_template/courtyard_template002a
- hl2/materials/building_template/courtyard_template002b
- hl2/materials/building_template/courtyard_template002c
- hl2/materials/building_template/courtyard_template002d
- hl2/materials/building_template/courtyard_template003a
- hl2/materials/building_template/courtyard_template003b
- hl2/materials/building_template/courtyard_template003c
- hl2/materials/building_template/courtyard_template003d
- hl2/materials/building_template/roof_template001a
- hl2/materials/concrete/concretefloor019a
- hl2/materials/concrete/concretewall009a
- hl2/materials/concrete/concretewall019a
- hl2/materials/dev/dev_measuredoor01
- hl2/materials/dev/dev_measuregeneric01
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/dev_measurerails02
- hl2/materials/dev/dev_measurewall01a
- hl2/materials/metal/metalfence001a
- hl2/materials/metal/metalrail003a
- hl2/materials/metal/metalwall026a
- hl2/materials/skybox/sky_citadel02
- hl2/materials/tile/tileroof002a
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsnpcclip
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
Models
- hl2/models/humans/male_01
- hl2/models/props_c17/baricade01
- hl2/models/props_c17/barrel07a
- hl2/models/props_c17/car03a
- hl2/models/props_c17/car_mini01
- hl2/models/props_c17/concrete_barrier001a
- hl2/models/props_c17/furniturebed001a
- hl2/models/props_c17/furnituredrawer001a
- hl2/models/props_c17/furnituredresser001a
- hl2/models/props_c17/furnituremattress001a
- hl2/models/props_c17/furnitureradiator001a
- hl2/models/props_c17/furniturewashingmachine001a
- hl2/models/props_combine/combinetower001
- hl2/models/props_foliage/treemaple01b
- hl2/models/props_foliage/treemaple02b
- hl2/models/props_junk/cardboard_box001a
- hl2/models/props_junk/cardboard_box001b
- hl2/models/props_junk/cardboard_box002a
- hl2/models/props_junk/cardboard_box003a
- hl2/models/props_junk/cardboard_box003b
- hl2/models/props_junk/wood_pallet001a
- hl2/models/props_wasteland/exterior_fence001a
- hl2/models/props_wasteland/mounted_fencing002a