C17/proto c17courtyard (WC): Difference between revisions

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|mapdate=May 29, 2003<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. -->
|mapdate=May 29, 2003<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. -->
|mapversion=332
|mapversion=332
|image1 = C17couartyardingame.png
<!-- More advanced info -->
<!-- More advanced info -->
|editor_build=2398
|editor_build=2398
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==Appearances==
==Appearances==
[[C17_WC_folder|/c17/]]
[[C17_WC_folder|/c17/]]
==Unused Visgroups==
===standoff ents===
===combine tower===
A single static prop of a combine watchtower placed outside the map.
<gallery widths="200" bordersize="none" spacing="small">
Combinetwrc17.PNG
</gallery>
===small wall===
A brushwork wall placed outside the map
<gallery widths="200" bordersize="none" spacing="small">
Smallwallc17.PNG
</gallery>
===johnny-walker===
A brushwork building placed outside the map.
<gallery widths="200" bordersize="none" spacing="small">
Johnny-walkerc17.PNG
</gallery>
==Referenced Assets==
===Entities===
*[[ai_changehintgroup]]
*[[ai_goal_follow]]
*[[ai_goal_standoff]]
*[[aiscripted_schedule]]
*[[func_brush]]
*[[func_detail]]
*[[info_node]]
*[[info_node_hint]]
*[[info_node_link]]
*[[info_player_start]]
*[[info_target]]
*[[light]]
*[[light_environment]]
*[[npc_citizen]]
*[[npc_metropolice]]
*[[prop_physics]]
*[[prop_static]]
*[[trigger_once]]
===Materials===
*[[hl2/materials/building_template/building_template012a]]
*[[hl2/materials/building_template/building_template012b]]
*[[hl2/materials/building_template/building_template012c]]
*[[hl2/materials/building_template/building_template012d]]
*[[hl2/materials/building_template/building_template012e]]
*[[hl2/materials/building_template/building_template012f]]
*[[hl2/materials/building_template/building_template012g]]
*[[hl2/materials/building_template/building_template012h]]
*[[hl2/materials/building_template/building_template012k]]
*[[hl2/materials/building_template/building_template012m]]
*[[hl2/materials/building_template/building_template013a]]
*[[hl2/materials/building_template/building_template013b]]
*[[hl2/materials/building_template/building_template013c]]
*[[hl2/materials/building_template/building_template013d]]
*[[hl2/materials/building_template/building_template013e]]
*[[hl2/materials/building_template/building_template013f]]
*[[hl2/materials/building_template/building_template013l]]
*[[hl2/materials/building_template/building_template013o]]
*[[hl2/materials/building_template/building_template015a]]
*[[hl2/materials/building_template/building_template015b]]
*[[hl2/materials/building_template/building_template015c]]
*[[hl2/materials/building_template/building_template015d]]
*[[hl2/materials/building_template/building_template015f]]
*[[hl2/materials/building_template/building_template015g]]
*[[hl2/materials/building_template/building_template015h]]
*[[hl2/materials/building_template/building_template015i]]
*[[hl2/materials/building_template/courtyard_template001a]]
*[[hl2/materials/building_template/courtyard_template001b]]
*[[hl2/materials/building_template/courtyard_template001c]]
*[[hl2/materials/building_template/courtyard_template001d]]
*[[hl2/materials/building_template/courtyard_template002a]]
*[[hl2/materials/building_template/courtyard_template002b]]
*[[hl2/materials/building_template/courtyard_template002c]]
*[[hl2/materials/building_template/courtyard_template002d]]
*[[hl2/materials/building_template/courtyard_template003a]]
*[[hl2/materials/building_template/courtyard_template003b]]
*[[hl2/materials/building_template/courtyard_template003c]]
*[[hl2/materials/building_template/courtyard_template003d]]
*[[hl2/materials/building_template/roof_template001a]]
*[[hl2/materials/concrete/concretefloor019a]]
*[[hl2/materials/concrete/concretewall009a]]
*[[hl2/materials/concrete/concretewall019a]]
*[[hl2/materials/dev/dev_measuredoor01]]
*[[hl2/materials/dev/dev_measuregeneric01]]
*[[hl2/materials/dev/dev_measuregeneric01b]]
*[[hl2/materials/dev/dev_measurerails02]]
*[[hl2/materials/dev/dev_measurewall01a]]
*[[hl2/materials/metal/metalfence001a]]
*[[hl2/materials/metal/metalrail003a]]
*[[hl2/materials/metal/metalwall026a]]
*[[hl2/materials/skybox/sky_citadel02]]
*[[hl2/materials/tile/tileroof002a]]
*[[hl2/materials/tools/toolsnodraw]]
*[[hl2/materials/tools/toolsnpcclip]]
*[[hl2/materials/tools/toolsskybox]]
*[[hl2/materials/tools/toolstrigger]]
===Models===
*[[hl2/models/humans/male_01]]
*[[hl2/models/props_c17/baricade01]]
*[[hl2/models/props_c17/barrel07a]]
*[[hl2/models/props_c17/car03a]]
*[[hl2/models/props_c17/car_mini01]]
*[[hl2/models/props_c17/concrete_barrier001a]]
*[[hl2/models/props_c17/furniturebed001a]]
*[[hl2/models/props_c17/furnituredrawer001a]]
*[[hl2/models/props_c17/furnituredresser001a]]
*[[hl2/models/props_c17/furnituremattress001a]]
*[[hl2/models/props_c17/furnitureradiator001a]]
*[[hl2/models/props_c17/furniturewashingmachine001a]]
*[[hl2/models/props_combine/combinetower001]]
*[[hl2/models/props_foliage/treemaple01b]]
*[[hl2/models/props_foliage/treemaple02b]]
*[[hl2/models/props_junk/cardboard_box001a]]
*[[hl2/models/props_junk/cardboard_box001b]]
*[[hl2/models/props_junk/cardboard_box002a]]
*[[hl2/models/props_junk/cardboard_box003a]]
*[[hl2/models/props_junk/cardboard_box003b]]
*[[hl2/models/props_junk/wood_pallet001a]]
*[[hl2/models/props_wasteland/exterior_fence001a]]
*[[hl2/models/props_wasteland/mounted_fencing002a]]
==Gallery==
==Gallery==
===Hammer===
===Hammer===
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protoc17courtyard2.png
protoc17courtyard2.png
</gallery>
</gallery>
[[Category:Half-Life_Series]]
[[Category:WC Mappack]]
[[Category:WC Mappack]]
[[Category:2003 Leaks]]
[[Category:Maps]]
[[Category:Maps]]

Latest revision as of 23:21, 28 October 2023

C17/proto c17courtyard (WC)
C17couartyardingame.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date May 29, 2003
Editor Build 2398
Map Date (NET) May 19, 2003

Prototype galore.

Overview

A bunch of buildings with unlit interiors, an outdoor courtyard, and a few halls. Prototype design for City 17. This maps design is reminiscent of other C17 maps.

Appearances

/c17/

Unused Visgroups

standoff ents

combine tower

A single static prop of a combine watchtower placed outside the map.

small wall

A brushwork wall placed outside the map

johnny-walker

A brushwork building placed outside the map.

Referenced Assets

Entities

Materials

Models

Gallery

Hammer

In-Game